Commit graph

10 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
1993c42ea6 filter-transform: Use 16-byte aligned vec3 & vec4 2018-01-08 17:31:50 +01:00
Michael Fabian Dirks
3899476a7f filter-transform: Actually include new C++ class header 2017-09-18 00:16:46 +02:00
Michael Fabian Dirks
90563e6b31 filter-transform: Add shearing support 2017-09-18 00:05:55 +02:00
Michael Fabian Dirks
b07b5b1a0a filter-transform: Update code and fix camera and scaling 2017-09-18 00:05:54 +02:00
Michael Fabian Dirks
4de0a0ca16 filter-transform: Move translation strings to code 2017-09-18 00:05:54 +02:00
Michael Fabian Dirks
607c8bf170 filter-transform: Formatting, Camera improvements and general fixes 2017-08-20 00:31:19 +02:00
Michael Fabian Dirks
fd5723d56b filter-transform: Fix perspective camera and more
* Fixed the perspective mesh not filling the entire frame with the default settings.
* Changed the maximum range of 'Field of View' to 179 degrees instead of 180 degrees.
* Changed the direction the perspective camera looks at to +Z instead of -Z. This should feel more natural for users of other 3D programs.
* Changed the 'Position (Z)' default to 0.
* Added translation strings for 'Field Of View', 'Position', 'Scale' and 'Rotation'.
2017-07-01 04:06:58 +02:00
Michael Fabian Dirks
bffa1e704e filter-transform: Add Field Of View property 2017-06-29 07:12:41 +02:00
Michael Fabian Dirks
b202303fe5 filter-transform: Fix perspective camera FOV
FOV for the perspective camera was previously set to 180° (or more) resulting in really small images. Also added proper rotation support with options to choose which axis to rotate first.
2017-06-29 06:13:50 +02:00
Michael Fabian Dirks
92c4438a55 filter-transform: Add 3D Transform filter 2017-06-29 03:41:32 +02:00