Commit graph

66 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
49f763aa44 code: Add a proper dynamic loader for components
This loader model should have wider compatibility, as it relies on defined C++ behavior instead of undefined preprocessor behavior. We may even be able to implement a simple dependency system that automatically sorts components into the correct order.
2023-05-14 09:14:29 +02:00
Michael Fabian 'Xaymar' Dirks
5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00
Michael Fabian 'Xaymar' Dirks
8aa8745a3a gfx/util: Move draw_fullscreen_triangle here for consistency 2023-04-05 18:58:56 +02:00
Michael Fabian 'Xaymar' Dirks
6f742da524 plugin: Only initialize GLAD on OpenGL graphics backend 2023-04-05 18:58:54 +02:00
Michael Fabian 'Xaymar' Dirks
589f6c4018 plugin: Finalize threadpool after configuration 2023-04-05 18:58:50 +02:00
Michael Fabian 'Xaymar' Dirks
fddf21b8de util/threadpool: Optimize for dynamic thread pooling
While the previous approach of a static thread pool worked, it was sub-optimal in its resource usage. Many of the threads would never see a single task, and simply permanently sleep. This seems like a good idea, except that sleeping threads still end up in the scheduler, and thus waste a tiny amount of resources.

It is better to instead dynamically spawn threads when needed and only keeping the bare minimum around all the time. These dynamically spawned threads are also explicitly set to background priority which further reduces scheduling overhead. Finally optimizing the memory layout to prevent unwanted false sharing should also keep sporadic wake ups at a minimum.

This new model should be able to handle many more tasks than ever before, but is still not as optimal as it could be.
2023-04-05 18:58:49 +02:00
Michael Fabian 'Xaymar' Dirks
08544b4116 cmake, code: Abuse pre-processor to disable/enable warnings 2023-04-05 18:58:39 +02:00
Michael Fabian 'Xaymar' Dirks
0fe5c7e654 code: Don't use try-catch as function definition
This breaks MSVC and results in leaked exceptions.
2023-04-05 18:58:37 +02:00
Michael Fabian 'Xaymar' Dirks
6dd661a41c obs/source-tracker: Fix missing sources and modernize singleton design
In some rare cases, a bug is observed where some sources end up missing despite being visible in the OBS Studio UI. This is most likely related to us actually missing the events due to plugin load order. We can fix this by explicitly enumerating sources in the constructor.

Additionally in order to reduce the human error factor, we should avoid explicit initialize() and finalize() calls for our singleton. Instead the get() function should do all of the heavy lifting, including thread safety, so that the human writing the code will have next to no chances to break it.
2023-04-05 18:58:20 +02:00
Michael Fabian 'Xaymar' Dirks
655ff6e367 third-party: Add GLAD OpenGL wrapper 2023-04-05 18:51:40 +02:00
Michael Fabian 'Xaymar' Dirks
ad3ac69cd7 filter/auto-framing: Frame your face, automatically! 2023-04-05 18:51:36 +02:00
Michael Fabian 'Xaymar' Dirks
c3440d2069 project: Remove undocumented "NVIDIA Face Tracking" feature
Originally intended to be an experiment with no future, it turned out to be very popular with streamers that move a lot. In the end it was popular enough that NVIDIA added their own variant to their Broadcast software, which works decently enough. Unfortunately my wrapper code around the library was written very poorly, so it didn't take long for it to break out of nowhere.
2023-04-05 18:51:35 +02:00
Michael Fabian 'Xaymar' Dirks
90bb03779c filter/virtual-greenscreen: Add Virtual Greenscreen filter 2023-04-05 18:51:31 +02:00
Michael Fabian 'Xaymar' Dirks
247553fa74 filter/denoising: Add Denoising filter 2023-04-05 18:51:17 +02:00
Michael Fabian 'Xaymar' Dirks
843a76d1c6 filter/upscaling: 'Video Super-Resolution' -> 'Upscaling'
The previous name was too strict on what could be put into the effect, and would result in additional clutter in the Filter menu when we eventually decide to support other Upscaling methods than Super-Resolution networks.
2023-04-05 18:51:17 +02:00
Michael Fabian 'Xaymar' Dirks
9a4ab558c0 encoders/aom-av1: AV1 encoder based on libaom 2023-04-05 18:51:15 +02:00
Michael Fabian 'Xaymar' Dirks
4b36c91fe8 plugin: Don't leak CUDA load exceptions 2023-04-05 18:51:12 +02:00
Michael Fabian 'Xaymar' Dirks
bb03864664 filter/video-superresolution: Add Video Super-Resolution filter 2023-04-05 18:51:09 +02:00
Michael Fabian 'Xaymar' Dirks
5279993f4b plugin: If CUDA is requested, ensure it is loaded first 2023-04-05 18:51:07 +02:00
Michael Fabian 'Xaymar' Dirks
c84c301d49 obs/gs: Apply coding guidelines 2023-04-05 18:50:59 +02:00
Michael Fabian 'Xaymar' Dirks
015fac588b obs: Apply coding guidelines 2023-04-05 18:50:58 +02:00
Michael Fabian 'Xaymar' Dirks
d62da72ce5 util: Apply coding guidelines 2023-04-05 18:50:57 +02:00
Michael Fabian 'Xaymar' Dirks
48ba34538e plugin: Add function to open an URL 2023-03-28 13:11:19 +02:00
Michael Fabian 'Xaymar' Dirks
4de094511a plugin: Implement proper functions to get config and data files
Using the obs_module_file and obs_module_config_path macros works okay, but it comes with a slight overhead as well as additional requirements when passing it to C++ functions that expect certain rules to be fulfilled. By instead wrapping the actual functionality into our own functions and using those we can avoid most of the issues that come with the old approach.

Related: #359
2023-03-28 13:11:04 +02:00
Michael Fabian 'Xaymar' Dirks
f907fc80b0 updater: Add functionality to check for updates
Implements a manual and automatic update checker with support for both release and testing update channels, allowing users to stay as up to date as possible. It is fully compliant with privacy regulations around the world, as it stays completely silent and inactive until the user gives the Ok to connect to GitHub for the latest releases.
2023-03-28 12:52:27 +02:00
Michael Fabian 'Xaymar' Dirks
dbb71cf801 project: Code cleanup and reapply formatting
Changes applied:

* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
2023-03-28 12:52:20 +02:00
Michael Fabian 'Xaymar' Dirks
56a90db234 plugin: Fix missing include 2023-03-28 12:52:18 +02:00
Michael Fabian 'Xaymar' Dirks
68a49498e6 common: Rename LOG_ to DLOG_ to avoid macro confusion 2023-03-28 12:52:17 +02:00
Michael Fabian 'Xaymar' Dirks
2a7187a3c4 plugin: Fix problematic 'using namespace' code 2023-03-28 12:52:17 +02:00
Michael Fabian 'Xaymar' Dirks
161f10a921 encoders/ffmpeg: Rename files to match naming scheme 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
a9bb56c5ee project: Optimize to use single fullscreen tri instead 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
f58ce9f421 project: Implement a brand new UI with fancy windows
Implements support for various new UI features that weren't possible up until now, such as an 'About StreamFX' window with a thank you to everyone that supported the project up until now.
2020-04-23 01:09:02 +02:00
Michael Fabian 'Xaymar' Dirks
d0941895ad project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
Michael Fabian 'Xaymar' Dirks
2ab8949ba5 cmake: Place Windows exclusive functionality into own file 2020-04-22 23:32:22 +02:00
Michael Fabian 'Xaymar' Dirks
9ddc9051c7 configuration: Add global configuration handler 2020-04-22 23:15:32 +02:00
Michael Fabian 'Xaymar' Dirks
43f1dcf205 filter-nv-face-tracking: Nvidia exclusive Face Tracking filter
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.

This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!

The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
43b5d309eb transition: Add initial version of Shader filter
These allow you to apply any kind of filtering to a any source, using just standard HLSL. Just like transitions, one extra parameter is set called 'InputA'.

Fixes #95
2020-03-28 18:54:56 +01:00
Michael Fabian 'Xaymar' Dirks
ead355beea transition-shader: Add initial version of Shader transitions
With this, the first proper shader effect is now possible. By using the four new automated shader parameters 'InputA', 'InputB', 'TransitionTime' and 'TransitionSize' you can write your own transition in HLSL.

Fixes #96
2020-03-28 18:38:45 +01:00
Michael Fabian 'Xaymar' Dirks
4f7c1cb35e ffmpeg-encoder: Various warning fixes and cleanup
Also don't include it from plugin.cpp if it's not enabled.
2020-03-27 20:10:29 +01:00
Michael Fabian 'Xaymar' Dirks
6f2b50b0ad cmake: Redesign for future features 2020-03-20 23:09:46 +01:00
Michael Fabian 'Xaymar' Dirks
08024049c2 util-threadpool: Implement global thread pool
This thread pool can take large or small tasks and as such alleviates the burden of having a thread per source. Particularly for large setups, this drastically reduces the number of threads running in the background waiting for work.
2020-03-03 01:52:54 +01:00
Michael Fabian 'Xaymar' Dirks
14d05ccdac plugin: Enable FFmpeg Encoders 2020-01-14 01:55:31 +01:00
Michael Fabian 'Xaymar' Dirks
0a16ce07dc project: Merged FFmpeg Encoders Step 2 2020-01-13 22:40:15 +01:00
Michael Fabian 'Xaymar' Dirks
7e5cbe18cf project: Apply clang-format 2019-12-21 17:05:53 +01:00
Michael Fabian 'Xaymar' Dirks
e6220b18f6 project: Temporarily disable Custom Shader filters 2019-12-18 06:39:07 +01:00
Michael Fabian 'Xaymar' Dirks
f1a376d44b cmake: Add commit to version.hpp template
Switches out the `const uint16_t` for actual defines, which are easier to deal with and work in C out of the box.
2019-10-13 05:54:20 +02:00
Michael Fabian 'Xaymar' Dirks
5a4d38d249 project: Fix a massive list of dangerous warnings
This is a massive improvement to stability and safety when using the plugin, as all exceptions should now no longer be leaked into C controlled code, which can't actually handle exceptions at all.

Warnings fixed:

* Potentially throwing exception during library load.
* Possibly throwing function passed to C.
* Statement does nothing.
* Variable is initialized but not referenced.
* Variable overloads variable in parent scope.
2019-09-05 18:42:28 +02:00
Michael Fabian 'Xaymar' Dirks
82faab4380 project: Re-apply formatting 2019-09-04 03:03:41 +02:00
Michael Fabian 'Xaymar' Dirks
03c704de1a project: Correct usage of exceptions and include stdexcept 2019-09-04 02:59:04 +02:00
Michael Fabian 'Xaymar' Dirks
f27320c6c9 project: Remove use of P_INITIALIZER
Does not support cross-platform very well and breaks on Apple for no apparent reason.

Add resolution scale to shader filter.
2019-09-04 02:47:27 +02:00