diff --git a/source/filter-transform.cpp b/source/filter-transform.cpp index 0919e12e..77678fc1 100644 --- a/source/filter-transform.cpp +++ b/source/filter-transform.cpp @@ -65,95 +65,148 @@ Filter::Transform::Transform() { obs_register_source(&sourceInfo); } -Filter::Transform::~Transform() { - -} +Filter::Transform::~Transform() {} const char* Filter::Transform::get_name(void *) { - return P_TRANSLATE(P_FILTER_TRANSFORM); + return P_TRANSLATE(S_FILTER_TRANSFORM); } void Filter::Transform::get_defaults(obs_data_t *data) { - obs_data_set_default_int(data, P_FILTER_TRANSFORM_CAMERA, 0); - obs_data_set_default_double(data, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW, 90.0); - obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_X, 0); - obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Y, 0); - obs_data_set_default_double(data, P_FILTER_TRANSFORM_POSITION_Z, 0); - obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_X, 100); - obs_data_set_default_double(data, P_FILTER_TRANSFORM_SCALE_Y, 100); - obs_data_set_default_int(data, P_FILTER_TRANSFORM_ROTATION_ORDER, RotationOrder::ZXY); //ZXY - obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_X, 0); - obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Y, 0); - obs_data_set_default_double(data, P_FILTER_TRANSFORM_ROTATION_Z, 0); + obs_data_set_default_int(data, S_FILTER_TRANSFORM_CAMERA, 0); + obs_data_set_default_double(data, S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW, + 90.0); + obs_data_set_default_double(data, S_FILTER_TRANSFORM_POSITION_X, 0); + obs_data_set_default_double(data, S_FILTER_TRANSFORM_POSITION_Y, 0); + obs_data_set_default_double(data, S_FILTER_TRANSFORM_POSITION_Z, 0); + obs_data_set_default_double(data, S_FILTER_TRANSFORM_SCALE_X, 100); + obs_data_set_default_double(data, S_FILTER_TRANSFORM_SCALE_Y, 100); + obs_data_set_default_int(data, S_FILTER_TRANSFORM_ROTATION_ORDER, + RotationOrder::ZXY); //ZXY + obs_data_set_default_double(data, S_FILTER_TRANSFORM_ROTATION_X, 0); + obs_data_set_default_double(data, S_FILTER_TRANSFORM_ROTATION_Y, 0); + obs_data_set_default_double(data, S_FILTER_TRANSFORM_ROTATION_Z, 0); } obs_properties_t * Filter::Transform::get_properties(void *) { obs_properties_t *pr = obs_properties_create(); obs_property_t* p = NULL; - p = obs_properties_add_list(pr, P_FILTER_TRANSFORM_CAMERA, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA), + p = obs_properties_add_list(pr, S_FILTER_TRANSFORM_CAMERA, + P_TRANSLATE(S_FILTER_TRANSFORM_CAMERA), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); - obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_CAMERA))); - obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC), 0); - obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_PERSPECTIVE), 1); + obs_property_set_long_description(p, + P_TRANSLATE(P_DESC(S_FILTER_TRANSFORM_CAMERA))); + obs_property_list_add_int(p, + P_TRANSLATE(S_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC), 0); + obs_property_list_add_int(p, + P_TRANSLATE(S_FILTER_TRANSFORM_CAMERA_PERSPECTIVE), 1); + obs_property_set_modified_callback(p, modified_properties); - p = obs_properties_add_float_slider(pr, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW, P_TRANSLATE(P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), + p = obs_properties_add_float_slider(pr, + S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW, + P_TRANSLATE(S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), 1.0, 179.0, 0.01); - obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW))); + obs_property_set_long_description(p, + P_TRANSLATE(P_DESC(S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW))); + // Position, Scale, Rotation { std::pair entries[] = { - std::make_pair(P_FILTER_TRANSFORM_POSITION_X, P_DESC(P_FILTER_TRANSFORM_POSITION_X)), - std::make_pair(P_FILTER_TRANSFORM_POSITION_Y, P_DESC(P_FILTER_TRANSFORM_POSITION_Y)), - std::make_pair(P_FILTER_TRANSFORM_POSITION_Z, P_DESC(P_FILTER_TRANSFORM_POSITION_Z)), - std::make_pair(P_FILTER_TRANSFORM_SCALE_X, P_DESC(P_FILTER_TRANSFORM_SCALE_X)), - std::make_pair(P_FILTER_TRANSFORM_SCALE_Y, P_DESC(P_FILTER_TRANSFORM_SCALE_Y)), + std::make_pair(S_FILTER_TRANSFORM_POSITION_X, + P_DESC(S_FILTER_TRANSFORM_POSITION_X)), + std::make_pair(S_FILTER_TRANSFORM_POSITION_Y, + P_DESC(S_FILTER_TRANSFORM_POSITION_Y)), + std::make_pair(S_FILTER_TRANSFORM_POSITION_Z, + P_DESC(S_FILTER_TRANSFORM_POSITION_Z)), }; for (auto kv : entries) { - p = obs_properties_add_float(pr, kv.first, P_TRANSLATE(kv.first), - -valueLimit, valueLimit, 0.01); - obs_property_set_long_description(p, P_TRANSLATE(kv.second)); + p = obs_properties_add_float(pr, kv.first, + P_TRANSLATE(kv.first), -10000, 10000, 0.01); + obs_property_set_long_description(p, + P_TRANSLATE(kv.second)); + } + }{ + std::pair entries[] = { + std::make_pair(S_FILTER_TRANSFORM_ROTATION_X, + P_DESC(S_FILTER_TRANSFORM_ROTATION_X)), + std::make_pair(S_FILTER_TRANSFORM_ROTATION_Y, + P_DESC(S_FILTER_TRANSFORM_ROTATION_Y)), + std::make_pair(S_FILTER_TRANSFORM_ROTATION_Z, + P_DESC(S_FILTER_TRANSFORM_ROTATION_Z)), + }; + for (auto kv : entries) { + p = obs_properties_add_float_slider(pr, kv.first, + P_TRANSLATE(kv.first), -180, 180, 0.01); + obs_property_set_long_description(p, + P_TRANSLATE(kv.second)); + } + }{ + std::pair entries[] = { + std::make_pair(S_FILTER_TRANSFORM_SCALE_X, + P_DESC(S_FILTER_TRANSFORM_SCALE_X)), + std::make_pair(S_FILTER_TRANSFORM_SCALE_Y, + P_DESC(S_FILTER_TRANSFORM_SCALE_Y)), + }; + for (auto kv : entries) { + p = obs_properties_add_float_slider(pr, kv.first, + P_TRANSLATE(kv.first), -1000, 1000, 0.01); + obs_property_set_long_description(p, + P_TRANSLATE(kv.second)); } } - p = obs_properties_add_list(pr, P_FILTER_TRANSFORM_ROTATION_ORDER, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER), + p = obs_properties_add_bool(pr, S_ADVANCED, P_TRANSLATE(S_ADVANCED)); + obs_property_set_modified_callback(p, modified_properties); + + p = obs_properties_add_list(pr, S_FILTER_TRANSFORM_ROTATION_ORDER, + P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); - obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_FILTER_TRANSFORM_ROTATION_ORDER))); - obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_XYZ), RotationOrder::XYZ); - obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_XZY), RotationOrder::XZY); - obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_YXZ), RotationOrder::YXZ); - obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_YZX), RotationOrder::YZX); - obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_ZXY), RotationOrder::ZXY); - obs_property_list_add_int(p, P_TRANSLATE(P_FILTER_TRANSFORM_ROTATION_ORDER_ZYX), RotationOrder::ZYX); + obs_property_set_long_description(p, + P_TRANSLATE(P_DESC(S_FILTER_TRANSFORM_ROTATION_ORDER))); + obs_property_list_add_int(p, + P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_XYZ), + RotationOrder::XYZ); + obs_property_list_add_int(p, + P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_XZY), + RotationOrder::XZY); + obs_property_list_add_int(p, + P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_YXZ), + RotationOrder::YXZ); + obs_property_list_add_int(p, + P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_YZX), + RotationOrder::YZX); + obs_property_list_add_int(p, + P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_ZXY), + RotationOrder::ZXY); + obs_property_list_add_int(p, + P_TRANSLATE(S_FILTER_TRANSFORM_ROTATION_ORDER_ZYX), + RotationOrder::ZYX); - { - std::pair entries[] = { - std::make_pair(P_FILTER_TRANSFORM_ROTATION_X, P_DESC(P_FILTER_TRANSFORM_ROTATION_X)), - std::make_pair(P_FILTER_TRANSFORM_ROTATION_Y, P_DESC(P_FILTER_TRANSFORM_ROTATION_Y)), - std::make_pair(P_FILTER_TRANSFORM_ROTATION_Z, P_DESC(P_FILTER_TRANSFORM_ROTATION_Z)), - }; - for (auto kv : entries) { - p = obs_properties_add_float_slider(pr, kv.first, P_TRANSLATE(kv.first), - -180, 180, 0.01); - obs_property_set_long_description(p, P_TRANSLATE(kv.second)); - } - } return pr; } -bool Filter::Transform::modified_properties(obs_properties_t *pr, obs_property_t *, obs_data_t *d) { - switch (obs_data_get_int(d, P_FILTER_TRANSFORM_CAMERA)) { +bool Filter::Transform::modified_properties(obs_properties_t *pr, + obs_property_t *, obs_data_t *d) { + switch (obs_data_get_int(d, S_FILTER_TRANSFORM_CAMERA)) { case 0: - obs_property_set_visible(obs_properties_get(pr, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), false); - obs_property_set_visible(obs_properties_get(pr, P_FILTER_TRANSFORM_POSITION_Z), false); + obs_property_set_visible(obs_properties_get(pr, + S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), false); + obs_property_set_visible(obs_properties_get(pr, + S_FILTER_TRANSFORM_POSITION_Z), false); break; case 1: - obs_property_set_visible(obs_properties_get(pr, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), true); - obs_property_set_visible(obs_properties_get(pr, P_FILTER_TRANSFORM_POSITION_Z), true); + obs_property_set_visible(obs_properties_get(pr, + S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW), true); + obs_property_set_visible(obs_properties_get(pr, + S_FILTER_TRANSFORM_POSITION_Z), true); break; } + bool advancedVisible = obs_data_get_bool(d, S_ADVANCED); + obs_property_set_visible(obs_properties_get(pr, + S_FILTER_TRANSFORM_ROTATION_ORDER), advancedVisible); + return false; } @@ -201,12 +254,14 @@ void Filter::Transform::video_render(void *ptr, gs_effect_t *effect) { reinterpret_cast(ptr)->video_render(effect); } -Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) - : m_sourceContext(context), - m_isCameraOrthographic(true), - m_cameraFieldOfView(90.0f), - m_isMeshUpdateRequired(true), - m_rotationOrder(RotationOrder::ZXY) { +Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) : +m_sourceContext(context), m_vertexHelper(nullptr), m_vertexBuffer(nullptr), +m_texRender(nullptr), m_shapeRender(nullptr), m_isCameraOrthographic(true), +m_cameraFieldOfView(90.0), m_isInactive(false), m_isHidden(false), +m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY) { + vec3_set(&m_position, 0, 0, 0); + vec3_set(&m_rotation, 0, 0, 0); + vec3_set(&m_scale, 1, 1, 1); obs_enter_graphics(); m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); @@ -229,20 +284,31 @@ Filter::Transform::Instance::~Instance() { void Filter::Transform::Instance::update(obs_data_t *data) { // Camera - m_isCameraOrthographic = obs_data_get_int(data, P_FILTER_TRANSFORM_CAMERA) == 0; - m_cameraFieldOfView = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW); + m_isCameraOrthographic = obs_data_get_int(data, + S_FILTER_TRANSFORM_CAMERA) == 0; + m_cameraFieldOfView = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW); // Source - m_position.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_X) / 100.0f; - m_position.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Y) / 100.0f; - m_position.z = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_POSITION_Z) / 100.0f; - m_scale.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_X) / 100.0f; - m_scale.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_SCALE_Y) / 100.0f; + m_position.x = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_POSITION_X) / 100.0f; + m_position.y = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_POSITION_Y) / 100.0f; + m_position.z = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_POSITION_Z) / 100.0f; + m_scale.x = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_SCALE_X) / 100.0f; + m_scale.y = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_SCALE_Y) / 100.0f; m_scale.z = 1.0; - m_rotationOrder = (int)obs_data_get_int(data, P_FILTER_TRANSFORM_ROTATION_ORDER); - m_rotation.x = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_X) / 180.0f * PI; - m_rotation.y = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Y) / 180.0f * PI; - m_rotation.z = (float)obs_data_get_double(data, P_FILTER_TRANSFORM_ROTATION_Z) / 180.0f * PI; + m_rotationOrder = (int)obs_data_get_int(data, + S_FILTER_TRANSFORM_ROTATION_ORDER); + m_rotation.x = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_ROTATION_X) / 180.0f * PI; + m_rotation.y = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_ROTATION_Y) / 180.0f * PI; + m_rotation.z = (float)obs_data_get_double(data, + S_FILTER_TRANSFORM_ROTATION_Z) / 180.0f * PI; m_isMeshUpdateRequired = true; } @@ -254,13 +320,21 @@ uint32_t Filter::Transform::Instance::get_height() { return 0; } -void Filter::Transform::Instance::activate() {} +void Filter::Transform::Instance::activate() { + m_isInactive = false; +} -void Filter::Transform::Instance::deactivate() {} +void Filter::Transform::Instance::deactivate() { + m_isInactive = true; +} -void Filter::Transform::Instance::show() {} +void Filter::Transform::Instance::show() { + m_isHidden = false; +} -void Filter::Transform::Instance::hide() {} +void Filter::Transform::Instance::hide() { + m_isHidden = true; +} void Filter::Transform::Instance::video_tick(float) {} @@ -272,8 +346,10 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { baseH = obs_source_get_base_height(target); // Skip rendering if our target, parent or context is not valid. - if (!target || !parent || !m_sourceContext || !m_vertexBuffer || !m_texRender - || !m_shapeRender || !baseW || !baseH) { + if (!target || !parent || !m_sourceContext + || !baseW || !baseH + || !m_texRender || !m_shapeRender + || m_isInactive || m_isHidden) { obs_source_skip_video_filter(m_sourceContext); return; } @@ -282,35 +358,39 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { // Draw previous filters to texture. gs_texrender_reset(m_texRender); - if (gs_texrender_begin(m_texRender, baseW, baseH)) { - gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1); - - vec4 black; - vec4_zero(&black); - gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0); - gs_set_cull_mode(GS_NEITHER); - gs_reset_blend_state(); - gs_blend_function_separate( - gs_blend_type::GS_BLEND_ONE, - gs_blend_type::GS_BLEND_ZERO, - gs_blend_type::GS_BLEND_ONE, - gs_blend_type::GS_BLEND_ZERO); - gs_enable_depth_test(false); - gs_enable_stencil_test(false); - gs_enable_stencil_write(false); - gs_enable_color(true, true, true, true); - - if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA, OBS_NO_DIRECT_RENDERING)) { - obs_source_process_filter_end(m_sourceContext, paramEffect ? paramEffect : alphaEffect, baseW, baseH); - } else { - obs_source_skip_video_filter(m_sourceContext); - } - - gs_texrender_end(m_texRender); - } else { + if (!gs_texrender_begin(m_texRender, baseW, baseH)) { obs_source_skip_video_filter(m_sourceContext); return; } + gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1); + + /// Set up the Scene + vec4 black; + vec4_zero(&black); + gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0); + gs_set_cull_mode(GS_NEITHER); + gs_reset_blend_state(); + gs_blend_function_separate( + gs_blend_type::GS_BLEND_ONE, + gs_blend_type::GS_BLEND_ZERO, + gs_blend_type::GS_BLEND_ONE, + gs_blend_type::GS_BLEND_ZERO); + gs_enable_depth_test(false); + gs_enable_stencil_test(false); + gs_enable_stencil_write(false); + gs_enable_color(true, true, true, true); + + /// Render original source + if (obs_source_process_filter_begin(m_sourceContext, GS_RGBA, + OBS_NO_DIRECT_RENDERING)) { + obs_source_process_filter_end(m_sourceContext, + paramEffect ? paramEffect : alphaEffect, + baseW, baseH); + } else { + obs_source_skip_video_filter(m_sourceContext); + } + + gs_texrender_end(m_texRender); gs_texture* filterTexture = gs_texrender_get_texture(m_texRender); // Update Mesh @@ -322,6 +402,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { } else { aspectRatioX = 1.0; } + if (m_isCameraOrthographic) + aspectRatioX = aspectRatioY = 1.0; // Mesh matrix4 ident; @@ -399,6 +481,11 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { vec3_transform(&v.position, &v.position, &ident); } m_vertexBuffer = m_vertexHelper->update(); + if (!m_vertexBuffer) { + obs_source_skip_video_filter(m_sourceContext); + return; + } + m_isMeshUpdateRequired = false; } // Draw shape to texture @@ -407,7 +494,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { if (m_isCameraOrthographic) { gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ); } else { - gs_perspective(m_cameraFieldOfView, float_t(baseW) / float_t(baseH), nearZ, farZ); + gs_perspective(m_cameraFieldOfView, + float_t(baseW) / float_t(baseH), nearZ, farZ); // Fix camera pointing at -Z instead of +Z. gs_matrix_scale3f(1.0, 1.0, -1.0); // Move backwards so we can actually see stuff. @@ -426,7 +514,9 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { gs_enable_stencil_write(false); gs_enable_color(true, true, true, true); while (gs_effect_loop(alphaEffect, "Draw")) { - gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), filterTexture); + gs_effect_set_texture( + gs_effect_get_param_by_name(alphaEffect, + "image"), filterTexture); gs_load_vertexbuffer(m_vertexBuffer); gs_load_indexbuffer(NULL); gs_draw(GS_TRISTRIP, 0, 4); @@ -443,7 +533,8 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { gs_reset_blend_state(); gs_enable_depth_test(false); while (gs_effect_loop(alphaEffect, "Draw")) { - gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, "image"), shapeTexture); + gs_effect_set_texture(gs_effect_get_param_by_name(alphaEffect, + "image"), shapeTexture); gs_draw_sprite(shapeTexture, 0, 0, 0); } } diff --git a/source/filter-transform.h b/source/filter-transform.h index af2fa2f7..9bc18aec 100644 --- a/source/filter-transform.h +++ b/source/filter-transform.h @@ -21,29 +21,29 @@ #include "plugin.h" #include "gs-helper.h" -#define P_FILTER_TRANSFORM "Filter.Transform" -#define P_FILTER_TRANSFORM_CAMERA "Filter.Transform.Camera" -#define P_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic" -#define P_FILTER_TRANSFORM_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective" -#define P_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView" -#define P_FILTER_TRANSFORM_POSITION "Filter.Transform.Position" -#define P_FILTER_TRANSFORM_POSITION_X "Filter.Transform.Position.X" -#define P_FILTER_TRANSFORM_POSITION_Y "Filter.Transform.Position.Y" -#define P_FILTER_TRANSFORM_POSITION_Z "Filter.Transform.Position.Z" -#define P_FILTER_TRANSFORM_ROTATION "Filter.Transform.Rotation" -#define P_FILTER_TRANSFORM_ROTATION_ORDER "Filter.Transform.Rotation.Order" -#define P_FILTER_TRANSFORM_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ" -#define P_FILTER_TRANSFORM_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY" -#define P_FILTER_TRANSFORM_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ" -#define P_FILTER_TRANSFORM_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX" -#define P_FILTER_TRANSFORM_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY" -#define P_FILTER_TRANSFORM_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX" -#define P_FILTER_TRANSFORM_ROTATION_X "Filter.Transform.Rotation.X" -#define P_FILTER_TRANSFORM_ROTATION_Y "Filter.Transform.Rotation.Y" -#define P_FILTER_TRANSFORM_ROTATION_Z "Filter.Transform.Rotation.Z" -#define P_FILTER_TRANSFORM_SCALE "Filter.Transform.Scale" -#define P_FILTER_TRANSFORM_SCALE_X "Filter.Transform.Scale.X" -#define P_FILTER_TRANSFORM_SCALE_Y "Filter.Transform.Scale.Y" +#define S_FILTER_TRANSFORM "Filter.Transform" +#define S_FILTER_TRANSFORM_CAMERA "Filter.Transform.Camera" +#define S_FILTER_TRANSFORM_CAMERA_ORTHOGRAPHIC "Filter.Transform.Camera.Orthographic" +#define S_FILTER_TRANSFORM_CAMERA_PERSPECTIVE "Filter.Transform.Camera.Perspective" +#define S_FILTER_TRANSFORM_CAMERA_FIELDOFVIEW "Filter.Transform.Camera.FieldOfView" +#define S_FILTER_TRANSFORM_POSITION "Filter.Transform.Position" +#define S_FILTER_TRANSFORM_POSITION_X "Filter.Transform.Position.X" +#define S_FILTER_TRANSFORM_POSITION_Y "Filter.Transform.Position.Y" +#define S_FILTER_TRANSFORM_POSITION_Z "Filter.Transform.Position.Z" +#define S_FILTER_TRANSFORM_ROTATION "Filter.Transform.Rotation" +#define S_FILTER_TRANSFORM_ROTATION_ORDER "Filter.Transform.Rotation.Order" +#define S_FILTER_TRANSFORM_ROTATION_ORDER_XYZ "Filter.Transform.Rotation.Order.XYZ" +#define S_FILTER_TRANSFORM_ROTATION_ORDER_XZY "Filter.Transform.Rotation.Order.XZY" +#define S_FILTER_TRANSFORM_ROTATION_ORDER_YXZ "Filter.Transform.Rotation.Order.YXZ" +#define S_FILTER_TRANSFORM_ROTATION_ORDER_YZX "Filter.Transform.Rotation.Order.YZX" +#define S_FILTER_TRANSFORM_ROTATION_ORDER_ZXY "Filter.Transform.Rotation.Order.ZXY" +#define S_FILTER_TRANSFORM_ROTATION_ORDER_ZYX "Filter.Transform.Rotation.Order.ZYX" +#define S_FILTER_TRANSFORM_ROTATION_X "Filter.Transform.Rotation.X" +#define S_FILTER_TRANSFORM_ROTATION_Y "Filter.Transform.Rotation.Y" +#define S_FILTER_TRANSFORM_ROTATION_Z "Filter.Transform.Rotation.Z" +#define S_FILTER_TRANSFORM_SCALE "Filter.Transform.Scale" +#define S_FILTER_TRANSFORM_SCALE_X "Filter.Transform.Scale.X" +#define S_FILTER_TRANSFORM_SCALE_Y "Filter.Transform.Scale.Y" namespace Filter { class Transform { @@ -54,7 +54,8 @@ namespace Filter { static const char *get_name(void *); static void get_defaults(obs_data_t *); static obs_properties_t *get_properties(void *); - static bool modified_properties(obs_properties_t *, obs_property_t *, obs_data_t *); + static bool modified_properties(obs_properties_t *, + obs_property_t *, obs_data_t *); static void *create(obs_data_t *, obs_source_t *); static void destroy(void *); @@ -98,6 +99,7 @@ namespace Filter { float_t m_cameraFieldOfView; // Source + bool m_isInactive, m_isHidden; bool m_isMeshUpdateRequired; uint32_t m_rotationOrder; vec3 m_position,