Commit graph

10 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
61f20a83ad filter-blur: Use self-registration feature 2017-12-14 00:24:37 +01:00
Xaymar
c0aa79abbe filter-blur: Faster initialization for Gaussian Blur 2017-10-22 19:04:41 +02:00
Michael Fabian Dirks
e619f03217 filter-blur: Remove unused and duplicate functions 2017-09-18 00:05:40 +02:00
Michael Fabian Dirks
4dbf414214 effects, filter-blur: Precalculated Kernel, Formatting, Rendering and more
Filter:
* Massively improved Rendering loop to reduce overhead and provide cleaner code.

Gaussian Blur:
* Added precalculated Kernels using Textures. Slightly reduced GPU load.
* Added basic attempt at a Nvidia o(n/2+1) gaussian blur implementation.
* Fix up LOD for texture sampling.

Box Blur:
* Halved loop count.
2017-08-20 00:25:05 +02:00
Michael Fabian Dirks
52c3a0171e filter-blur: Initial work on optimization 2017-07-18 16:50:30 +02:00
Michael Fabian Dirks
9967a6ebf0 filter-blur: Add Color Format option
This option allows applying the blur to other color formats such as YUV. Bilateral Blur benefits the most from this, resulting in smoother images at lower kernel sizes.
2017-07-06 06:02:41 +02:00
Michael Fabian Dirks
9c97d90cc2 filter-blur: Split off blur rendering into method 2017-07-06 05:57:57 +02:00
Michael Fabian Dirks
191b1ea23f filter-blur: Move effects to 'data/effects'
This should help reusing the same effect instead of having an effect per filter.
2017-07-06 05:52:46 +02:00
Michael Fabian Dirks
2621d4961f filter-blur: Multiple changes, see description
* Added a 'Bilateral' de-noising blur, currently very resource hungry. It also has two extra sliders called 'Smoothing' and 'Sharpness', the former controls how smooth the output is
* Updated effect loading to be global instead of per instance.
* Changed default blur size to 5px.
* Simplified render loop (see previous effect commit).
2017-07-03 07:20:15 +02:00
Michael Fabian Dirks
5cdbb127c7 filter-blur: Add Box and Gaussian Blur Filter
This is not very optimized at the moment and will take quite a bit of GPU time. Will have to spend some time later to optimize it and perhaps add directional blur ("Motion Blur" to it).
2017-07-03 02:46:45 +02:00