obs-StreamFX/source/gfx-effect-source.h

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// Modern effects for a modern Streamer
// Copyright (C) 2017 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#pragma once
#include <string>
#include <libobs/obs.h>
#include <memory>
#include "gs-effect.h"
#include "gs-rendertarget.h"
#include "gs-texture.h"
#include "gfx-source-texture.h"
#include <vector>
// Data Defines
#define D_TYPE "CustomShader.Type"
#define D_INPUT_TEXT "CustomShader.Input.Text"
#define D_INPUT_FILE "CustomShader.Input.File"
// Translation Defines
#define T_TYPE "CustomShader.Type"
#define T_TYPE_TEXT "CustomShader.Type.Text"
#define T_TYPE_FILE "CustomShader.Type.File"
#define T_INPUT_TEXT "CustomShader.Input.Text"
#define T_INPUT_FILE "CustomShader.Input.File"
namespace gfx {
struct ShaderParameter {
};
struct ShaderTextureParameter : ShaderParameter {
bool is_source = false;
// File / Texture
std::shared_ptr<GS::Texture> texture;
// Source
std::shared_ptr<gfx::SourceTexture> source;
};
class ShaderSource {
obs_source_t* m_source;
std::unique_ptr<GS::RenderTarget> m_renderTarget;
// Effect Information
struct {
std::unique_ptr<GS::Effect> effect;
std::string text;
std::string path;
struct {
float_t time_updated;
time_t time_create;
time_t time_modified;
size_t file_size;
bool modified;
} file_info;
} effect;
struct Parameter {
GS::EffectParameter parameter;
std::vector<char> data_names;
std::vector<char>
struct {
} value;
};
// Status
float_t time_existing;
float_t time_active;
protected:
static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
public:
ShaderSource(obs_data_t* data, obs_source_t* owner);
~ShaderSource();
void get_properties(obs_properties_t* properties);
void get_defaults(obs_data_t* data);
void update(obs_data_t* data);
bool test_for_updates(const char* text, const char* path);
void update_parameters(obs_data_t* data);
void active();
void deactivate();
uint32_t get_width();
uint32_t get_height();
void video_tick(float time);
void video_render(gs_effect_t* parent_effect);
public:
enum class InputTypes {
Text,
File
};
};
}