Commit graph

612 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
161f10a921 encoders/ffmpeg: Rename files to match naming scheme 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
ce93f96a69 encoders/ffmpeg: Rebase onto obs::encoder_factory 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
d3c2f288b4 obs/encoder-factory: Factory to create encoder instances 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
5ad1f173de project: Apply formatting 2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
40920204b5 source/mirror: Fix rare out-of-order lock on source
Occasionally, mostly due to other sources rebuilding their UI, an out-of-order lock freeze can be observed with Source Mirror. This is unwanted, so we need to move the freezing logic into a place where freezing shouldn't happen.

Fixes #228
Actually fixes #61
2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
b60f68fcb8 ffmpeg/tools: Fix incorrect colors for sRGB 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
d85ced4107 encoders/ffmpeg: Assume source pixel format for empty support lists 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
a9da1481d7 configuration: Fix failed saving due to invalid path 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
04e52d143f ui: Fix about dialog not being shown and move menu
Moves the menu for StreamFX to the primary menu, so that it is not hidden under tools. This makes it clearer to the user if their installation of StreamFX is working correctly, in addition to reducing the steps necessary to use the menu.

Also the 'About StreamFX' dialog now actually shows up for every update, as expected.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
4e24444524 transitions/shader: Fix order of assignment 2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
c1b3972550 gfx/shader/param/basic: Fix bool and suffixes, add enums and optimize
Adds support for enumerations, a different way of selecting how something should behave in a shader. Enumerations rely on a continuous list of values, and will automatically detect how many values there are in the enumeration. Only non-vector types are supported as enumeration entries, and array/vector parameters can have each member set to a different enumeration value.

Furthermore suffixes now are properly assigned, and 'bool' no longer causes shaders to stop rendering. Additionally by inlining some functions and using std::string_view we can achieve a slightly better performance than before.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
a2fd4dd2f6 gfx/shader: Inlining, std::string_view and optimizations 2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
3a40a63832 obs/gs/effect-parameter: Use string_view over std::string
Using std::string_view over std::string (and const std::string&) has the advantage that we skip potential temporary std::string objects that are immediately thrown away, thus slowing down the code. It can also be implicitly cast to std::string, which makes it compatible with existing code that uses std::string.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
9db3dfd874 ui/about: Add 'Thank You' images to the About dialog
Images were created by the talented Inga (https://twitter.com/IngaPotejto).
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
5fc95b48d8 filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.

Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.

To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
b91df3e11a nvicia/cuda-context: Don't modify the primary context
Doing so could potentially cause other CUDA implementations to suddenly fail.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
a40db1258a nvidia/cuda: Add cuCtxCreate, cuCtxSynchronize 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
7ac5670d54 ui/about: Add version information 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
1951fb62ee obs/gs-helper: Optimize performance with inline 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
0eddfd75ae util/threadpool: Formatting and allow cancelling of tasks 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
a9bb56c5ee project: Optimize to use single fullscreen tri instead 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
775e27caff gs-helper: Only include debug markers if profiling is enabled 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
49f1cbc15e project: Improve performance profiling support
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
071760b867 ffmpeg-encoder/nvenc: Invert "no-scenecut" option for "Adaptive I-Frames"
Our "Adaptive I-Frames" is the inverse of the expected parameter to "no-scenecut" in FFmpegs NVENC.

Related #191
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
0966b61f76 ffmpeg-encoder/nvenc: Test for "h264_nvenc" in for "Adaptive B-Frames"
Fixes the bug where "Adaptive B-Frames" would not be applied in the way it was expected to be applied.

Related: #191
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
fb024cad73 gfx-blur-dual-filtering: Implement asynchronous rendering
Asynchronous rendering allows the GPU to perform work while the CPU performs other work, and is significantly faster than lockstep immediate rendering. By reusing existing render targets we can see a performance improvement of up to 500%, while still doing the same things.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
9b13d64551 filter-blur: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
6e8135dc98 gfx-blur-*: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
4947d46aa1 gs-mipmapper: Update API usage, remove broken options and optimize
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.

Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.

Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
47a22ce462 gs-vertexbuffer: Initialize memory to 0 2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
8b0cc92d10 ui: Fix incorrect namespace for Qt symbol
Q_INIT_RESOURCE and Q_CLEANUP_RESOURCE can't be called from within a namespace and instead have to be in outside of the namespace, so by moving them into small inline functions we can fulfill this restriction.

Related: #192 #155
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
a553b39a6d gfx-shader: Actually fix the thing 93207d was supposed to fix 2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
c2c5afd763 gfx-shader: Actually write alpha channel to render target 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
bb21d940bf project: Fix virtual overrides not using the correct type 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
a5518388ec util-profiler: Specify type for template 2023-03-28 12:40:38 +02:00
Michael Fabian 'Xaymar' Dirks
544b67d55e util-profiler: Fix typo with in reparent() 2023-03-28 12:40:38 +02:00
Michael Fabian 'Xaymar' Dirks
ad4d00e0ea util-event: Fix unknown type 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
a19e8d1e00 gfx-shader: Add default path for file selection 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
7a929d6af4 locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
Michael Fabian 'Xaymar' Dirks
5291b193e2 gfx-shader: Fix rendering at unexpected sizes and fix performance
Fixes rendering at unexpected sizes by first rendering to a render target and then rendering the contents of that render target to the frame buffer instead. This also prevent rendering twice or more, which might cause severe FPS impact.
2020-04-23 08:10:01 +02:00
Michael Fabian 'Xaymar' Dirks
f58ce9f421 project: Implement a brand new UI with fancy windows
Implements support for various new UI features that weren't possible up until now, such as an 'About StreamFX' window with a thank you to everyone that supported the project up until now.
2020-04-23 01:09:02 +02:00
Michael Fabian 'Xaymar' Dirks
d0941895ad project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
Michael Fabian 'Xaymar' Dirks
2ab8949ba5 cmake: Place Windows exclusive functionality into own file 2020-04-22 23:32:22 +02:00
Michael Fabian 'Xaymar' Dirks
9ddc9051c7 configuration: Add global configuration handler 2020-04-22 23:15:32 +02:00
Michael Fabian 'Xaymar' Dirks
6cbfee4579 obs-tools: Add OBS data deleter 2020-04-22 23:15:32 +02:00
Michael Fabian 'Xaymar' Dirks
ce74d2f7cd common: Undefine the unsafe 'strtoll' define from libobs 2020-04-22 23:11:30 +02:00
Michael Fabian 'Xaymar' Dirks
04ac0a640f filter-nv-face-tracking: Improve performance with asynchronous tracking
Through converting the code to a threaded asynchronous approach, the libOBS video renderer no longer has to wait on our tracking code to run, and we can enjoy a little bit of extra calculation time before we actually have to do anything.

However due to the remaining synchronization with the Direct3D11/OpenGL context, it is not entirely safe to spend a full frame tracking as libOBS will then start skipped/dropping frames. Even though the priority of the stream is now increased, this still means that we can't just sit around and have to quickly finish all work.

Related #150
2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
4d8ff417e7 nvidia-cuda: Improve usage of CUDA resources and functions
Load additional functions from CUDA and add new enumerations to support them:
* cuDevicePrimaryCtxSetFlags allows us to sched scheduling mode for the GPU.
* cuCtxgetStreamPriorityRange allows us to check which priority levels are supported.
* cuStreamCreateWithPriority allows us to create streams with non-default priority.

The scheduler mode is now set to yield so that other threads can do work when we hit an eventual stalling problem. Streams can also now be created with higher priority and different flags, if necessary. In most cases this should allow CUDA resources to execute even while the GPU is under heavy load.
2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
97e1846156 obs-tools: Add deleter for obs_weak_source_t 2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
e4b4dc23e8 gs-helper: Define extra debug colors 2020-04-17 11:44:37 +02:00