/* * Modern effects for a modern Streamer * Copyright (C) 2017 Michael Fabian Dirks * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include "gs-limits.h" #include "gs-vertex.h" #include "util-math.h" #include "util-memory.h" #include extern "C" { #pragma warning( push ) #pragma warning( disable: 4201 ) #include #pragma warning( pop ) } namespace GS { class VertexBuffer { public: #pragma region Constructor & Destructor /*! * \brief Create a Vertex Buffer with specific size * * \param maximumVertices Maximum amount of vertices to store. */ VertexBuffer(uint32_t maximumVertices); /*! * \brief Create a Vertex Buffer with default size * This will create a new vertex buffer with the default maximum size. * */ VertexBuffer(); virtual ~VertexBuffer(); #pragma endregion Constructor & Destructor #pragma region Copy & Move Constructor /*! * \brief Create a copy of a Vertex Buffer * Full Description below * * \param other The Vertex Buffer to copy */ VertexBuffer(VertexBuffer& other); /*! * \brief Create a copy of a Vertex Buffer * Full Description below * * \param other The Vertex Buffer to copy */ VertexBuffer(gs_vertbuffer_t* other); #pragma endregion Copy & Move Constructor void resize(size_t new_size); size_t size(); bool empty(); const GS::Vertex at(size_t idx); const GS::Vertex operator[](const size_t pos); void set_uv_layers(uint32_t layers); uint32_t uv_layers(); gs_vertbuffer_t* get(); gs_vertbuffer_t* get(bool refreshGPU); private: uint32_t m_size; uint32_t m_capacity; uint32_t m_layers; // Memory Storage vec3 *m_positions; vec3 *m_normals; vec3 *m_tangents; uint32_t *m_colors; vec4 *m_uvs[MAXIMUM_UVW_LAYERS]; // OBS GS Data gs_vb_data* m_vertexbufferdata; gs_vertbuffer_t* m_vertexbuffer; gs_tvertarray* m_layerdata; }; }