obs-StreamFX/source/gfx-effect-source.cpp
Michael Fabian 'Xaymar' Dirks 22eb53a856 gfx: Initial code for an Effect Source (Custom Shader)
This class will be used by any Custom Shader type (Filter, Source, Transition) and as such is pretty much used as the basis for all of it.
2018-03-20 12:45:41 +01:00

196 lines
6.1 KiB
C++

// Modern effects for a modern Streamer
// Copyright (C) 2017 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#include "gfx-effect-source.h"
#include "strings.h"
#include <libobs/util/platform.h>
#include <fstream>
bool gfx::ShaderSource::property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett) {
switch ((InputTypes)obs_data_get_int(sett, D_TYPE)) {
default:
case InputTypes::Text:
obs_property_set_visible(obs_properties_get(props, D_INPUT_TEXT), true);
obs_property_set_visible(obs_properties_get(props, D_INPUT_FILE), false);
break;
case InputTypes::File:
obs_property_set_visible(obs_properties_get(props, D_INPUT_TEXT), false);
obs_property_set_visible(obs_properties_get(props, D_INPUT_FILE), true);
break;
}
return true;
}
bool gfx::ShaderSource::property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett) {
return true;
}
gfx::ShaderSource::ShaderSource(obs_data_t* data, obs_source_t* owner) {
obs_source_addref(owner);
m_source = owner;
time_existing = 0;
time_active = 0;
update(data);
}
gfx::ShaderSource::~ShaderSource() {
obs_source_release(m_source);
}
void gfx::ShaderSource::get_properties(obs_properties_t* properties) {
obs_property_t* p = nullptr;
p = obs_properties_add_list(properties, D_TYPE, P_TRANSLATE(T_TYPE), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(T_TYPE)));
obs_property_list_add_int(p, P_TRANSLATE(T_TYPE_TEXT), (long long)InputTypes::Text);
obs_property_list_add_int(p, P_TRANSLATE(T_TYPE_FILE), (long long)InputTypes::File);
obs_property_set_modified_callback2(p, property_type_modified, this);
p = obs_properties_add_text(properties, D_INPUT_TEXT, P_TRANSLATE(T_INPUT_TEXT), OBS_TEXT_MULTILINE);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(T_INPUT_TEXT)));
obs_property_set_modified_callback2(p, property_input_modified, this);
{
char* tmp_path = obs_module_file("shaders/");
p = obs_properties_add_path(properties, D_INPUT_FILE, P_TRANSLATE(T_INPUT_FILE), OBS_PATH_FILE,
"Any (*.effect *.shader *.hlsl);;Effect (*.effect);;Shader (*.shader);;DirectX (*.hlsl)", tmp_path);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(T_INPUT_FILE)));
obs_property_set_modified_callback2(p, property_input_modified, this);
bfree(tmp_path);
}
// ToDo: Place updated properties here or somewhere else?
}
void gfx::ShaderSource::update(obs_data_t* data) {
obs_data_addref(data);
// Update Shader
InputTypes input_type = (InputTypes)obs_data_get_int(data, D_TYPE);
if (input_type == InputTypes::Text) {
const char* text = obs_data_get_string(data, D_INPUT_TEXT);
test_for_updates(text, nullptr);
} else if (input_type == InputTypes::File) {
const char* path = obs_data_get_string(data, D_INPUT_FILE);
test_for_updates(nullptr, path);
}
obs_data_release(data);
}
bool gfx::ShaderSource::test_for_updates(const char* text, const char* path) {
bool is_shader_different = false;
if (text != nullptr) {
if (text != effect.text) {
effect.text = text;
is_shader_different = true;
}
if (is_shader_different) {
effect.effect = std::make_unique<GS::Effect>(effect.text, "Text");
}
} else if (path != nullptr) {
if (path != this->effect.path) {
this->effect.path = path;
this->effect.file_info.time_updated = 0;
this->effect.file_info.time_create = 0;
this->effect.file_info.time_modified = 0;
this->effect.file_info.file_size = 0;
is_shader_different = true;
}
// If the update timer is 0 or less, grab new file information.
if (effect.file_info.time_updated <= 0) {
struct stat stats;
if (os_stat(effect.path.c_str(), &stats) == 0) {
effect.file_info.modified = (effect.file_info.time_create != stats.st_ctime)
| (effect.file_info.time_modified != stats.st_mtime)
| (effect.file_info.file_size != stats.st_size);
// Mark shader as different if the file was changed.
is_shader_different =
is_shader_different
| effect.file_info.modified;
// Update own information
effect.file_info.time_create = stats.st_ctime;
effect.file_info.time_modified = stats.st_mtime;
effect.file_info.file_size = stats.st_size;
}
// Increment timer so that the next check is a reasonable timespan away.
effect.file_info.time_updated += 0.1;
}
if (is_shader_different || effect.file_info.modified) {
// gs_effect_create_from_file caches results, which is bad for us.
std::vector<char> content;
std::ifstream fs(effect.path.c_str(), std::ios::binary);
if (fs.good()) {
size_t beg = fs.tellg();
fs.seekg(0, std::ios::end);
size_t sz = size_t(fs.tellg()) - beg;
content.resize(sz + 1);
fs.seekg(0, std::ios::beg);
fs.read(content.data(), sz);
fs.close();
content[sz] = '\0';
effect.effect = std::make_unique<GS::Effect>(content, effect.path);
}
}
}
// If the shader is different, rebuild the parameter list.
if (is_shader_different) {
}
return is_shader_different;
}
void gfx::ShaderSource::active() {
time_active = 0;
}
void gfx::ShaderSource::deactivate() {
time_active = 0;
}
uint32_t gfx::ShaderSource::get_width() {
return 0;
}
uint32_t gfx::ShaderSource::get_height() {
return 0;
}
void gfx::ShaderSource::video_tick(float time) {
// Shader Timers
time_existing += time;
time_active += time;
// File Timer
effect.file_info.time_updated -= time;
}
void gfx::ShaderSource::video_render(gs_effect_t* parent_effect) {
}