obs-StreamFX/source/gfx/shader/gfx-shader-param.cpp

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// Modern effects for a modern Streamer
// Copyright (C) 2019 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#include "gfx-shader-param.hpp"
#include <sstream>
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#include "gfx-shader-param-basic.hpp"
gfx::shader::parameter::parameter(gs::effect_parameter param, std::string key_prefix)
: _param(param), _order(0), _key(_param.get_name()), _name(_key), _description()
{
{
std::stringstream ss;
ss << key_prefix << "." << param.get_name();
_name = (_key);
}
if (auto anno = _param.get_annotation("order"); anno) {
_order = anno.get_default_int();
}
if (auto anno = _param.get_annotation("name"); anno) {
if (std::string v = anno.get_default_string(); v.length() > 0)
_name = v;
}
if (auto anno = _param.get_annotation("description"); anno) {
if (std::string v = anno.get_default_string(); v.length() > 0)
_description = v;
}
}
void gfx::shader::parameter::defaults(obs_data_t* settings) {}
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void gfx::shader::parameter::properties(obs_properties_t* props, obs_data_t* settings) {}
void gfx::shader::parameter::update(obs_data_t* settings) {}
void gfx::shader::parameter::assign() {}
int32_t gfx::shader::parameter::get_order()
{
return _order;
}
const std::string& gfx::shader::parameter::get_name()
{
return _name;
}
bool gfx::shader::parameter::has_description()
{
return _description.length() > 0;
}
const std::string& gfx::shader::parameter::get_description()
{
return _description;
}
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std::shared_ptr<gfx::shader::parameter> gfx::shader::parameter::make_parameter(gs::effect_parameter param,
std::string prefix)
{
if (!param)
return nullptr;
// ToDo: Allow other parameters to specify hidden properties, as well as the shader itself, and the source/filter/transition.
if (auto anno = param.get_annotation("visible"); anno != nullptr) {
if (!anno.get_default_bool()) {
return nullptr;
}
}
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typedef gs::effect_parameter::type eptype;
switch (param.get_type()) {
case eptype::Boolean: {
auto el = std::make_shared<gfx::shader::bool_parameter>(param, prefix);
return el;
}
case eptype::Integer:
case eptype::Integer2:
case eptype::Integer3:
case eptype::Integer4: {
auto el = std::make_shared<gfx::shader::int_parameter>(param, prefix);
return el;
}
case eptype::Float:
case eptype::Float2:
case eptype::Float3:
case eptype::Float4: {
auto el = std::make_shared<gfx::shader::float_parameter>(param, prefix);
return el;
}
default:
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return nullptr;
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}
}