mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-28 02:21:25 +00:00
filter-transform: Fix perspective camera FOV
FOV for the perspective camera was previously set to 180° (or more) resulting in really small images. Also added proper rotation support with options to choose which axis to rotate first.
This commit is contained in:
parent
cf15b84585
commit
b202303fe5
2 changed files with 118 additions and 80 deletions
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@ -24,7 +24,10 @@
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#include "libobs/graphics/graphics.h"
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#include "libobs/graphics/matrix4.h"
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static const float PI = 3.1415926535897932384626433832795;
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static const float PI = 3.1415926535897932384626433832795f;
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static const float nearZ = 0.0001f;
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static const float farZ = 65536.0f;
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static const float valueLimit = 65536.0f;
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Filter::Transform::Transform() {
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memset(&sourceInfo, 0, sizeof(obs_source_info));
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@ -57,23 +60,27 @@ const char* Filter::Transform::get_name(void *) {
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}
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void Filter::Transform::get_defaults(obs_data_t *data) {
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obs_data_set_default_bool(data, P_FILTER_TRANSFORM_ORTHOGRAPHIC, true);
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obs_data_set_default_int(data, P_FILTER_TRANSFORM_CAMERA, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_X, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Y, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Z, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Z, -100.0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_X, 100);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_Y, 100);
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obs_data_set_default_int(data, P_FILTER_TRANSFORM_ROTATION_ORDER, 4); //ZXY
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_X, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Y, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Z, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_X, 1);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_Y, 1);
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}
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obs_properties_t * Filter::Transform::get_properties(void *) {
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obs_properties_t *pr = obs_properties_create();
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obs_property_t* p = NULL;
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p = obs_properties_add_bool(pr, P_FILTER_TRANSFORM_ORTHOGRAPHIC, P_TRANSLATE(P_FILTER_TRANSFORM_ORTHOGRAPHIC));
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_ORTHOGRAPHIC)));
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p = obs_properties_add_list(pr, P_FILTER_TRANSFORM_CAMERA, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_CAMERA)));
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC), 0);
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_PERSPECTIVE), 1);
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{
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std::pair<const char*, const char*> entries[] = {
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@ -85,10 +92,21 @@ obs_properties_t * Filter::Transform::get_properties(void *) {
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};
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for (auto kv : entries) {
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p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first),
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-100000.00, 100000.00, 0.01);
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-valueLimit, valueLimit, 0.01);
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obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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}
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}
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p = obs_properties_add_list(pr, P_FILTER_TRANSFORM_ROTATION_ORDER, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_ROTATION_ORDER)));
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_XYZ), 0);
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_XZY), 1);
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_YXZ), 2);
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_YZX), 3);
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_ZXY), 4);
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_ZYX), 5);
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(P_FILTER_TRANSFORM_ROTATION_X, P_DESC(P_FILTER_TRANSFORM_ROTATION_X)),
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@ -97,7 +115,7 @@ obs_properties_t * Filter::Transform::get_properties(void *) {
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};
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for (auto kv : entries) {
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p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first),
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-360.00, 360.00, 0.01);
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-180, 180, 0.01);
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obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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}
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}
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@ -105,11 +123,6 @@ obs_properties_t * Filter::Transform::get_properties(void *) {
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return pr;
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}
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bool Filter::Transform::modified_properties(obs_properties_t *pr, obs_property_t *, obs_data_t *data) {
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return true;
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}
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void * Filter::Transform::create(obs_data_t *data, obs_source_t *source) {
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return new Instance(data, source);
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}
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@ -176,31 +189,61 @@ Filter::Transform::Instance::~Instance() {
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}
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void Filter::Transform::Instance::update(obs_data_t *data) {
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pos.x = obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_X);
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pos.y = obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Y);
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pos.z = obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Z);
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rot.x = obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_X) / 360.0 * PI;
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rot.y = obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Y) / 360.0 * PI;
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rot.z = obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Z) / 360.0 * PI;
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scale.x = obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_X);
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scale.y = obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_Y);
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pos.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_X) / 100.0f;
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pos.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Y) / 100.0f;
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pos.z = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Z) / 100.0f;
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rot.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_X) / 180.0f * PI;
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rot.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Y) / 180.0f * PI;
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rot.z = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Z) / 180.0f * PI;
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scale.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_X) / 100.0f;
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scale.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_Y) / 100.0f;
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scale.z = 1.0;
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m_isOrthographic = obs_data_get_bool(data, P_FILTER_TRANSFORM_ORTHOGRAPHIC);
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m_isOrthographic = obs_data_get_int(data, P_FILTER_TRANSFORM_CAMERA) == 0;
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// Matrix
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matrix4 ident;
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matrix4_identity(&ident);
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matrix4_scale(&ident, &ident, &scale);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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switch (obs_data_get_int(data, P_FILTER_TRANSFORM_ROTATION_ORDER)) {
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case 0: // XYZ
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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break;
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case 1: // XZY
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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break;
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case 2: // YXZ
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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break;
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case 3: // YZX
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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break;
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case 4: // ZXY
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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break;
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case 5: // ZYX
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, rot.z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, rot.y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, rot.x);
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break;
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}
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matrix4_translate3f(&ident, &ident, pos.x, pos.y, pos.z);
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// Mesh
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{
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Helper::Vertex& v = m_vertexHelper->at(0);
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v.position.x = -0.5;
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v.position.y = -0.5;
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v.position.z = 0.0;
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v.position.z = 0.0f;
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vec3_transform(&v.position, &v.position, &ident);
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 0;
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Helper::Vertex& v = m_vertexHelper->at(1);
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v.position.x = 0.5;
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v.position.y = -0.5;
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v.position.z = 0.0;
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v.position.z = 0.0f;
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vec3_transform(&v.position, &v.position, &ident);
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 1;
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Helper::Vertex& v = m_vertexHelper->at(2);
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v.position.x = -0.5;
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v.position.y = 0.5;
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v.position.z = 0.0;
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v.position.z = 0.0f;
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vec3_transform(&v.position, &v.position, &ident);
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 0;
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@ -230,7 +273,7 @@ void Filter::Transform::Instance::update(obs_data_t *data) {
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Helper::Vertex& v = m_vertexHelper->at(3);
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v.position.x = 0.5;
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v.position.y = 0.5;
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v.position.z = 0.0;
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v.position.z = 0.0f;
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vec3_transform(&v.position, &v.position, &ident);
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v.color = 0xFFFFFFFF;
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v.uv[0].x = 1;
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return 0;
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}
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void Filter::Transform::Instance::activate() {
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void Filter::Transform::Instance::activate() {}
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}
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void Filter::Transform::Instance::deactivate() {}
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void Filter::Transform::Instance::deactivate() {
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void Filter::Transform::Instance::show() {}
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}
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void Filter::Transform::Instance::hide() {}
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void Filter::Transform::Instance::show() {
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void Filter::Transform::Instance::video_tick(float) {}
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}
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void Filter::Transform::Instance::hide() {
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}
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void Filter::Transform::Instance::video_tick(float) {
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}
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void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
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void Filter::Transform::Instance::video_render(gs_effect_t *) {
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obs_source_t *parent = obs_filter_get_parent(context);
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obs_source_t *target = obs_filter_get_target(context);
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@ -282,20 +315,30 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
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uint32_t
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baseW = obs_source_get_base_width(target),
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baseH = obs_source_get_base_height(target);
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float halfW = (float)baseW / 2.0,
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halfH = (float)baseH / 2.0;
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gs_effect_t* opaqueEffect = obs_get_base_effect(OBS_EFFECT_OPAQUE),
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*alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
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gs_effect_t *alphaEffect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
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// Draw previous filters to texture.
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gs_texrender_reset(m_texRender);
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if (gs_texrender_begin(m_texRender, baseW, baseH)) {
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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vec4 black;
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vec4_zero(&black);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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gs_set_cull_mode(GS_NEITHER);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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if (obs_source_process_filter_begin(context, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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obs_source_process_filter_end(context, alphaEffect, baseW, baseH);
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} else {
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obs_source_skip_video_filter(context);
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}
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gs_texrender_end(m_texRender);
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} else {
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obs_source_skip_video_filter(context);
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// Draw shape to texture
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gs_texrender_reset(m_shapeRender);
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if (gs_texrender_begin(m_shapeRender, baseW, baseH)) {
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gs_rect vp;
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gs_get_viewport(&vp);
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gs_projection_push();
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gs_matrix_push();
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gs_viewport_push();
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gs_set_viewport(0, 0, baseW, baseH);
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if (m_isOrthographic) {
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gs_ortho(
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-halfW, halfW,
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-halfH, halfH,
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-65535.0, 65535.0);
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gs_matrix_scale3f(baseW, baseH, 1);
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-0.5, 0.5,
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-0.5, 0.5,
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-farZ, farZ);
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} else {
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gs_frustum(
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-halfW, halfW,
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-halfH, halfH,
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-1.0, 65535.0);
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gs_perspective(PI * (90.0f / 180.0f),
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(float)baseW / (float)baseH, nearZ, farZ);
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}
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gs_set_cull_mode(GS_NEITHER);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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gs_enable_depth_test(false);
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// Rendering
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vec4 black;
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vec4_zero(&black);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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gs_set_cull_mode(GS_NEITHER);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_depth_function(gs_depth_test::GS_ALWAYS);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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while (gs_effect_loop(alphaEffect, "Draw")) {
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gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), filterTexture);
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gs_load_vertexbuffer(m_vertexBuffer);
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@ -346,10 +378,6 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
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gs_draw(GS_TRISTRIP, 0, 4);
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}
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gs_projection_pop();
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gs_matrix_pop();
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gs_viewport_pop();
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gs_texrender_end(m_shapeRender);
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} else {
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obs_source_skip_video_filter(context);
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@ -357,6 +385,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *effect) {
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gs_texture* shapeTexture = gs_texrender_get_texture(m_shapeRender);
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// Draw final shape
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gs_reset_blend_state();
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gs_enable_depth_test(false);
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while (gs_effect_loop(alphaEffect, "Draw")) {
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gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), shapeTexture);
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gs_draw_sprite(shapeTexture, 0, 0, 0);
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@ -22,12 +22,21 @@
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#include "gs-helper.h"
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#define P_FILTER_TRANSFORM "Filter.Transform"
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#define P_FILTER_TRANSFORM_ORTHOGRAPHIC "Filter.Transform.Orthographic"
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#define P_FILTER_TRANSFORM_CAMERA "Filter.Transform.Camera"
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#define P_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic"
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#define P_FILTER_TRANSFORM_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective"
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#define P_FILTER_TRANSFORM_POSITION "Filter.Transform.Position"
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#define P_FILTER_TRANSFORM_POSITION_X "Filter.Transform.Position.X"
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#define P_FILTER_TRANSFORM_POSITION_Y "Filter.Transform.Position.Y"
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#define P_FILTER_TRANSFORM_POSITION_Z "Filter.Transform.Position.Z"
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#define P_FILTER_TRANSFORM_ROTATION "Filter.Transform.Rotation"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER "Filter.Transform.Rotation.Order"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_X "Filter.Transform.Rotation.X"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_Y "Filter.Transform.Rotation.Y"
|
||||
#define P_FILTER_TRANSFORM_ROTATION_Z "Filter.Transform.Rotation.Z"
|
||||
|
@ -44,7 +53,6 @@ namespace Filter {
|
|||
static const char *get_name(void *);
|
||||
static void get_defaults(obs_data_t *);
|
||||
static obs_properties_t *get_properties(void *);
|
||||
static bool modified_properties(obs_properties_t *, obs_property_t *, obs_data_t *);
|
||||
|
||||
static void *create(obs_data_t *, obs_source_t *);
|
||||
static void destroy(void *);
|
||||
|
|
Loading…
Reference in a new issue