Commit graph

264 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
3ebbc84ee2 filter-sdf-effects: Rename Shadow (SDF) Filter (Part 2)
This finalizes the rename started in the previous commit by changing the class name and also updating the locale strings
2019-01-29 07:35:14 +01:00
Michael Fabian 'Xaymar' Dirks
a7161b51e0 filter-sdf-effects: Rename Shadow (SDF) Filter (Part 1)
The nature of this Signed Distance Field based Filter is not to only draw shadows, but to also draw an outline or even glow around a source. Therefore the name "Inner/Outer Shadow (SDF)" does not fit well with the intent of the actual Filter.
2019-01-29 04:35:12 +01:00
Michael Fabian 'Xaymar' Dirks
a56cbf89a9 filter-blur: Refactoring 2019-01-28 01:08:13 +01:00
Michael Fabian 'Xaymar' Dirks
4eb3197720 gfx-source-texture: Don't create two references to the same source 2019-01-28 00:47:36 +01:00
Michael Fabian 'Xaymar' Dirks
c529e45cfd filter-blur: Refactoring, one-time rendering, fix mask logic
Unfortunately load is never called on filters.
2019-01-28 00:00:45 +01:00
Michael Fabian 'Xaymar' Dirks
97bf38633b gfx-source-texture: Release child source if add_active_child fails 2019-01-27 23:33:38 +01:00
Michael Fabian 'Xaymar' Dirks
10c0081f32 project: Refactoring Part 2 2019-01-27 23:33:12 +01:00
Michael Fabian 'Xaymar' Dirks
39b0600aa3 filter-blur: Update in load and create 2019-01-27 23:30:37 +01:00
Michael Fabian 'Xaymar' Dirks
8a64e360c4 filter-blur: Switch to obs-source-tracker
Completely eliminates the need for obs_emum_sources and obs_enum_scenes, thus improving backwards compatibility.
2019-01-27 23:19:09 +01:00
Michael Fabian 'Xaymar' Dirks
fa4a81bb54 gfx-source-texture: Delete copy and move constructors and operators 2019-01-27 22:50:35 +01:00
Michael Fabian 'Xaymar' Dirks
a15f1934b3 filter-custom-shader: Do not build for release
This feature is postponed until 0.6.0 for stability and UI/UX issues.
2019-01-27 22:44:45 +01:00
Michael Fabian 'Xaymar' Dirks
551cbb83b1 obs-source-tracker: Source Tracking Compatibility Layer
Allows for enumerating any kind of source, as long as it has a name and is not private. As obs_enum_scenes is a 23.x and above function, this class should be used instead to remain backwards compatible.
2019-01-27 22:43:49 +01:00
Michael Fabian 'Xaymar' Dirks
d56c0d6f25 project: Refactoring Part 1 2019-01-25 17:55:36 +01:00
Cat Stevens
b91700e74f filter-blur: delete pointer in destroy() (#42) 2019-01-25 17:40:59 +01:00
Michael Fabian 'Xaymar' Dirks
3ac7e46628 filter-shadow-sdf: Remove shadow_sdf namespace, rename shadow_sdf_instance to shadow_sdf 2019-01-25 00:55:40 +01:00
Michael Fabian 'Xaymar' Dirks
7708dd0792 filter-shadow-sdf: Refactoring, fix and optimize rendering
Fixes the m_source_texture = nullptr bug, which happened due to m_tick and m_last_tick both being 0, as no video_tick is called when the source is first created. Instead a boolean flag is now used that is reset to false on each video_tick.
2019-01-25 00:54:34 +01:00
Michael Fabian 'Xaymar' Dirks
d29f5ce477 filter-transform: Transform to transform, ...Addon to ..._factory 2019-01-25 00:38:20 +01:00
Michael Fabian 'Xaymar' Dirks
2aa4595bd3 filter-displacement: Rename Displacement to displacement, ...Addon to ..._factory 2019-01-25 00:38:01 +01:00
Michael Fabian 'Xaymar' Dirks
7a61006d2b source-mirror: Rename Mirror to mirror, ...Addon to ..._factory 2019-01-25 00:36:54 +01:00
Michael Fabian 'Xaymar' Dirks
a37d9bbb59 filter-shadow-sdf: Actually delete instances in destroy()
This fixes a memory leak discovered by @catb0t.

Related #33
2019-01-25 00:31:50 +01:00
Michael Fabian 'Xaymar' Dirks
ddfb08f39e filter-displacement: Update file logic and rendering
This replaces the use of gs_texture_t* with gs::texture, further improving stability. Additionally some of the useless checks were replaced or reduced.
2019-01-25 00:28:06 +01:00
Michael Fabian 'Xaymar' Dirks
0bdf8e3bba filter-displacement: Use gs::effect instead of gs_effect_t*
The managed gs::effect class handles all acquire and release calls for us. Also slightly simplifies the video_render logic.
2019-01-25 00:28:06 +01:00
Michael Fabian 'Xaymar' Dirks
fedb6e3259 filter-displacement: Further refactoring 2019-01-25 00:28:06 +01:00
Michael Fabian 'Xaymar' Dirks
c1995c03a9 filter-displacement: Refactor to match new class structure 2019-01-25 00:28:05 +01:00
Cat Stevens
c749f5dd62 obs-audio-capture.hpp: missing memory include 2019-01-24 23:30:42 +01:00
Michael Fabian 'Xaymar' Dirks
160ad3b5a9 locale: Replace file filters with file types
The filters are always the same for every language and should not be translated, instead only the file type should be translated. This way bad translations will not affect the options that the user can select.
2019-01-24 20:34:28 +01:00
Michael Fabian 'Xaymar' Dirks
0ae120835a filter-transform: Optimize rendering, fix bad property names
The Transform filter will now no longer render the child source more than once per tick(), resulting in an overall speed up for heavy sources. This also applies to mipmapping and shape rendering. Any other calls to video_render will instead just use the cached texture.

Additionally the crash on exit has been fixed which was caused by strings.hpp containing static const char*s and using these directly in obs calls. Instead we now use #define for those property names
2019-01-24 20:20:34 +01:00
Michael Fabian 'Xaymar' Dirks
e28334d27b util-memory: Fix alligned_alloc for MSVC
Microsofts _aligned_malloc has size and alignment switched around, which causes an unwanted exception.
2019-01-24 20:18:28 +01:00
Michael Fabian 'Xaymar' Dirks
b3c2845d15 filter-transform: Refactoring and formatting 2019-01-24 15:57:33 +01:00
Michael Fabian 'Xaymar' Dirks
e4a534fbfe plugin: Remove legacy instance references
The modern system is a self-registering system using initializers and finalizers
2019-01-24 14:26:08 +01:00
Michael Fabian 'Xaymar' Dirks
406326b378 util-math: Add 16-byte aligned version of vec2 2019-01-24 05:14:17 +01:00
Michael Fabian 'Xaymar' Dirks
98baa0d98b filter-transform: Fix order of functions 2019-01-24 04:35:22 +01:00
Michael Fabian 'Xaymar' Dirks
ff6176d7bc filter-transform: Destructor comes before Constructors 2019-01-24 04:33:56 +01:00
Michael Fabian 'Xaymar' Dirks
c1441e72c0 filter-transform: Refactor to match source-mirror structure 2019-01-24 04:32:14 +01:00
Michael Fabian 'Xaymar' Dirks
9d55013ec2 source-mirror: Improve rendering and add new rescaling options
Rendering will now use a cached version of the mirrored source in order to reduce rendering cost drastically for heavy sources or scenes. Additionally rescaling now uses the internal scene instead of being a custom implementation, allowing for some new things.

Rescaling now has a new option: Bounds Type! This option allows control over just how a source is scaled, by default it is set to Stretch, but there are other options that can keep the aspect ratio of the mirrored source in tact.

Additionally the ScalingMethod struct has been replaced with obs_scale_type, which means that Bilinear Low Resolution is now no longer an option.

Implements #35
2019-01-24 04:28:11 +01:00
Michael Fabian 'Xaymar' Dirks
82f64d16eb source-mirror: Refactoring and partially revert 4bb32a71bc
Initialization happens in the constructor again, as using a delayed initialization only caused update() to be slower.

Additionally refactored some variable names to make more sense.
2019-01-24 01:12:48 +01:00
Michael Fabian 'Xaymar' Dirks
144323bec3 source-mirror: Revert thread name from c5e02af178 2019-01-24 01:00:38 +01:00
Michael Fabian 'Xaymar' Dirks
6b7ef2d3ed gfx-source-texture: Allocate a render target in constructor
Can't really render without one.
2019-01-24 00:12:42 +01:00
Michael Fabian 'Xaymar' Dirks
bf35b54957 gs-rendertarget: Don't ignore failed creation of render target 2019-01-24 00:08:26 +01:00
Michael Fabian 'Xaymar' Dirks
04ddf76920 source-mirror: Release reference in modified_properties callback
Fixes the problem where additional references to other sources would appear if properties are opened or modified.

Fixes #34
2019-01-23 23:23:49 +01:00
Michael Fabian 'Xaymar' Dirks
4bb32a71bc source-mirror: Use load() and update() for initialization
load() is guaranteed to happen after all sources have been created and no earlier, and we can use update() to guarantee that we don't need to duplicate our initialization code in case we go back to initializing earlier than load().
2019-01-23 22:25:48 +01:00
Michael Fabian 'Xaymar' Dirks
b2b3f5fde8 source-mirror: Add empty list entry to select no source 2019-01-23 22:04:25 +01:00
Michael Fabian 'Xaymar' Dirks
c5e02af178 source-mirror: Remove unused references, set scene and thread name 2019-01-23 22:03:47 +01:00
Michael Fabian 'Xaymar' Dirks
73b96b8900 source-mirror: Fix various issues, reformat, redesign
This fixes the multi-reference issue that caused Source Mirror to keep a permanent reference to a source that should have been released.

The obs::audio_capture was also updated to now use the util::event code for improved callback support. There are a bunch of new additional checks in the acquire_input function that prevent bad references from happening, and is also now self-cleaning through the use of obs::source
2019-01-23 21:06:05 +01:00
Michael Fabian 'Xaymar' Dirks
911b8a1cf4 obs-audio-capture: Use util::event and delete move and copy operator
By using util::event a single obs::audio_capture can now have multiple callbacks for the same data, without requiring additional obs::audio_capture to be present. Additionally it allows us to stop listening on an obs callback if there are no actual listeners, and start listening as soon as there is a listener.

Move and Copy constructors are currently not supported by this class and thus have been marked deleted. Internally also now using obs::source to keep track of the used source.
2019-01-23 20:06:30 +01:00
Michael Fabian 'Xaymar' Dirks
52af973014 util-event: Listen, Silence callbacks and other operators 2019-01-23 20:02:50 +01:00
Michael Fabian 'Xaymar' Dirks
9848c5aa28 obs-source: Implement copy and move constructors and operators
There was no proper implementation for all copy and move constructors and operators before, which meant that occasionally the default behavior took over. This is not what we want, as the default behavior doesn't deal well with reference counted pointers.

Related: #32, #33
2019-01-23 18:49:20 +01:00
Michael Fabian 'Xaymar' Dirks
f910312a2d gfx-effect-source: Make destructor virtual 2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
5a54a67946 project: Remove unused parameters and fix additional warnings 2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
f0fa36a19e source-mirror: Fix format string and remove unused parameters 2019-01-23 02:26:32 +01:00