obs-StreamFX/source/gfx-effect-source.h
Michael Fabian 'Xaymar' Dirks 22eb53a856 gfx: Initial code for an Effect Source (Custom Shader)
This class will be used by any Custom Shader type (Filter, Source, Transition) and as such is pretty much used as the basis for all of it.
2018-03-20 12:45:41 +01:00

120 lines
3 KiB
C++

// Modern effects for a modern Streamer
// Copyright (C) 2017 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#pragma once
#include <string>
#include <libobs/obs.h>
#include <memory>
#include "gs-effect.h"
#include "gs-rendertarget.h"
#include "gs-texture.h"
#include "gfx-source-texture.h"
#include <vector>
// Data Defines
#define D_TYPE "CustomShader.Type"
#define D_INPUT_TEXT "CustomShader.Input.Text"
#define D_INPUT_FILE "CustomShader.Input.File"
// Translation Defines
#define T_TYPE "CustomShader.Type"
#define T_TYPE_TEXT "CustomShader.Type.Text"
#define T_TYPE_FILE "CustomShader.Type.File"
#define T_INPUT_TEXT "CustomShader.Input.Text"
#define T_INPUT_FILE "CustomShader.Input.File"
namespace gfx {
struct ShaderParameter {
};
struct ShaderTextureParameter : ShaderParameter {
bool is_source = false;
// File / Texture
std::shared_ptr<GS::Texture> texture;
// Source
std::shared_ptr<gfx::SourceTexture> source;
};
class ShaderSource {
obs_source_t* m_source;
std::unique_ptr<GS::RenderTarget> m_renderTarget;
// Effect Information
struct {
std::unique_ptr<GS::Effect> effect;
std::string text;
std::string path;
struct {
float_t time_updated;
time_t time_create;
time_t time_modified;
size_t file_size;
bool modified;
} file_info;
} effect;
struct Parameter {
GS::EffectParameter parameter;
std::vector<char> data_names;
std::vector<char>
struct {
} value;
};
// Status
float_t time_existing;
float_t time_active;
protected:
static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
public:
ShaderSource(obs_data_t* data, obs_source_t* owner);
~ShaderSource();
void get_properties(obs_properties_t* properties);
void get_defaults(obs_data_t* data);
void update(obs_data_t* data);
bool test_for_updates(const char* text, const char* path);
void update_parameters(obs_data_t* data);
void active();
void deactivate();
uint32_t get_width();
uint32_t get_height();
void video_tick(float time);
void video_render(gs_effect_t* parent_effect);
public:
enum class InputTypes {
Text,
File
};
};
}