Commit graph

14 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
3bf1333c84 project: Restructure of the file system
The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters.

Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.
2019-02-11 04:03:57 +01:00
Michael Fabian 'Xaymar' Dirks
a15f1934b3 filter-custom-shader: Do not build for release
This feature is postponed until 0.6.0 for stability and UI/UX issues.
2019-01-27 22:44:45 +01:00
Michael Fabian 'Xaymar' Dirks
5a54a67946 project: Remove unused parameters and fix additional warnings 2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
e0e2d9fe80 project: Improve Linux support (#27 and #13)
While Linux was not an original goal of the project, it should still be supported out of the box. Therefore a number of changes are contained in this changeset:

- All C++ .h files were renamed to .hpp.
- All C includes (<....h>) were replaced with C++ includes (<c...>) and missing includes were added.
- std::memset and std::memcpy was replaced with memset and memcpy.
- All anonymous structs were removed where necessary.
- `extern "C"` was removed where it wasn't needed.
- #pragma warning was placed behind an #ifdef _MSC_VER
- The macros for `min`, `max` and `clamp` were removed as they were not used.
- `-fpedantic` was added to the GCC flags for bitmask support.
- `gs::rendertarget_op` is now declared before use.
- std::exception(const char*) was replaced with std::runtime_error(const char*).
- Added aligned_alloc and aligned_free macros for GCC and MSVC support.
- Replaced use of `sprintf_s` with `snprintf`.
- Placed additional guards around windows only code.

Additonally some changes were made that do not affect Linux:
- `NOMINMAX` and `NOINOUT` were removed.

Fixes: #27
Fixes: #13
2019-01-14 22:31:35 +01:00
Michael Fabian 'Xaymar' Dirks
b87ca70796 project: Formatting 2018-11-07 15:24:25 +01:00
Michael Fabian 'Xaymar' Dirks
8296af68c6 project: Rename 'Filter' to 'filter' 2018-09-30 18:49:52 +02:00
Michael Fabian 'Xaymar' Dirks
e8da137ab6 filter-custom-shader: Basic custom shader support
The Custom Shader Filter is now capable of rendering a custom shader using the gfx::effect_source class as a backend. An example shader is provided for starting off, more advanced examples may come later.

Related: #5
2018-04-29 03:07:26 +02:00
Michael Fabian 'Xaymar' Dirks
ec19f44f96 project: Don't prefix includes with "libobs/" 2018-04-23 17:53:27 +02:00
Michael Fabian 'Xaymar' Dirks
fc78bd83a6 filter-custom-shader: Initial version based on gfx::effect_source 2018-04-09 13:28:13 +02:00
Michael Fabian 'Xaymar' Dirks
fe05dca51e gfx, gs: Fix commits 9f518764b6 & 2adfa5765c 2018-03-20 12:50:17 +01:00
Michael Fabian 'Xaymar' Dirks
2adfa5765c gs: Rename to snake_case instead of PascalCase
This should prevent mishaps with upper/lowercase typos and fits in better with the C++ standard code, which is also in snake_case.
2018-03-20 12:44:02 +01:00
Michael Fabian 'Xaymar' Dirks
eccd95c68c filter-custom-shader: First working version with several fixes
- Shaders now have all promised special variables available to them.
- 'Pass' (int) is no longer a special variable.
- Files should now properly update every half second.
- Fixed a ton of compiler warnings.
- Forced loading shaders from text instead of files to avoid caching.
- Fixed file modification tests always failing.
- Actually renders shaders now.

Known issues:
- Parameters aren't updated with file modifications unless the file is actually changed in the UI.
2018-01-25 10:26:09 +01:00
Michael Fabian 'Xaymar' Dirks
080048a471 filter-custom-shader: UI improvements and initial rendering code 2018-01-19 20:46:54 +01:00
Michael Fabian 'Xaymar' Dirks
26b447901c filter-custom-shader: Implement new Filter 'Custom Shader'
Custom Shader allows you to write your own effect files and just have them applied to your source(s). It will dynamically update the properties to match the parameters in the source as well as offer some special parameters to the shader.

# Conflicts:
#	CMakeLists.txt
#	data/locale/en-US.ini

# Conflicts:
#	data/locale/en-US.ini
2018-01-19 20:46:54 +01:00