mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 06:15:05 +00:00
22eb53a856
This class will be used by any Custom Shader type (Filter, Source, Transition) and as such is pretty much used as the basis for all of it.
120 lines
3 KiB
C++
120 lines
3 KiB
C++
// Modern effects for a modern Streamer
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// Copyright (C) 2017 Michael Fabian Dirks
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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#pragma once
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#include <string>
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#include <libobs/obs.h>
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#include <memory>
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#include "gs-effect.h"
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#include "gs-rendertarget.h"
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#include "gs-texture.h"
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#include "gfx-source-texture.h"
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#include <vector>
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// Data Defines
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#define D_TYPE "CustomShader.Type"
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#define D_INPUT_TEXT "CustomShader.Input.Text"
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#define D_INPUT_FILE "CustomShader.Input.File"
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// Translation Defines
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#define T_TYPE "CustomShader.Type"
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#define T_TYPE_TEXT "CustomShader.Type.Text"
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#define T_TYPE_FILE "CustomShader.Type.File"
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#define T_INPUT_TEXT "CustomShader.Input.Text"
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#define T_INPUT_FILE "CustomShader.Input.File"
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namespace gfx {
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struct ShaderParameter {
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};
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struct ShaderTextureParameter : ShaderParameter {
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bool is_source = false;
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// File / Texture
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std::shared_ptr<GS::Texture> texture;
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// Source
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std::shared_ptr<gfx::SourceTexture> source;
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};
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class ShaderSource {
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obs_source_t* m_source;
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std::unique_ptr<GS::RenderTarget> m_renderTarget;
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// Effect Information
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struct {
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std::unique_ptr<GS::Effect> effect;
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std::string text;
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std::string path;
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struct {
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float_t time_updated;
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time_t time_create;
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time_t time_modified;
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size_t file_size;
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bool modified;
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} file_info;
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} effect;
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struct Parameter {
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GS::EffectParameter parameter;
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std::vector<char> data_names;
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std::vector<char>
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struct {
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} value;
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};
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// Status
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float_t time_existing;
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float_t time_active;
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protected:
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static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
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static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
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public:
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ShaderSource(obs_data_t* data, obs_source_t* owner);
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~ShaderSource();
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void get_properties(obs_properties_t* properties);
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void get_defaults(obs_data_t* data);
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void update(obs_data_t* data);
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bool test_for_updates(const char* text, const char* path);
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void update_parameters(obs_data_t* data);
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void active();
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void deactivate();
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uint32_t get_width();
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uint32_t get_height();
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void video_tick(float time);
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void video_render(gs_effect_t* parent_effect);
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public:
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enum class InputTypes {
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Text,
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File
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};
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};
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}
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