gfx/util: Rename debug to util(ity)

They may be useful for debugging, but they are still utilities.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2022-11-28 08:13:31 +01:00
parent c18c5e457a
commit 9b8ef5ac74
6 changed files with 23 additions and 23 deletions

View file

@ -1046,8 +1046,8 @@ list(APPEND PROJECT_PRIVATE_SOURCE
"source/util/util-platform.cpp"
"source/util/util-threadpool.cpp"
"source/util/util-threadpool.hpp"
"source/gfx/gfx-debug.hpp"
"source/gfx/gfx-debug.cpp"
"source/gfx/gfx-util.hpp"
"source/gfx/gfx-util.cpp"
"source/gfx/gfx-opengl.hpp"
"source/gfx/gfx-opengl.cpp"
"source/gfx/gfx-source-texture.hpp"

View file

@ -201,7 +201,7 @@ autoframing_instance::autoframing_instance(obs_data_t* data, obs_source_t* self)
::streamfx::obs::gs::context gctx;
// Get debug renderer.
_gfx_debug = ::streamfx::gfx::debug::get();
_gfx_debug = ::streamfx::gfx::util::get();
// Create the render target for the input buffering.
_input = std::make_shared<::streamfx::obs::gs::rendertarget>(GS_RGBA_UNORM, GS_ZS_NONE);

View file

@ -18,7 +18,7 @@
*/
#pragma once
#include "gfx/gfx-debug.hpp"
#include "gfx/gfx-util.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/gs/gs-texture.hpp"
#include "obs/gs/gs-vertexbuffer.hpp"
@ -85,7 +85,7 @@ namespace streamfx::filter::autoframing {
std::pair<uint32_t, uint32_t> _size;
std::pair<uint32_t, uint32_t> _out_size;
std::shared_ptr<::streamfx::gfx::debug> _gfx_debug;
std::shared_ptr<::streamfx::gfx::util> _gfx_debug;
std::shared_ptr<::streamfx::obs::gs::effect> _standard_effect;
std::shared_ptr<::streamfx::obs::gs::rendertarget> _input;
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _vb;

View file

@ -18,7 +18,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "gfx-debug.hpp"
#include "gfx-util.hpp"
#include "graphics/matrix4.h"
#include "obs/gs/gs-helper.hpp"
#include "plugin.hpp"
@ -42,21 +42,21 @@
#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
#endif
std::shared_ptr<streamfx::gfx::debug> streamfx::gfx::debug::get()
std::shared_ptr<streamfx::gfx::util> streamfx::gfx::util::get()
{
static std::weak_ptr<streamfx::gfx::debug> instance;
static std::mutex lock;
static std::weak_ptr<streamfx::gfx::util> instance;
static std::mutex lock;
std::unique_lock<std::mutex> ul(lock);
if (instance.expired()) {
auto hard_instance = std::shared_ptr<streamfx::gfx::debug>(new streamfx::gfx::debug());
auto hard_instance = std::shared_ptr<streamfx::gfx::util>(new streamfx::gfx::util());
instance = hard_instance;
return hard_instance;
}
return instance.lock();
}
streamfx::gfx::debug::debug()
streamfx::gfx::util::util()
{
{
std::filesystem::path file = ::streamfx::data_file_path("effects/standard.effect");
@ -68,7 +68,7 @@ streamfx::gfx::debug::debug()
}
}
streamfx::gfx::debug::~debug()
streamfx::gfx::util::~util()
{
obs::gs::context gctx{};
@ -78,7 +78,7 @@ streamfx::gfx::debug::~debug()
_quad_vb.reset();
}
void streamfx::gfx::debug::draw_point(float x, float y, uint32_t color)
void streamfx::gfx::util::draw_point(float x, float y, uint32_t color)
{
obs::gs::context gctx{};
@ -100,7 +100,7 @@ void streamfx::gfx::debug::draw_point(float x, float y, uint32_t color)
gs_load_vertexbuffer(nullptr);
}
void streamfx::gfx::debug::draw_line(float x, float y, float x2, float y2, uint32_t color /*= 0xFFFFFFFF*/)
void streamfx::gfx::util::draw_line(float x, float y, float x2, float y2, uint32_t color /*= 0xFFFFFFFF*/)
{
obs::gs::context gctx{};
@ -127,8 +127,8 @@ void streamfx::gfx::debug::draw_line(float x, float y, float x2, float y2, uint3
gs_load_vertexbuffer(nullptr);
}
void streamfx::gfx::debug::draw_arrow(float x, float y, float x2, float y2, float w /*= 0.*/,
uint32_t color /*= 0xFFFFFFFF*/)
void streamfx::gfx::util::draw_arrow(float x, float y, float x2, float y2, float w /*= 0.*/,
uint32_t color /*= 0xFFFFFFFF*/)
{
obs::gs::context gctx{};
@ -195,8 +195,8 @@ void streamfx::gfx::debug::draw_arrow(float x, float y, float x2, float y2, floa
gs_load_vertexbuffer(nullptr);
}
void streamfx::gfx::debug::draw_rectangle(float x, float y, float w, float h, bool frame,
uint32_t color /*= 0xFFFFFFFF*/)
void streamfx::gfx::util::draw_rectangle(float x, float y, float w, float h, bool frame,
uint32_t color /*= 0xFFFFFFFF*/)
{
obs::gs::context gctx{};

View file

@ -26,7 +26,7 @@
#include "warning-enable.hpp"
namespace streamfx::gfx {
class debug {
class util {
std::shared_ptr<::streamfx::obs::gs::effect> _effect;
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _point_vb;
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _line_vb;
@ -34,13 +34,13 @@ namespace streamfx::gfx {
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _quad_vb;
public /* Singleton */:
static std::shared_ptr<streamfx::gfx::debug> get();
static std::shared_ptr<streamfx::gfx::util> get();
private:
debug();
util();
public:
~debug();
~util();
void draw_point(float x, float y, uint32_t color = 0xFFFFFFFF);

View file

@ -18,7 +18,7 @@
#include "gfx-shader-param-texture.hpp"
#include "strings.hpp"
#include "gfx-shader.hpp"
#include "gfx/gfx-debug.hpp"
#include "gfx/gfx-util.hpp"
#include "obs/gs/gs-helper.hpp"
#include "obs/obs-source-tracker.hpp"
#include "util/util-platform.hpp"