2577622dbe
The rendering code here was one of the older code bases, which was riddled with bugs and leaks. The new code doesn't look pretty, but it works for the time being until a better solution is found or made. It should be able to handle HDR inputs now, but it may not be completely correct yet. This also fixes the double-free bug. As an additional improvement, I've moved the allocation of the effect to a shared class which should reduce the memory usage slightly when multiple effects are in play. And now selecting nothing selects the filter target itself without infinitely adding references to the filter. Good enough in my eyes. Fixes #819 |
||
---|---|---|
.github | ||
cmake | ||
data | ||
media | ||
source | ||
templates | ||
third-party | ||
tools | ||
ui | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
AUTHORS.md | ||
CMakeLists.txt | ||
CODEOWNERS | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
LICENSE | ||
README.md |
StreamFX
StreamFX is a plugin to libOBS (OBS Studio, StreamElements OBS Live) that adds new sources, filters and transitions to give you the ability to drastically improve your stream and recording setup past what was possible in OBS Studio until now. Whether it is blurring out a region, moving something in 3D, or just writing your own shaders as a new transition, source or filter - StreamFX has it all.
Support the StreamFX project!
Like any other free project, StreamFX relies on donations to be continuously developed and stay free. If StreamFX helped you, consider helping the StreamFX project by making a one time donation via PayPal, or a continuous donation via Patreon or Github Sponsors!
Contributing
There's two ways you can directly contribute to the project. One is by submitting translations into your language on Crowdin, and the other is by contributing code to the project.