Allows us to pass an obs_module_t into util::library::load() for cleaner code. This requires an additional flag so we don't unload a module that is still in use by libOBS.
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.
Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
Slightly relaxes the necessary amount of memory, as we are no longer loading everything all at once. Also for unknown reasons git interferes with other git processes running in the same repository only on Linux. This causes Linux runs of this tool to have strange issues detecting the authors, as git just quits with a success error code. Fun.
This tool aids in the proper upkeep of copyright headers for changes contained within this repository. It will generate a new header, or replace the original one if one exists. As this task has often been forgotten by both developers and contributors, having a tool manage this will hopefully improve the situation.
The choice of Node.JS for this tool was deliberate, as many developers and CI solutions already have Node.JS in a reasonably up to date version installed. Additionally the versatility of Node.JS eliminates the need to create custom or platform specific solutions for tasks that are relatively simple. While the performance is not ideal, it still completes its task relatively quickly.
A full clean build is only required for releases, so opting for iterative builds will speed up CI builds significantly. As we can re-use caches from across branches, opting for the first matching key, this means that any branch should re-use the closest match from the main branch.
Downside is that this may break if there is a change to the CMakeLists.txt file, since the project configuration is now different. Might be fixable, but that's not the aim of these changes.
There's no need to split by configuration type on proper generators, which slightly speeds up the build. Downside is that we can't get builds for both Debug and RelWithDebInfo - though we only need the latter anyway.
This functionality broke at some point in the past without anyone noticing, resulting in most dropdowns that rely on this functionality being blank.
Fixes#1025
Many platforms (and/or kernels) don't zero memory before it is acquired, resulting in uninitialized memory being used to store critical content. This made the threadpool assume it had an infinite number of threads to work with, despite actually having spawned none.
Fixes#1017
Builds on Ubuntu incorrectly used gcc instead of g++ for C++ building, resulting in files that should never have worked. Switching this to g++ should drastically improve the stability of StreamFX on Linux.
Also on MacOS we use Homebrew to install the remaining tools, but failed to correctly install a specific version of it. As Homebrew only installs the latest version of a package to the global search path, this adjustment should fix the issue with clang-format.
Finally since I was already at it, I added clang-tidy integration and made the clang integration global. This way it does not need to be called on a per-project basis any more.
This should fix the case where comparing '0.12.0b164' with '0.12.0a169' results in it claiming the former is newer. Also should fix the case where stable releases would always be treated as older.
Fixes#1015
The rendering code here was one of the older code bases, which was riddled with bugs and leaks. The new code doesn't look pretty, but it works for the time being until a better solution is found or made. It should be able to handle HDR inputs now, but it may not be completely correct yet. This also fixes the double-free bug.
As an additional improvement, I've moved the allocation of the effect to a shared class which should reduce the memory usage slightly when multiple effects are in play. And now selecting nothing selects the filter target itself without infinitely adding references to the filter. Good enough in my eyes.
Fixes#819
* New translations en-US.ini (Danish)
* New translations en-US.ini (Spanish)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Korean)
* New translations en-US.ini (Japanese)