mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
filter-transform: Formatting, Camera improvements and general fixes
This commit is contained in:
parent
6cc1be1b0d
commit
607c8bf170
2 changed files with 224 additions and 131 deletions
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@ -65,95 +65,148 @@ Filter::Transform::Transform() {
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obs_register_source(&sourceInfo);
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obs_register_source(&sourceInfo);
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}
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}
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Filter::Transform::~Transform() {
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Filter::Transform::~Transform() {}
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}
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const char* Filter::Transform::get_name(void *) {
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const char* Filter::Transform::get_name(void *) {
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return P_TRANSLATE(P_FILTER_TRANSFORM);
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return P_TRANSLATE(S_FILTER_TRANSFORM);
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}
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}
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void Filter::Transform::get_defaults(obs_data_t *data) {
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void Filter::Transform::get_defaults(obs_data_t *data) {
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obs_data_set_default_int(data, P_FILTER_TRANSFORM_CAMERA, 0);
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obs_data_set_default_int(data, S_FILTER_TRANSFORM_CAMERA, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW, 90.0);
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW,
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_X, 0);
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90.0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Y, 0);
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_POSITION_X, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Z, 0);
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_POSITION_Y, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_X, 100);
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_POSITION_Z, 0);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_Y, 100);
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_SCALE_X, 100);
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obs_data_set_default_int(data, P_FILTER_TRANSFORM_ROTATION_ORDER, RotationOrder::ZXY); //ZXY
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_SCALE_Y, 100);
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_X, 0);
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obs_data_set_default_int(data, S_FILTER_TRANSFORM_ROTATION_ORDER,
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Y, 0);
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RotationOrder::ZXY); //ZXY
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obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Z, 0);
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_ROTATION_X, 0);
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_ROTATION_Y, 0);
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obs_data_set_default_double(data, S_FILTER_TRANSFORM_ROTATION_Z, 0);
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}
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}
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obs_properties_t * Filter::Transform::get_properties(void *) {
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obs_properties_t * Filter::Transform::get_properties(void *) {
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obs_properties_t *pr = obs_properties_create();
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obs_properties_t *pr = obs_properties_create();
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obs_property_t* p = NULL;
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obs_property_t* p = NULL;
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p = obs_properties_add_list(pr, P_FILTER_TRANSFORM_CAMERA, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA),
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p = obs_properties_add_list(pr, S_FILTER_TRANSFORM_CAMERA,
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P_TRANSLATE(S_FILTER_TRANSFORM_CAMERA),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_CAMERA)));
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obs_property_set_long_description(p,
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC), 0);
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P_TRANSLATE(P_DESC(S_FILTER_TRANSFORM_CAMERA)));
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_PERSPECTIVE), 1);
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obs_property_list_add_int(p,
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P_TRANSLATE(S_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC), 0);
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obs_property_list_add_int(p,
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P_TRANSLATE(S_FILTER_TRANSFORM_CAMERA_PERSPECTIVE), 1);
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obs_property_set_modified_callback(p, modified_properties);
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p = obs_properties_add_float_slider(pr, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW),
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p = obs_properties_add_float_slider(pr,
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S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW,
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P_TRANSLATE(S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW),
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1.0, 179.0, 0.01);
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1.0, 179.0, 0.01);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW)));
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obs_property_set_long_description(p,
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P_TRANSLATE(P_DESC(S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW)));
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// Position, Scale, Rotation
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{
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{
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std::pair<const char*, const char*> entries[] = {
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(P_FILTER_TRANSFORM_POSITION_X, P_DESC(P_FILTER_TRANSFORM_POSITION_X)),
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std::make_pair(S_FILTER_TRANSFORM_POSITION_X,
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std::make_pair(P_FILTER_TRANSFORM_POSITION_Y, P_DESC(P_FILTER_TRANSFORM_POSITION_Y)),
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P_DESC(S_FILTER_TRANSFORM_POSITION_X)),
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std::make_pair(P_FILTER_TRANSFORM_POSITION_Z, P_DESC(P_FILTER_TRANSFORM_POSITION_Z)),
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std::make_pair(S_FILTER_TRANSFORM_POSITION_Y,
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std::make_pair(P_FILTER_TRANSFORM_SCALE_X, P_DESC(P_FILTER_TRANSFORM_SCALE_X)),
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P_DESC(S_FILTER_TRANSFORM_POSITION_Y)),
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std::make_pair(P_FILTER_TRANSFORM_SCALE_Y, P_DESC(P_FILTER_TRANSFORM_SCALE_Y)),
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std::make_pair(S_FILTER_TRANSFORM_POSITION_Z,
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P_DESC(S_FILTER_TRANSFORM_POSITION_Z)),
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};
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};
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for (auto kv : entries) {
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for (auto kv : entries) {
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p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first),
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p = obs_properties_add_float(pr, kv.first,
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-valueLimit, valueLimit, 0.01);
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P_TRANSLATE(kv.first), -10000, 10000, 0.01);
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obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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obs_property_set_long_description(p,
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P_TRANSLATE(kv.second));
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}
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}{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(S_FILTER_TRANSFORM_ROTATION_X,
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P_DESC(S_FILTER_TRANSFORM_ROTATION_X)),
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std::make_pair(S_FILTER_TRANSFORM_ROTATION_Y,
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P_DESC(S_FILTER_TRANSFORM_ROTATION_Y)),
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std::make_pair(S_FILTER_TRANSFORM_ROTATION_Z,
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P_DESC(S_FILTER_TRANSFORM_ROTATION_Z)),
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};
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for (auto kv : entries) {
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p = obs_properties_add_float_slider(pr, kv.first,
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P_TRANSLATE(kv.first), -180, 180, 0.01);
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obs_property_set_long_description(p,
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P_TRANSLATE(kv.second));
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}
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}{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(S_FILTER_TRANSFORM_SCALE_X,
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P_DESC(S_FILTER_TRANSFORM_SCALE_X)),
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std::make_pair(S_FILTER_TRANSFORM_SCALE_Y,
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P_DESC(S_FILTER_TRANSFORM_SCALE_Y)),
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};
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for (auto kv : entries) {
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p = obs_properties_add_float_slider(pr, kv.first,
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P_TRANSLATE(kv.first), -1000, 1000, 0.01);
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obs_property_set_long_description(p,
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P_TRANSLATE(kv.second));
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}
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}
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}
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}
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p = obs_properties_add_list(pr, P_FILTER_TRANSFORM_ROTATION_ORDER, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER),
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p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED));
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obs_property_set_modified_callback(p, modified_properties);
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p = obs_properties_add_list(pr, S_FILTER_TRANSFORM_ROTATION_ORDER,
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P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_ROTATION_ORDER)));
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obs_property_set_long_description(p,
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_XYZ), RotationOrder::XYZ);
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P_TRANSLATE(P_DESC(S_FILTER_TRANSFORM_ROTATION_ORDER)));
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_XZY), RotationOrder::XZY);
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obs_property_list_add_int(p,
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_YXZ), RotationOrder::YXZ);
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P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_XYZ),
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_YZX), RotationOrder::YZX);
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RotationOrder::XYZ);
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_ZXY), RotationOrder::ZXY);
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obs_property_list_add_int(p,
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obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_ZYX), RotationOrder::ZYX);
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P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_XZY),
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RotationOrder::XZY);
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obs_property_list_add_int(p,
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P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_YXZ),
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RotationOrder::YXZ);
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obs_property_list_add_int(p,
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P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_YZX),
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RotationOrder::YZX);
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obs_property_list_add_int(p,
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P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_ZXY),
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RotationOrder::ZXY);
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obs_property_list_add_int(p,
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P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_ZYX),
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RotationOrder::ZYX);
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(P_FILTER_TRANSFORM_ROTATION_X, P_DESC(P_FILTER_TRANSFORM_ROTATION_X)),
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std::make_pair(P_FILTER_TRANSFORM_ROTATION_Y, P_DESC(P_FILTER_TRANSFORM_ROTATION_Y)),
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std::make_pair(P_FILTER_TRANSFORM_ROTATION_Z, P_DESC(P_FILTER_TRANSFORM_ROTATION_Z)),
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};
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for (auto kv : entries) {
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p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first),
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-180, 180, 0.01);
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obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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}
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}
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return pr;
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return pr;
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}
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}
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bool Filter::Transform::modified_properties(obs_properties_t *pr, obs_property_t *, obs_data_t *d) {
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bool Filter::Transform::modified_properties(obs_properties_t *pr,
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switch (obs_data_get_int(d, P_FILTER_TRANSFORM_CAMERA)) {
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obs_property_t *, obs_data_t *d) {
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switch (obs_data_get_int(d, S_FILTER_TRANSFORM_CAMERA)) {
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case 0:
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case 0:
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obs_property_set_visible(obs_properties_get(pr, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), false);
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obs_property_set_visible(obs_properties_get(pr,
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obs_property_set_visible(obs_properties_get(pr, P_FILTER_TRANSFORM_POSITION_Z), false);
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S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), false);
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obs_property_set_visible(obs_properties_get(pr,
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S_FILTER_TRANSFORM_POSITION_Z), false);
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break;
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break;
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case 1:
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case 1:
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obs_property_set_visible(obs_properties_get(pr, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), true);
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obs_property_set_visible(obs_properties_get(pr,
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obs_property_set_visible(obs_properties_get(pr, P_FILTER_TRANSFORM_POSITION_Z), true);
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S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), true);
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obs_property_set_visible(obs_properties_get(pr,
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S_FILTER_TRANSFORM_POSITION_Z), true);
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break;
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break;
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}
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}
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bool advancedVisible = obs_data_get_bool(d, S_ADVANCED);
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obs_property_set_visible(obs_properties_get(pr,
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S_FILTER_TRANSFORM_ROTATION_ORDER), advancedVisible);
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return false;
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return false;
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}
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}
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@ -201,12 +254,14 @@ void Filter::Transform::video_render(void *ptr, gs_effect_t *effect) {
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reinterpret_cast<Instance*>(ptr)->video_render(effect);
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reinterpret_cast<Instance*>(ptr)->video_render(effect);
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}
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}
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Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context)
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Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) :
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: m_sourceContext(context),
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m_sourceContext(context), m_vertexHelper(nullptr), m_vertexBuffer(nullptr),
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m_isCameraOrthographic(true),
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m_texRender(nullptr), m_shapeRender(nullptr), m_isCameraOrthographic(true),
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m_cameraFieldOfView(90.0f),
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m_cameraFieldOfView(90.0), m_isInactive(false), m_isHidden(false),
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m_isMeshUpdateRequired(true),
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m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY) {
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m_rotationOrder(RotationOrder::ZXY) {
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vec3_set(&m_position, 0, 0, 0);
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vec3_set(&m_rotation, 0, 0, 0);
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vec3_set(&m_scale, 1, 1, 1);
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obs_enter_graphics();
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obs_enter_graphics();
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m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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@ -229,20 +284,31 @@ Filter::Transform::Instance::~Instance() {
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void Filter::Transform::Instance::update(obs_data_t *data) {
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void Filter::Transform::Instance::update(obs_data_t *data) {
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// Camera
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// Camera
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m_isCameraOrthographic = obs_data_get_int(data, P_FILTER_TRANSFORM_CAMERA) == 0;
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m_isCameraOrthographic = obs_data_get_int(data,
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m_cameraFieldOfView = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW);
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S_FILTER_TRANSFORM_CAMERA) == 0;
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m_cameraFieldOfView = (float)obs_data_get_double(data,
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S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW);
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// Source
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// Source
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m_position.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_X) / 100.0f;
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m_position.x = (float)obs_data_get_double(data,
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m_position.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Y) / 100.0f;
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S_FILTER_TRANSFORM_POSITION_X) / 100.0f;
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m_position.z = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Z) / 100.0f;
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m_position.y = (float)obs_data_get_double(data,
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m_scale.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_X) / 100.0f;
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S_FILTER_TRANSFORM_POSITION_Y) / 100.0f;
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m_scale.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_Y) / 100.0f;
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m_position.z = (float)obs_data_get_double(data,
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S_FILTER_TRANSFORM_POSITION_Z) / 100.0f;
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m_scale.x = (float)obs_data_get_double(data,
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S_FILTER_TRANSFORM_SCALE_X) / 100.0f;
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m_scale.y = (float)obs_data_get_double(data,
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S_FILTER_TRANSFORM_SCALE_Y) / 100.0f;
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m_scale.z = 1.0;
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m_scale.z = 1.0;
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m_rotationOrder = (int)obs_data_get_int(data, P_FILTER_TRANSFORM_ROTATION_ORDER);
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m_rotationOrder = (int)obs_data_get_int(data,
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m_rotation.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_X) / 180.0f * PI;
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S_FILTER_TRANSFORM_ROTATION_ORDER);
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m_rotation.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Y) / 180.0f * PI;
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m_rotation.x = (float)obs_data_get_double(data,
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m_rotation.z = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Z) / 180.0f * PI;
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S_FILTER_TRANSFORM_ROTATION_X) / 180.0f * PI;
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m_rotation.y = (float)obs_data_get_double(data,
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S_FILTER_TRANSFORM_ROTATION_Y) / 180.0f * PI;
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m_rotation.z = (float)obs_data_get_double(data,
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S_FILTER_TRANSFORM_ROTATION_Z) / 180.0f * PI;
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m_isMeshUpdateRequired = true;
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m_isMeshUpdateRequired = true;
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}
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}
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@ -254,13 +320,21 @@ uint32_t Filter::Transform::Instance::get_height() {
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return 0;
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return 0;
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}
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}
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void Filter::Transform::Instance::activate() {}
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void Filter::Transform::Instance::activate() {
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m_isInactive = false;
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}
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void Filter::Transform::Instance::deactivate() {}
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void Filter::Transform::Instance::deactivate() {
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m_isInactive = true;
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}
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|
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||||||
void Filter::Transform::Instance::show() {}
|
void Filter::Transform::Instance::show() {
|
||||||
|
m_isHidden = false;
|
||||||
|
}
|
||||||
|
|
||||||
void Filter::Transform::Instance::hide() {}
|
void Filter::Transform::Instance::hide() {
|
||||||
|
m_isHidden = true;
|
||||||
|
}
|
||||||
|
|
||||||
void Filter::Transform::Instance::video_tick(float) {}
|
void Filter::Transform::Instance::video_tick(float) {}
|
||||||
|
|
||||||
|
@ -272,8 +346,10 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
|
||||||
baseH = obs_source_get_base_height(target);
|
baseH = obs_source_get_base_height(target);
|
||||||
|
|
||||||
// Skip rendering if our target, parent or context is not valid.
|
// Skip rendering if our target, parent or context is not valid.
|
||||||
if (!target || !parent || !m_sourceContext || !m_vertexBuffer || !m_texRender
|
if (!target || !parent || !m_sourceContext
|
||||||
|| !m_shapeRender || !baseW || !baseH) {
|
|| !baseW || !baseH
|
||||||
|
|| !m_texRender || !m_shapeRender
|
||||||
|
|| m_isInactive || m_isHidden) {
|
||||||
obs_source_skip_video_filter(m_sourceContext);
|
obs_source_skip_video_filter(m_sourceContext);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -282,9 +358,13 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
|
||||||
|
|
||||||
// Draw previous filters to texture.
|
// Draw previous filters to texture.
|
||||||
gs_texrender_reset(m_texRender);
|
gs_texrender_reset(m_texRender);
|
||||||
if (gs_texrender_begin(m_texRender, baseW, baseH)) {
|
if (!gs_texrender_begin(m_texRender, baseW, baseH)) {
|
||||||
|
obs_source_skip_video_filter(m_sourceContext);
|
||||||
|
return;
|
||||||
|
}
|
||||||
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
|
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
|
||||||
|
|
||||||
|
/// Set up the Scene
|
||||||
vec4 black;
|
vec4 black;
|
||||||
vec4_zero(&black);
|
vec4_zero(&black);
|
||||||
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
|
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
|
||||||
|
@ -300,17 +380,17 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
|
||||||
gs_enable_stencil_write(false);
|
gs_enable_stencil_write(false);
|
||||||
gs_enable_color(true, true, true, true);
|
gs_enable_color(true, true, true, true);
|
||||||
|
|
||||||
if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
|
/// Render original source
|
||||||
obs_source_process_filter_end(m_sourceContext, paramEffect ? paramEffect : alphaEffect, baseW, baseH);
|
if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA,
|
||||||
|
OBS_NO_DIRECT_RENDERING)) {
|
||||||
|
obs_source_process_filter_end(m_sourceContext,
|
||||||
|
paramEffect ? paramEffect : alphaEffect,
|
||||||
|
baseW, baseH);
|
||||||
} else {
|
} else {
|
||||||
obs_source_skip_video_filter(m_sourceContext);
|
obs_source_skip_video_filter(m_sourceContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
gs_texrender_end(m_texRender);
|
gs_texrender_end(m_texRender);
|
||||||
} else {
|
|
||||||
obs_source_skip_video_filter(m_sourceContext);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
gs_texture* filterTexture = gs_texrender_get_texture(m_texRender);
|
gs_texture* filterTexture = gs_texrender_get_texture(m_texRender);
|
||||||
|
|
||||||
// Update Mesh
|
// Update Mesh
|
||||||
|
@ -322,6 +402,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
|
||||||
} else {
|
} else {
|
||||||
aspectRatioX = 1.0;
|
aspectRatioX = 1.0;
|
||||||
}
|
}
|
||||||
|
if (m_isCameraOrthographic)
|
||||||
|
aspectRatioX = aspectRatioY = 1.0;
|
||||||
|
|
||||||
// Mesh
|
// Mesh
|
||||||
matrix4 ident;
|
matrix4 ident;
|
||||||
|
@ -399,6 +481,11 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
|
||||||
vec3_transform(&v.position, &v.position, &ident);
|
vec3_transform(&v.position, &v.position, &ident);
|
||||||
}
|
}
|
||||||
m_vertexBuffer = m_vertexHelper->update();
|
m_vertexBuffer = m_vertexHelper->update();
|
||||||
|
if (!m_vertexBuffer) {
|
||||||
|
obs_source_skip_video_filter(m_sourceContext);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
m_isMeshUpdateRequired = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw shape to texture
|
// Draw shape to texture
|
||||||
|
@ -407,7 +494,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
|
||||||
if (m_isCameraOrthographic) {
|
if (m_isCameraOrthographic) {
|
||||||
gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ);
|
gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ);
|
||||||
} else {
|
} else {
|
||||||
gs_perspective(m_cameraFieldOfView, float_t(baseW) / float_t(baseH), nearZ, farZ);
|
gs_perspective(m_cameraFieldOfView,
|
||||||
|
float_t(baseW) / float_t(baseH), nearZ, farZ);
|
||||||
// Fix camera pointing at -Z instead of +Z.
|
// Fix camera pointing at -Z instead of +Z.
|
||||||
gs_matrix_scale3f(1.0, 1.0, -1.0);
|
gs_matrix_scale3f(1.0, 1.0, -1.0);
|
||||||
// Move backwards so we can actually see stuff.
|
// Move backwards so we can actually see stuff.
|
||||||
|
@ -426,7 +514,9 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
|
||||||
gs_enable_stencil_write(false);
|
gs_enable_stencil_write(false);
|
||||||
gs_enable_color(true, true, true, true);
|
gs_enable_color(true, true, true, true);
|
||||||
while (gs_effect_loop(alphaEffect, "Draw")) {
|
while (gs_effect_loop(alphaEffect, "Draw")) {
|
||||||
gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), filterTexture);
|
gs_effect_set_texture(
|
||||||
|
gs_effect_get_param_by_name(alphaEffect,
|
||||||
|
"image"), filterTexture);
|
||||||
gs_load_vertexbuffer(m_vertexBuffer);
|
gs_load_vertexbuffer(m_vertexBuffer);
|
||||||
gs_load_indexbuffer(NULL);
|
gs_load_indexbuffer(NULL);
|
||||||
gs_draw(GS_TRISTRIP, 0, 4);
|
gs_draw(GS_TRISTRIP, 0, 4);
|
||||||
|
@ -443,7 +533,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
|
||||||
gs_reset_blend_state();
|
gs_reset_blend_state();
|
||||||
gs_enable_depth_test(false);
|
gs_enable_depth_test(false);
|
||||||
while (gs_effect_loop(alphaEffect, "Draw")) {
|
while (gs_effect_loop(alphaEffect, "Draw")) {
|
||||||
gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), shapeTexture);
|
gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect,
|
||||||
|
"image"), shapeTexture);
|
||||||
gs_draw_sprite(shapeTexture, 0, 0, 0);
|
gs_draw_sprite(shapeTexture, 0, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,29 +21,29 @@
|
||||||
#include "plugin.h"
|
#include "plugin.h"
|
||||||
#include "gs-helper.h"
|
#include "gs-helper.h"
|
||||||
|
|
||||||
#define P_FILTER_TRANSFORM "Filter.Transform"
|
#define S_FILTER_TRANSFORM "Filter.Transform"
|
||||||
#define P_FILTER_TRANSFORM_CAMERA "Filter.Transform.Camera"
|
#define S_FILTER_TRANSFORM_CAMERA "Filter.Transform.Camera"
|
||||||
#define P_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic"
|
#define S_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic"
|
||||||
#define P_FILTER_TRANSFORM_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective"
|
#define S_FILTER_TRANSFORM_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective"
|
||||||
#define P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView"
|
#define S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView"
|
||||||
#define P_FILTER_TRANSFORM_POSITION "Filter.Transform.Position"
|
#define S_FILTER_TRANSFORM_POSITION "Filter.Transform.Position"
|
||||||
#define P_FILTER_TRANSFORM_POSITION_X "Filter.Transform.Position.X"
|
#define S_FILTER_TRANSFORM_POSITION_X "Filter.Transform.Position.X"
|
||||||
#define P_FILTER_TRANSFORM_POSITION_Y "Filter.Transform.Position.Y"
|
#define S_FILTER_TRANSFORM_POSITION_Y "Filter.Transform.Position.Y"
|
||||||
#define P_FILTER_TRANSFORM_POSITION_Z "Filter.Transform.Position.Z"
|
#define S_FILTER_TRANSFORM_POSITION_Z "Filter.Transform.Position.Z"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION "Filter.Transform.Rotation"
|
#define S_FILTER_TRANSFORM_ROTATION "Filter.Transform.Rotation"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER "Filter.Transform.Rotation.Order"
|
#define S_FILTER_TRANSFORM_ROTATION_ORDER "Filter.Transform.Rotation.Order"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ"
|
#define S_FILTER_TRANSFORM_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY"
|
#define S_FILTER_TRANSFORM_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ"
|
#define S_FILTER_TRANSFORM_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX"
|
#define S_FILTER_TRANSFORM_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY"
|
#define S_FILTER_TRANSFORM_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX"
|
#define S_FILTER_TRANSFORM_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_X "Filter.Transform.Rotation.X"
|
#define S_FILTER_TRANSFORM_ROTATION_X "Filter.Transform.Rotation.X"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_Y "Filter.Transform.Rotation.Y"
|
#define S_FILTER_TRANSFORM_ROTATION_Y "Filter.Transform.Rotation.Y"
|
||||||
#define P_FILTER_TRANSFORM_ROTATION_Z "Filter.Transform.Rotation.Z"
|
#define S_FILTER_TRANSFORM_ROTATION_Z "Filter.Transform.Rotation.Z"
|
||||||
#define P_FILTER_TRANSFORM_SCALE "Filter.Transform.Scale"
|
#define S_FILTER_TRANSFORM_SCALE "Filter.Transform.Scale"
|
||||||
#define P_FILTER_TRANSFORM_SCALE_X "Filter.Transform.Scale.X"
|
#define S_FILTER_TRANSFORM_SCALE_X "Filter.Transform.Scale.X"
|
||||||
#define P_FILTER_TRANSFORM_SCALE_Y "Filter.Transform.Scale.Y"
|
#define S_FILTER_TRANSFORM_SCALE_Y "Filter.Transform.Scale.Y"
|
||||||
|
|
||||||
namespace Filter {
|
namespace Filter {
|
||||||
class Transform {
|
class Transform {
|
||||||
|
@ -54,7 +54,8 @@ namespace Filter {
|
||||||
static const char *get_name(void *);
|
static const char *get_name(void *);
|
||||||
static void get_defaults(obs_data_t *);
|
static void get_defaults(obs_data_t *);
|
||||||
static obs_properties_t *get_properties(void *);
|
static obs_properties_t *get_properties(void *);
|
||||||
static bool modified_properties(obs_properties_t *, obs_property_t *, obs_data_t *);
|
static bool modified_properties(obs_properties_t *,
|
||||||
|
obs_property_t *, obs_data_t *);
|
||||||
|
|
||||||
static void *create(obs_data_t *, obs_source_t *);
|
static void *create(obs_data_t *, obs_source_t *);
|
||||||
static void destroy(void *);
|
static void destroy(void *);
|
||||||
|
@ -98,6 +99,7 @@ namespace Filter {
|
||||||
float_t m_cameraFieldOfView;
|
float_t m_cameraFieldOfView;
|
||||||
|
|
||||||
// Source
|
// Source
|
||||||
|
bool m_isInactive, m_isHidden;
|
||||||
bool m_isMeshUpdateRequired;
|
bool m_isMeshUpdateRequired;
|
||||||
uint32_t m_rotationOrder;
|
uint32_t m_rotationOrder;
|
||||||
vec3 m_position,
|
vec3 m_position,
|
||||||
|
|
Loading…
Reference in a new issue