This allows resolving a dependency tree up to 10 elements deep, but a different solution may be necessary in the future. A better alternative in the future might be to keep a copy of the unresolved entries and then compare every loop, instead of limiting to a fixed number of cycles.
This currently doesn't address cyclic dependencies, since I'm not quite sure how those would work with the current model anyway.
We now require these features all the time, as they are becoming more of a core part of the StreamFX UI. Additionally several components rely on these already being present, so omitting them is not a great idea.
This still contains some of the old reusable code, which was never used in the first place. I'm unsure what the end goal for it was, as nothing really ended up using it anywhere else.
- Remove float_t and double_t usage, as they aren't related to sized types.
- Remove unused aligned types, their usage has been replaced quite a while ago.
- Update the templates for pow and is_power_of_two.
Removes the prefixes from commit titles, as they served no other purpose than to complicate things. While we originally copied this style from obs-studio, it has been increasingly clear that the short description usually already describes what the prefix would also describe. And in case it doesn't, you can just simply filter by file or directory, and get the same result.
Microsoft has some very annoying #define's which break most if not all of C++ at random spots. Best disable them globally so we don't have to ever deal with them. Also the MSVC CRT warnings are completely pointless, they are just whining that we use the standard instead of their non-portable functionality.
While this would normally work no questions asked in something like 'make', 'nmake' or similar, it is an impossible task in CMake without an empty file. So we'll just provide it with an empty file.
Using PROJECT_NAME makes it incompatible with add_subdirectory, and it's really not necessary anyway. There are no plans to rename the project again.
Also needed to expose some information to be public, so that components could actually use it. Seems to be working as intended finally.
add_subdirectory creates a new "stack" of variables, so PARENT_SCOPE points nowhere. Well it points to the outside of the function, which is not outside of the subproject.
The old fake component system is starting to be very annoying to work with, as it doesn't properly split things apart. The new system should aid with this significantly, and make errors easier to spot.
As libOBS and OBS Studio unfortunately enforce treating warnings as errors, it is necessary to do the opposite. This may remove the need of having a patch for this exist at all, but I'll leave it be for now and just add this single line fix.
Local (per-user) add-ons to software should reside in "C:\Users\Username\AppData\Local\Programs\Common\", similar to System (all-users) add-ons which reside in "C:\Program Files\Common Files\".
Fixes#1049
Might fix the problem where people uninstall StreamFX while they still have OBS Studio open with StreamFX loaded. InnoSetup appears to ignore this in /VERYSILENT, so this is an additional guard against that.