obs-StreamFX/source/gfx/shader/gfx-shader-param.cpp

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2019-12-18 05:37:38 +00:00
// Modern effects for a modern Streamer
// Copyright (C) 2019 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#include "gfx-shader-param.hpp"
#include "gfx-shader-param-basic.hpp"
void gfx::shader::parameter::properties(obs_properties_t* props, obs_data_t* settings) {}
void gfx::shader::parameter::update(obs_data_t* settings) {}
void gfx::shader::parameter::assign() {}
std::shared_ptr<gfx::shader::parameter> gfx::shader::parameter::make_parameter(gs::effect_parameter param,
std::string prefix)
{
if (!param)
return nullptr;
// ToDo: Allow other parameters to specify hidden properties, as well as the shader itself, and the source/filter/transition.
if (auto anno = param.get_annotation("visible"); anno != nullptr) {
if (!anno.get_default_bool()) {
return nullptr;
}
}
2019-12-18 05:37:38 +00:00
typedef gs::effect_parameter::type eptype;
switch (param.get_type()) {
case eptype::Boolean: {
auto el = std::make_shared<gfx::shader::bool_parameter>(param, prefix);
return el;
}
case eptype::Integer:
case eptype::Integer2:
case eptype::Integer3:
case eptype::Integer4: {
auto el = std::make_shared<gfx::shader::int_parameter>(param, prefix);
return el;
}
case eptype::Float:
case eptype::Float2:
case eptype::Float3:
case eptype::Float4: {
auto el = std::make_shared<gfx::shader::float_parameter>(param, prefix);
return el;
}
default:
return nullptr;
}
}