gfx: Initial code for an Effect Source (Custom Shader)

This class will be used by any Custom Shader type (Filter, Source, Transition) and as such is pretty much used as the basis for all of it.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2018-03-20 12:45:41 +01:00
parent 2adfa5765c
commit 22eb53a856
3 changed files with 320 additions and 2 deletions

View File

@ -38,6 +38,8 @@ SET(obs-stream-effects_HEADERS
"${PROJECT_SOURCE_DIR}/source/filter-transform.h"
"${PROJECT_SOURCE_DIR}/source/filter-custom-shader.h"
"${PROJECT_SOURCE_DIR}/source/source-mirror.h"
"${PROJECT_SOURCE_DIR}/source/gfx-effect-source.h"
"${PROJECT_SOURCE_DIR}/source/gfx-source-texture.h"
"${PROJECT_SOURCE_DIR}/source/gs-helper.h"
"${PROJECT_SOURCE_DIR}/source/gs-effect.h"
"${PROJECT_SOURCE_DIR}/source/gs-indexbuffer.h"
@ -52,7 +54,6 @@ SET(obs-stream-effects_HEADERS
"${PROJECT_SOURCE_DIR}/source/strings.h"
"${PROJECT_SOURCE_DIR}/source/util-math.h"
"${PROJECT_SOURCE_DIR}/source/util-memory.h"
"${PROJECT_SOURCE_DIR}/source/gfx-source-texture.h"
)
SET(obs-stream-effects_SOURCES
"${PROJECT_SOURCE_DIR}/source/plugin.cpp"
@ -62,6 +63,8 @@ SET(obs-stream-effects_SOURCES
"${PROJECT_SOURCE_DIR}/source/filter-transform.cpp"
"${PROJECT_SOURCE_DIR}/source/filter-custom-shader.cpp"
"${PROJECT_SOURCE_DIR}/source/source-mirror.cpp"
"${PROJECT_SOURCE_DIR}/source/gfx-effect-source.cpp"
"${PROJECT_SOURCE_DIR}/source/gfx-source-texture.cpp"
"${PROJECT_SOURCE_DIR}/source/gs-helper.cpp"
"${PROJECT_SOURCE_DIR}/source/gs-effect.cpp"
"${PROJECT_SOURCE_DIR}/source/gs-indexbuffer.cpp"
@ -73,7 +76,6 @@ SET(obs-stream-effects_SOURCES
"${PROJECT_SOURCE_DIR}/source/gs-vertexbuffer.cpp"
"${PROJECT_SOURCE_DIR}/source/util-math.cpp"
"${PROJECT_SOURCE_DIR}/source/util-memory.cpp"
"${PROJECT_SOURCE_DIR}/source/gfx-source-texture.cpp"
)
SET(obs-stream-effects_LOCALE
"${PROJECT_SOURCE_DIR}/data/locale/en-US.ini"

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@ -0,0 +1,196 @@
// Modern effects for a modern Streamer
// Copyright (C) 2017 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#include "gfx-effect-source.h"
#include "strings.h"
#include <libobs/util/platform.h>
#include <fstream>
bool gfx::ShaderSource::property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett) {
switch ((InputTypes)obs_data_get_int(sett, D_TYPE)) {
default:
case InputTypes::Text:
obs_property_set_visible(obs_properties_get(props, D_INPUT_TEXT), true);
obs_property_set_visible(obs_properties_get(props, D_INPUT_FILE), false);
break;
case InputTypes::File:
obs_property_set_visible(obs_properties_get(props, D_INPUT_TEXT), false);
obs_property_set_visible(obs_properties_get(props, D_INPUT_FILE), true);
break;
}
return true;
}
bool gfx::ShaderSource::property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett) {
return true;
}
gfx::ShaderSource::ShaderSource(obs_data_t* data, obs_source_t* owner) {
obs_source_addref(owner);
m_source = owner;
time_existing = 0;
time_active = 0;
update(data);
}
gfx::ShaderSource::~ShaderSource() {
obs_source_release(m_source);
}
void gfx::ShaderSource::get_properties(obs_properties_t* properties) {
obs_property_t* p = nullptr;
p = obs_properties_add_list(properties, D_TYPE, P_TRANSLATE(T_TYPE), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(T_TYPE)));
obs_property_list_add_int(p, P_TRANSLATE(T_TYPE_TEXT), (long long)InputTypes::Text);
obs_property_list_add_int(p, P_TRANSLATE(T_TYPE_FILE), (long long)InputTypes::File);
obs_property_set_modified_callback2(p, property_type_modified, this);
p = obs_properties_add_text(properties, D_INPUT_TEXT, P_TRANSLATE(T_INPUT_TEXT), OBS_TEXT_MULTILINE);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(T_INPUT_TEXT)));
obs_property_set_modified_callback2(p, property_input_modified, this);
{
char* tmp_path = obs_module_file("shaders/");
p = obs_properties_add_path(properties, D_INPUT_FILE, P_TRANSLATE(T_INPUT_FILE), OBS_PATH_FILE,
"Any (*.effect *.shader *.hlsl);;Effect (*.effect);;Shader (*.shader);;DirectX (*.hlsl)", tmp_path);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(T_INPUT_FILE)));
obs_property_set_modified_callback2(p, property_input_modified, this);
bfree(tmp_path);
}
// ToDo: Place updated properties here or somewhere else?
}
void gfx::ShaderSource::update(obs_data_t* data) {
obs_data_addref(data);
// Update Shader
InputTypes input_type = (InputTypes)obs_data_get_int(data, D_TYPE);
if (input_type == InputTypes::Text) {
const char* text = obs_data_get_string(data, D_INPUT_TEXT);
test_for_updates(text, nullptr);
} else if (input_type == InputTypes::File) {
const char* path = obs_data_get_string(data, D_INPUT_FILE);
test_for_updates(nullptr, path);
}
obs_data_release(data);
}
bool gfx::ShaderSource::test_for_updates(const char* text, const char* path) {
bool is_shader_different = false;
if (text != nullptr) {
if (text != effect.text) {
effect.text = text;
is_shader_different = true;
}
if (is_shader_different) {
effect.effect = std::make_unique<GS::Effect>(effect.text, "Text");
}
} else if (path != nullptr) {
if (path != this->effect.path) {
this->effect.path = path;
this->effect.file_info.time_updated = 0;
this->effect.file_info.time_create = 0;
this->effect.file_info.time_modified = 0;
this->effect.file_info.file_size = 0;
is_shader_different = true;
}
// If the update timer is 0 or less, grab new file information.
if (effect.file_info.time_updated <= 0) {
struct stat stats;
if (os_stat(effect.path.c_str(), &stats) == 0) {
effect.file_info.modified = (effect.file_info.time_create != stats.st_ctime)
| (effect.file_info.time_modified != stats.st_mtime)
| (effect.file_info.file_size != stats.st_size);
// Mark shader as different if the file was changed.
is_shader_different =
is_shader_different
| effect.file_info.modified;
// Update own information
effect.file_info.time_create = stats.st_ctime;
effect.file_info.time_modified = stats.st_mtime;
effect.file_info.file_size = stats.st_size;
}
// Increment timer so that the next check is a reasonable timespan away.
effect.file_info.time_updated += 0.1;
}
if (is_shader_different || effect.file_info.modified) {
// gs_effect_create_from_file caches results, which is bad for us.
std::vector<char> content;
std::ifstream fs(effect.path.c_str(), std::ios::binary);
if (fs.good()) {
size_t beg = fs.tellg();
fs.seekg(0, std::ios::end);
size_t sz = size_t(fs.tellg()) - beg;
content.resize(sz + 1);
fs.seekg(0, std::ios::beg);
fs.read(content.data(), sz);
fs.close();
content[sz] = '\0';
effect.effect = std::make_unique<GS::Effect>(content, effect.path);
}
}
}
// If the shader is different, rebuild the parameter list.
if (is_shader_different) {
}
return is_shader_different;
}
void gfx::ShaderSource::active() {
time_active = 0;
}
void gfx::ShaderSource::deactivate() {
time_active = 0;
}
uint32_t gfx::ShaderSource::get_width() {
return 0;
}
uint32_t gfx::ShaderSource::get_height() {
return 0;
}
void gfx::ShaderSource::video_tick(float time) {
// Shader Timers
time_existing += time;
time_active += time;
// File Timer
effect.file_info.time_updated -= time;
}
void gfx::ShaderSource::video_render(gs_effect_t* parent_effect) {
}

120
source/gfx-effect-source.h Normal file
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@ -0,0 +1,120 @@
// Modern effects for a modern Streamer
// Copyright (C) 2017 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#pragma once
#include <string>
#include <libobs/obs.h>
#include <memory>
#include "gs-effect.h"
#include "gs-rendertarget.h"
#include "gs-texture.h"
#include "gfx-source-texture.h"
#include <vector>
// Data Defines
#define D_TYPE "CustomShader.Type"
#define D_INPUT_TEXT "CustomShader.Input.Text"
#define D_INPUT_FILE "CustomShader.Input.File"
// Translation Defines
#define T_TYPE "CustomShader.Type"
#define T_TYPE_TEXT "CustomShader.Type.Text"
#define T_TYPE_FILE "CustomShader.Type.File"
#define T_INPUT_TEXT "CustomShader.Input.Text"
#define T_INPUT_FILE "CustomShader.Input.File"
namespace gfx {
struct ShaderParameter {
};
struct ShaderTextureParameter : ShaderParameter {
bool is_source = false;
// File / Texture
std::shared_ptr<GS::Texture> texture;
// Source
std::shared_ptr<gfx::SourceTexture> source;
};
class ShaderSource {
obs_source_t* m_source;
std::unique_ptr<GS::RenderTarget> m_renderTarget;
// Effect Information
struct {
std::unique_ptr<GS::Effect> effect;
std::string text;
std::string path;
struct {
float_t time_updated;
time_t time_create;
time_t time_modified;
size_t file_size;
bool modified;
} file_info;
} effect;
struct Parameter {
GS::EffectParameter parameter;
std::vector<char> data_names;
std::vector<char>
struct {
} value;
};
// Status
float_t time_existing;
float_t time_active;
protected:
static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
public:
ShaderSource(obs_data_t* data, obs_source_t* owner);
~ShaderSource();
void get_properties(obs_properties_t* properties);
void get_defaults(obs_data_t* data);
void update(obs_data_t* data);
bool test_for_updates(const char* text, const char* path);
void update_parameters(obs_data_t* data);
void active();
void deactivate();
uint32_t get_width();
uint32_t get_height();
void video_tick(float time);
void video_render(gs_effect_t* parent_effect);
public:
enum class InputTypes {
Text,
File
};
};
}