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https://github.com/Xaymar/obs-StreamFX
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shader: Move into its own component
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commit
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20 changed files with 8 additions and 80 deletions
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@ -296,7 +296,6 @@ set(${PREFIX}ENABLE_FILTER_DENOISING ${FEATURE_EXPERIMENTAL} CACHE BOOL "Enable
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set(${PREFIX}ENABLE_FILTER_DENOISING_NVIDIA ${FEATURE_EXPERIMENTAL} CACHE BOOL "Enable NVIDIA provider(s) for Denoising Filter")
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set(${PREFIX}ENABLE_FILTER_DYNAMIC_MASK ${FEATURE_STABLE} CACHE BOOL "Enable Dynamic Mask Filter")
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set(${PREFIX}ENABLE_FILTER_SDF_EFFECTS ${FEATURE_EXPERIMENTAL} CACHE BOOL "Enable SDF Effects Filter")
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set(${PREFIX}ENABLE_FILTER_SHADER ${FEATURE_EXPERIMENTAL} CACHE BOOL "Enable Shader Filter")
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set(${PREFIX}ENABLE_FILTER_TRANSFORM ${FEATURE_STABLE} CACHE BOOL "Enable Transform Filter")
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set(${PREFIX}ENABLE_FILTER_UPSCALING ${FEATURE_EXPERIMENTAL} CACHE BOOL "Enable Upscaling Filter")
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set(${PREFIX}ENABLE_FILTER_UPSCALING_NVIDIA ${FEATURE_EXPERIMENTAL} CACHE BOOL "Enable NVIDIA provider(s) for Upscaling Filter")
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@ -305,10 +304,6 @@ set(${PREFIX}ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA ${FEATURE_EXPERIMENTAL} CA
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## Sources
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set(${PREFIX}ENABLE_SOURCE_MIRROR ${FEATURE_DEPRECATED} CACHE BOOL "Enable Mirror Source")
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set(${PREFIX}ENABLE_SOURCE_SHADER ${FEATURE_EXPERIMENTAL} CACHE BOOL "Enable Shader Source")
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## Transitions
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set(${PREFIX}ENABLE_TRANSITION_SHADER ${FEATURE_EXPERIMENTAL} CACHE BOOL "Enable Shader Transition")
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## FrontEnd & UI
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set(${PREFIX}ENABLE_FRONTEND ON CACHE BOOL "Enable Frontend code.")
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@ -498,10 +493,6 @@ function(feature_filter_sdf_effects RESOLVE)
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is_feature_enabled(FILTER_SDF_EFFECTS T_CHECK)
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endfunction()
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function(feature_filter_shader RESOLVE)
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is_feature_enabled(FILTER_SHADER T_CHECK)
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endfunction()
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function(feature_filter_transform RESOLVE)
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is_feature_enabled(FILTER_TRANSFORM T_CHECK)
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endfunction()
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@ -550,14 +541,6 @@ function(feature_source_mirror RESOLVE)
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is_feature_enabled(SOURCE_MIRROR T_CHECK)
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endfunction()
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function(feature_source_shader RESOLVE)
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is_feature_enabled(SOURCE_SHADER T_CHECK)
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endfunction()
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function(feature_transition_shader RESOLVE)
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is_feature_enabled(TRANSITION_SHADER T_CHECK)
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endfunction()
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function(feature_frontend RESOLVE)
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is_feature_enabled(FRONTEND T_CHECK)
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if(RESOLVE AND T_CHECK)
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@ -601,13 +584,10 @@ feature_filter_color_grade(OFF)
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feature_filter_denoising(OFF)
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feature_filter_dynamic_mask(OFF)
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feature_filter_sdf_effects(OFF)
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feature_filter_shader(OFF)
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feature_filter_transform(OFF)
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feature_filter_upscaling(OFF)
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feature_filter_virtual_greenscreen(OFF)
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feature_source_mirror(OFF)
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feature_source_shader(OFF)
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feature_transition_shader(OFF)
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feature_frontend(OFF)
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feature_updater(OFF)
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@ -738,13 +718,10 @@ feature_filter_color_grade(ON)
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feature_filter_denoising(ON)
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feature_filter_dynamic_mask(ON)
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feature_filter_sdf_effects(ON)
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feature_filter_shader(ON)
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feature_filter_transform(ON)
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feature_filter_upscaling(ON)
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feature_filter_virtual_greenscreen(ON)
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feature_source_mirror(ON)
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feature_source_shader(ON)
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feature_transition_shader(ON)
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feature_frontend(ON)
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feature_updater(ON)
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@ -1113,19 +1090,6 @@ if(T_CHECK)
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)
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endif()
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# Filter/Shader
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is_feature_enabled(FILTER_SHADER T_CHECK)
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if(T_CHECK)
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set(REQUIRE_PART_SHADER ON)
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list(APPEND PROJECT_PRIVATE_SOURCE
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"source/filters/filter-shader.hpp"
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"source/filters/filter-shader.cpp"
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)
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list(APPEND PROJECT_DEFINITIONS
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ENABLE_FILTER_SHADER
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)
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endif()
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# Filter/Transform
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is_feature_enabled(FILTER_TRANSFORM T_CHECK)
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if(T_CHECK)
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@ -1204,32 +1168,6 @@ if(T_CHECK)
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)
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endif()
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# Source/Shader
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is_feature_enabled(SOURCE_SHADER T_CHECK)
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if(T_CHECK)
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set(REQUIRE_PART_SHADER ON)
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list(APPEND PROJECT_PRIVATE_SOURCE
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"source/sources/source-shader.hpp"
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"source/sources/source-shader.cpp"
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)
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list(APPEND PROJECT_DEFINITIONS
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ENABLE_SOURCE_SHADER
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)
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endif()
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# Transition/Shader
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is_feature_enabled(TRANSITION_SHADER T_CHECK)
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if(T_CHECK)
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set(REQUIRE_PART_SHADER ON)
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list(APPEND PROJECT_PRIVATE_SOURCE
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"source/transitions/transition-shader.hpp"
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"source/transitions/transition-shader.cpp"
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)
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list(APPEND PROJECT_DEFINITIONS
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ENABLE_TRANSITION_SHADER
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)
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endif()
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# Profiling
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is_feature_enabled(PROFILING T_CHECK)
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if(T_CHECK)
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@ -1296,24 +1234,6 @@ endif()
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# Parts
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################################################################################
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# Shaders
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if(REQUIRE_PART_SHADER)
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list(APPEND PROJECT_PRIVATE_SOURCE
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"source/gfx/shader/gfx-shader.hpp"
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"source/gfx/shader/gfx-shader.cpp"
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"source/gfx/shader/gfx-shader-param.hpp"
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"source/gfx/shader/gfx-shader-param.cpp"
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"source/gfx/shader/gfx-shader-param-audio.hpp"
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"source/gfx/shader/gfx-shader-param-audio.cpp"
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"source/gfx/shader/gfx-shader-param-basic.hpp"
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"source/gfx/shader/gfx-shader-param-basic.cpp"
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"source/gfx/shader/gfx-shader-param-matrix.hpp"
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"source/gfx/shader/gfx-shader-param-matrix.cpp"
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"source/gfx/shader/gfx-shader-param-texture.hpp"
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"source/gfx/shader/gfx-shader-param-texture.cpp"
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)
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endif()
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# LUT
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if(REQUIRE_LUT)
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list(APPEND PROJECT_PRIVATE_SOURCE
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8
components/shader/CMakeLists.txt
Normal file
8
components/shader/CMakeLists.txt
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@ -0,0 +1,8 @@
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## AUTOGENERATED COPYRIGHT HEADER START
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# Copyright (C) NaN-NaN undefined
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# AUTOGENERATED COPYRIGHT HEADER END
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cmake_minimum_required(VERSION 3.26)
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project("Shader")
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list(APPEND CMAKE_MESSAGE_INDENT "[${PROJECT_NAME}] ")
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streamfx_add_component(${PROJECT_NAME})
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