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Advanced = "Options Avancées"
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Manual.Open = "Ouvrir le manuel"
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Channel.Red = "Rouge"
Channel.Green = "Vert"
Channel.Blue = "Bleu"
Channel.Alpha = "Alpha"
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FileType.Image = "Image"
FileType.Images = "Images"
FileType.Video = "Vidéo"
FileType.Videos = "Vidéos"
FileType.Sound = "Son"
FileType.Sounds = "Sons"
FileType.Effect = "Effet"
FileType.Effects = "Effets"
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SourceType.Source = "Source"
SourceType.Scene = "Scène"
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Alignment.Center = "Centrer"
Alignment.Left = "Gauche"
Alignment.Right = "Droite"
Alignment.Top = "En haut"
Alignment.Bottom = "En bas"
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State.Disabled = "Désactivé"
State.Enabled = "Activé"
State.Manual = "Manuel"
State.Automatic = "Automatique"
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State.Default = "Par défaut"
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UI.Menu = "StreamFX"
UI.Menu.Website = "Visiter le site Web"
UI.Menu.Discord = "Rejoindre le Discord"
UI.Menu.Github = "Code Source sur Github"
UI.Menu.ReportIssue = "Signaler un Bug ou un Plantage"
UI.Menu.RequestHelp = "Demande d'Aide && Support"
UI.Menu.About = "À propos de StreamFX"
UI.About.Title = "À propos de StreamFX"
UI.About.Text = "<html><head/><body><p>StreamFX est rendu possible par tous les supporteurs sur <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, sur <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, et toute personne faisant un don via <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Des remerciements supplémentaires vont à tous les traducteurs qui ont aidé à la traduction sur <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Vous êtes tous incroyables !</p></body></html>"
UI.About.Role.Contributor = "Contributeur"
UI.About.Role.Translator = "Traducteur"
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UI.About.Role.Supporter = "Supporter"
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UI.About.Role.Creator = "Créateur de contenu"
UI.About.Version = "Version :"
UI.Updater.Dialog.Title = "StreamFX Version %s est maintenant disponible !"
UI.Updater.Dialog.Text = "Une nouvelle version de StreamFX est disponible au téléchargement."
UI.Updater.Dialog.Version.Current = "Version Actuelle :"
UI.Updater.Dialog.Version.Latest = "Dernière Version :"
UI.Updater.Dialog.Button.Ok = "Ouvrir la Page de Téléchargement"
UI.Updater.Dialog.Button.Cancel = "Me rappeler plus tard"
UI.Updater.GitHubPermission.Title = "StreamFX nécessite votre autorisation pour se connecter à GitHub !"
UI.Updater.GitHubPermission.Text = "Afin de fournir une vérification manuelle ou automatique des mises à jour, StreamFX s'appuie sur l'API GitHub pour récupérer les dernières informations.<br>Veuillez lire la <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Déclaration de Confidentialité de Github</span></a>, et cliquez sur « OK » si vous êtes d'accord, ou « Annuler » si vous n'êtes pas d'accord."
UI.Updater.Menu.CheckForUpdates = "Vérifier les Mises à jour"
UI.Updater.Menu.CheckForUpdates.Automatically = "Vérifier automatiquement les Mises à jour"
UI.Updater.Menu.Channel = "Canal de Mise à jour"
UI.Updater.Menu.Channel.Release = "Stable"
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UI.Updater.Menu.Channel.Testing = "Test (instable)"
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Blur.Type.Box = "Flou par moyenne"
Blur.Type.BoxLinear = "Flou par moyenne linéaire"
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Blur.Type.Gaussian = "Gaussien"
Blur.Type.GaussianLinear = "Linéaire Gaussien"
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Blur.Type.DualFiltering = "Filtrage double"
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Blur.Subtype.Area = "Zone"
Blur.Subtype.Directional = "Directionnel"
Blur.Subtype.Rotational = "Rotationnel"
Blur.Subtype.Zoom = "Zoom"
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MipGenerator = "Générateur Mip-Map"
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MipGenerator.Point = "Point"
MipGenerator.Linear = "Linéaire"
MipGenerator.Sharpen = "Netteté"
MipGenerator.Smoothen = "Lissage"
MipGenerator.Bicubic = "Bicubique"
MipGenerator.Lanczos = "Lanczos"
MipGenerator.Intensity = "Intensité"
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Shader = "Shader"
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Shader.Refresh = "Rafraîchir les Options et les Paramètres"
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Shader.Shader = "Options des shaders"
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Shader.Shader.File = "Fichier"
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Shader.Shader.Technique = "Technique"
Shader.Shader.Size = "Taille"
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Shader.Shader.Size.Width = "Largeur"
Shader.Shader.Size.Height = "Hauteur"
Shader.Shader.Seed = "Graine de Randomisation"
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Shader.Parameters = "Paramètres des shaders"
Filter.Shader = "Shader"
Source.Shader = "Shader"
Transition.Shader = "Shader"
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Filter.Blur = "Flou"
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Filter.Blur.Type = "Type"
Filter.Blur.Subtype = "Sous-type"
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Filter.Blur.Size = "Taille"
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Filter.Blur.Angle = "Angle (Degrés)"
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Filter.Blur.Center.X = "Centre (X) (Pourcent)"
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Filter.Blur.Center.Y = "Centre (Y) (Pourcent)"
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Filter.Blur.StepScale = "Étape de mise à l’ échelle"
Filter.Blur.StepScale.X = "Taille de l'étape de mise à l'échelle en X"
Filter.Blur.StepScale.Y = "Taille de l'étape de mise à l'échelle en Y"
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Filter.Blur.Mask = "Appliquer un Masque"
Filter.Blur.Mask.Type = "Type de Masque"
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Filter.Blur.Mask.Type.Region = "Zone"
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Filter.Blur.Mask.Type.Image = "Image"
Filter.Blur.Mask.Type.Source = "Source"
Filter.Blur.Mask.Region.Left = "Bord Gauche"
Filter.Blur.Mask.Region.Top = "Bord Supérieur"
Filter.Blur.Mask.Region.Right = "Bord Droit"
Filter.Blur.Mask.Region.Bottom = "Bord Inférieur"
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Filter.Blur.Mask.Region.Feather = "Zone d'adoucissement"
Filter.Blur.Mask.Region.Feather.Shift = "Décalage de l'adoucissement"
Filter.Blur.Mask.Region.Invert = "Inverser la zone"
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Filter.Blur.Mask.Image = "Masque d'Image"
Filter.Blur.Mask.Source = "Masque Source"
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Filter.Blur.Mask.Color = "Filtre de couleur du masque"
Filter.Blur.Mask.Alpha = "Filtre de transparence du masque"
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Filter.Blur.Mask.Multiplier = "Multiplicateur du Masque"
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Filter.ColorGrade = "Étalonneur"
Filter.ColorGrade.Lift = "Lift"
Filter.ColorGrade.Lift.Red = "Lift rouge"
Filter.ColorGrade.Lift.Green = "Lift vert"
Filter.ColorGrade.Lift.Blue = "Lift bleu"
Filter.ColorGrade.Lift.All = "Lift global"
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Filter.ColorGrade.Gamma = "Gamma"
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Filter.ColorGrade.Gamma.Red = "Gamma rouge"
Filter.ColorGrade.Gamma.Green = "Gamma vert"
Filter.ColorGrade.Gamma.Blue = "Gamma bleu"
Filter.ColorGrade.Gamma.All = "Gamma global"
Filter.ColorGrade.Gain = "Gain"
Filter.ColorGrade.Gain.Red = "Gain Rouge"
Filter.ColorGrade.Gain.Green = "Gain vert"
Filter.ColorGrade.Gain.Blue = "Gain Bleu"
Filter.ColorGrade.Gain.All = "Tous les gains"
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Filter.ColorGrade.Offset = "Décalage"
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Filter.ColorGrade.Offset.Red = "Décalage rouge"
Filter.ColorGrade.Offset.Green = "Décalage vert"
Filter.ColorGrade.Offset.Blue = "Décalage bleu"
Filter.ColorGrade.Offset.All = "Tous les décalages"
Filter.ColorGrade.Tint = "Teinte"
Filter.ColorGrade.Tint.Detection = "Méthode de détection de la teinte Luma"
Filter.ColorGrade.Tint.Detection.HSV = "Teinte Saturation Valeur (HSV)"
Filter.ColorGrade.Tint.Detection.HSL = "Teinte Saturation Lumière (HSL)"
Filter.ColorGrade.Tint.Detection.YUV.SDR = "Luma Chroma (BT.709 SDR)"
Filter.ColorGrade.Tint.Mode = "Mode de teinte Luma"
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Filter.ColorGrade.Tint.Mode.Linear = "Linéaire"
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Filter.ColorGrade.Tint.Mode.Exp = "Exp"
Filter.ColorGrade.Tint.Mode.Exp2 = "Exp2"
Filter.ColorGrade.Tint.Mode.Log = "Log"
Filter.ColorGrade.Tint.Mode.Log10 = "Log10"
Filter.ColorGrade.Tint.Exponent = "Exposant de la teinte Luma"
Filter.ColorGrade.Tint.Shadow.Red = "Ombre Teinte Rouge"
Filter.ColorGrade.Tint.Shadow.Green = "Ombre Teinte Vert"
Filter.ColorGrade.Tint.Shadow.Blue = "Ombre Teinte Bleue"
Filter.ColorGrade.Tint.Midtone.Red = "Teinte des tons moyens rouges"
Filter.ColorGrade.Tint.Midtone.Green = "Teinte des tons moyens verts"
Filter.ColorGrade.Tint.Midtone.Blue = "Teinte des tons moyens bleus"
Filter.ColorGrade.Tint.Highlight.Red = "Teinte des tons clairs rouges"
Filter.ColorGrade.Tint.Highlight.Green = "Teinte des tons clairs verts"
Filter.ColorGrade.Tint.Highlight.Blue = "Teinte des tons clairs bleus"
Filter.ColorGrade.Correction = "Corrections colorimétrique"
Filter.ColorGrade.Correction.Hue = "Décalage de teinte"
Filter.ColorGrade.Correction.Saturation = "Saturation"
Filter.ColorGrade.Correction.Lightness = "Luminosité"
Filter.ColorGrade.Correction.Contrast = "Contraste"
Filter.ColorGrade.RenderMode = "Mode de rendu"
Filter.ColorGrade.RenderMode.Direct = "Rendu direct"
Filter.ColorGrade.RenderMode.LUT.2Bit = "Table de consultation 2 bits"
Filter.ColorGrade.RenderMode.LUT.4Bit = "Table de consultation 4 bits"
Filter.ColorGrade.RenderMode.LUT.6Bit = "Table de consultation 6 bits"
Filter.ColorGrade.RenderMode.LUT.8Bit = "Table de consultation 8 bits"
Filter.ColorGrade.RenderMode.LUT.10Bit = "Table de consultation 10 bits"
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Filter.Displacement = "Displacement Mapping"
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Filter.Displacement.File = "Fichier"
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Filter.Displacement.Scale = "Échelle"
Filter.Displacement.Scale.Type = "Type de mise à l'échelle"
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Filter.DynamicMask = "Masque dynamique"
Filter.DynamicMask.Input = "Source"
Filter.DynamicMask.Channel = "%s Canal"
Filter.DynamicMask.Channel.Value = "Valeur de base"
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Filter.DynamicMask.Channel.Multiplier = "Multiplicateur"
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Filter.DynamicMask.Channel.Input = "%s Valeur d'entrée"
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Filter.Nvidia.FaceTracking = "Suivi facial NVIDIA"
Filter.Nvidia.FaceTracking.ROI = "Zône d'Intérêt"
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Filter.Nvidia.FaceTracking.ROI.Zoom = "Zoom"
Filter.NVidia.FaceTracking.ROI.Offset = "Décalage"
Filter.NVidia.FaceTracking.ROI.Offset.X = "X"
Filter.Nvidia.FaceTracking.ROI.Offset.Y = "Y"
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Filter.Nvidia.FaceTracking.ROI.Stability = "Stabilité"
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Filter.SDFEffects = "Effets FDS"
Filter.SDFEffects.Shadow.Inner = "Ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Range.Minimum = "Distance mini. de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Range.Maximum = "Distance maxi. de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Offset.X = "Décalage X de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Offset.Y = "Décalage Y de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Color = "Couleur de l'ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Alpha = "Alpha de l'ombre intérieure"
Filter.SDFEffects.Shadow.Outer = "Ombre Extérieure"
Filter.SDFEffects.Shadow.Outer.Range.Minimum = "Distance mini. de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Range.Maximum = "Distance maxi. de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Offset.X = "Décalage X de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Offset.Y = "Décalage Y de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Color = "Couleur de l'ombre extérieure"
Filter.SDFEffects.Shadow.Outer.Alpha = "Transparence de l'ombre extérieure"
Filter.SDFEffects.Glow.Outer = "Lueur extérieure"
Filter.SDFEffects.Glow.Outer.Color = "Couleur de l'a lueur extérieure"
Filter.SDFEffects.Glow.Outer.Alpha = "Transparence de la lueur extérieure"
Filter.SDFEffects.Glow.Outer.Width = "Largeur de la lueur extérieure"
Filter.SDFEffects.Glow.Outer.Sharpness = "Finesse de la lueur extérieure"
Filter.SDFEffects.Glow.Inner = "Lueur extérieure"
Filter.SDFEffects.Glow.Inner.Color = "Couleur de la lueur intérieure"
Filter.SDFEffects.Glow.Inner.Alpha = "Transparence de la lueur intérieure"
Filter.SDFEffects.Glow.Inner.Width = "Largeur de la lueur intérieure"
Filter.SDFEffects.Glow.Inner.Sharpness = "Finesse de la lueur intérieure"
Filter.SDFEffects.Outline = "Contour"
Filter.SDFEffects.Outline.Color = "Couleur du contour"
Filter.SDFEffects.Outline.Alpha = "Transparence du contour"
Filter.SDFEffects.Outline.Width = "Largeur du contour"
Filter.SDFEffects.Outline.Offset = "Décalage du contour"
Filter.SDFEffects.Outline.Sharpness = "Finesse du contour"
Filter.SDFEffects.SDF.Scale = "Échelle de texture SDF"
Filter.SDFEffects.SDF.Threshold = "Seuil de transparence SDF"
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Filter.Transform = "Transformation 3D"
Filter.Transform.Camera = "Caméra"
Filter.Transform.Camera.Orthographic = "Orthographique"
Filter.Transform.Camera.Perspective = "Perspective"
Filter.Transform.Camera.FieldOfView = "Champ de vision"
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Filter.Transform.Position = "Position"
Filter.Transform.Position.X = "X"
Filter.Transform.Position.Y = "Y"
Filter.Transform.Position.Z = "Z"
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Filter.Transform.Scale = "Échelle"
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Filter.Transform.Scale.X = "X"
Filter.Transform.Scale.Y = "Y"
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Filter.Transform.Shear = "Cisaillement"
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Filter.Transform.Shear.X = "X"
Filter.Transform.Shear.Y = "Y"
Filter.Transform.Rotation = "Rotation"
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Filter.Transform.Rotation.X = "Roulis (X)"
Filter.Transform.Rotation.Y = "Lacet (Y)"
Filter.Transform.Rotation.Z = "Tangage (Z)"
Filter.Transform.Rotation.Order = "Modes de rotation"
Filter.Transform.Rotation.Order.XYZ = "Tangage, Lacet, Roulis"
Filter.Transform.Rotation.Order.XZY = "Tangage, Roulis, Lacet"
Filter.Transform.Rotation.Order.YXZ = "Lacet, Tangage, Roulis"
Filter.Transform.Rotation.Order.YZX = "Lacet, Roulis, Tangage"
Filter.Transform.Rotation.Order.ZXY = "Roulis, Tangage, Lacet"
Filter.Transform.Rotation.Order.ZYX = "Roulis, Lacet, Tangage"
Filter.Transform.Mipmapping = "Activer le Mipmapping"
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Source.Mirror = "Source inversée"
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Source.Mirror.Source = "Source"
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Source.Mirror.Source.Audio = "Activer l'audio"
Source.Mirror.Source.Audio.Layout = "Disposition audio"
Source.Mirror.Source.Audio.Layout.Unknown = "Inconnue"
Source.Mirror.Source.Audio.Layout.Mono = "Mono"
Source.Mirror.Source.Audio.Layout.Stereo = "Stéréo"
Source.Mirror.Source.Audio.Layout.StereoLFE = "Stéréo avec LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic = "Quadriphonic"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE = "Quadriphonique avec LFE"
Source.Mirror.Source.Audio.Layout.Surround = "Surround"
Source.Mirror.Source.Audio.Layout.FullSurround = "Surround complet"
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Codec.H264 = "H264"
Codec.H264.Profile = "Profil"
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Codec.H264.Profile.baseline = "Baseline"
Codec.H264.Profile.main = "Main"
Codec.H264.Profile.high = "Élevé"
Codec.H264.Profile.high444p = "Élevé 4:4:4 prédictif"
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Codec.H264.Level = "Niveau"
Codec.HEVC = "HEVC"
Codec.HEVC.Profile = "Profil"
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Codec.HEVC.Profile.main = "Main"
Codec.HEVC.Profile.main10 = "Main 10-bit"
Codec.HEVC.Profile.rext = "Range Extended"
Codec.HEVC.Tier = "Palier"
Codec.HEVC.Tier.main = "Main"
Codec.HEVC.Tier.high = "Élevé"
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Codec.HEVC.Level = "Niveau"
Codec.ProRes.Profile = "Profil"
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Codec.ProRes.Profile.APCO = "422 Proxy (APCO)"
Codec.ProRes.Profile.APCS = "422 Lite/LT (APCS)"
Codec.ProRes.Profile.APCN = "422 Standard (APCN)"
Codec.ProRes.Profile.APCH = "422 Haute Qualité/HQ (APCH)"
Codec.ProRes.Profile.AP4H = "4444 Haute Qualité/HQ (AP4H)"
Codec.ProRes.Profile.AP4X = "4444 Qualité Extrême/XQ (AP4X)"
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FFmpegEncoder = "Options FFmpeg"
FFmpegEncoder.Suffix = " (via FFmpeg)"
FFmpegEncoder.CustomSettings = "Paramètres Personnalisés"
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FFmpegEncoder.Threads = "Nombre de processus"
FFmpegEncoder.ColorFormat = "Substituer le format couleur"
FFmpegEncoder.StandardCompliance = "Conformité standard"
FFmpegEncoder.StandardCompliance.VeryStrict = "Très stricte"
FFmpegEncoder.StandardCompliance.Strict = "Stricte"
FFmpegEncoder.StandardCompliance.Normal = "Normale"
FFmpegEncoder.StandardCompliance.Unofficial = "Non officielle"
FFmpegEncoder.StandardCompliance.Experimental = "Expérimentale"
FFmpegEncoder.GPU = "Carte graphique"
FFmpegEncoder.KeyFrames = "Images clés"
FFmpegEncoder.KeyFrames.IntervalType = "Type d'intervalle"
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FFmpegEncoder.KeyFrames.IntervalType.Frames = "Images"
FFmpegEncoder.KeyFrames.IntervalType.Seconds = "Secondes"
FFmpegEncoder.KeyFrames.Interval = "Intervalle"
FFmpegEncoder.AMF.Preset = "Préréglage"
FFmpegEncoder.AMF.Preset.Speed = "Vitesse"
FFmpegEncoder.AMF.Preset.Balanced = "Équilibré"
FFmpegEncoder.AMF.Preset.Quality = "Qualité"
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FFmpegEncoder.AMF.RateControl = "Options de contrôle du débit"
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FFmpegEncoder.AMF.RateControl.Mode = "Mode"
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FFmpegEncoder.AMF.RateControl.Mode.CQP = "Paramètre de quantification constante"
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FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK = "Débit Variable (Pic Contraint)"
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY = "Débit Variable (Contrainte de Latence)"
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FFmpegEncoder.AMF.RateControl.Mode.CBR = "Débit constant"
FFmpegEncoder.AMF.RateControl.LookAhead = "Prédiction (Look-ahead)"
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FFmpegEncoder.AMF.RateControl.FrameSkipping = "Saut d'Image"
FFmpegEncoder.AMF.RateControl.Limits = "Limites"
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FFmpegEncoder.AMF.RateControl.Limits.BufferSize = "Taille du tampon"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target = "Débit binaire visé"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum = "Débit binaire maximum"
FFmpegEncoder.AMF.RateControl.QP = "Paramètres de quantification"
FFmpegEncoder.AMF.RateControl.QP.I = "I-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.P = "P-Frame QP"
FFmpegEncoder.AMF.RateControl.QP.B = "B-Frame QP"
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FFmpegEncoder.AMF.Other = "Autres Options"
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FFmpegEncoder.AMF.Other.BFrames = "B-Frames maximum"
FFmpegEncoder.AMF.Other.BFrameReferences = "Références B-Frame"
FFmpegEncoder.AMF.Other.ReferenceFrames = "Cadres de référence"
FFmpegEncoder.AMF.Other.EnforceHRD = "Appliquer le HDR"
FFmpegEncoder.AMF.Other.VBAQ = "VBAQ"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter = "Délimiteur d'unité d'accès"
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FFmpegEncoder.NVENC.Preset = "Préréglage"
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FFmpegEncoder.NVENC.Preset.Default = "Par défaut"
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FFmpegEncoder.NVENC.Preset.Slow = "Lent"
FFmpegEncoder.NVENC.Preset.Medium = "Moyen"
FFmpegEncoder.NVENC.Preset.Fast = "Rapide"
FFmpegEncoder.NVENC.Preset.HighPerformance = "Haute Performance"
FFmpegEncoder.NVENC.Preset.HighQuality = "Haute Qualité"
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FFmpegEncoder.NVENC.Preset.BluRayDisc = "Disque BluRay"
FFmpegEncoder.NVENC.Preset.LowLatency = "Faible latence"
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance = "Faible latence haute performance"
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality = "Faible latence haute qualité"
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FFmpegEncoder.NVENC.Preset.Lossless = "Sans pertes (Lossless)"
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance = "Sans perte (Lossless), Haute Performance"
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FFmpegEncoder.NVENC.RateControl = "Options de contrôle du débit"
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FFmpegEncoder.NVENC.RateControl.Mode = "Mode"
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FFmpegEncoder.NVENC.RateControl.Mode.CQP = "Paramètre de quantification constante"
FFmpegEncoder.NVENC.RateControl.Mode.VBR = "Débit variable"
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ = "Débit variable haute qualité"
FFmpegEncoder.NVENC.RateControl.Mode.CBR = "Débit constant"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ = "Débit constant haute qualité"
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ = "Débit constant haute qualité à faible délai"
FFmpegEncoder.NVENC.RateControl.TwoPass = "Deux passes"
FFmpegEncoder.NVENC.RateControl.LookAhead = "Prédiction (Look-ahead)"
FFmpegEncoder.NVENC.RateControl.AdaptiveI = "I-Frames adaptatives"
FFmpegEncoder.NVENC.RateControl.AdaptiveB = "B-Frames Adaptatives"
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FFmpegEncoder.NVENC.RateControl.Limits = "Limites"
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FFmpegEncoder.NVENC.RateControl.Limits.BufferSize = "Taille du tampon"
FFmpegEncoder.NVENC.RateControl.Limits.Quality = "Qualité visée"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target = "Débit binaire visé"
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum = "Débit binaire maximum"
FFmpegEncoder.NVENC.RateControl.QP = "Paramètres de quantification"
FFmpegEncoder.NVENC.RateControl.QP.Minimum = "QP minimal"
FFmpegEncoder.NVENC.RateControl.QP.Maximum = "QP maximal"
FFmpegEncoder.NVENC.RateControl.QP.I = "I-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.P = "P-Frame QP"
FFmpegEncoder.NVENC.RateControl.QP.B = "B-Frame QP"
FFmpegEncoder.NVENC.AQ = "Quantification adaptative"
FFmpegEncoder.NVENC.AQ.Spatial = "Quantification adaptative spatiale"
FFmpegEncoder.NVENC.AQ.Strength = "Force de quantification adaptative spatiale"
FFmpegEncoder.NVENC.AQ.Temporal = "Quantification adaptative temporelle"
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FFmpegEncoder.NVENC.Other = "Autres Options"
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FFmpegEncoder.NVENC.Other.BFrames = "B-Frames maximum"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode = "Mode de référence B-Frame"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle = "Utiliser uniquement les B-Frames du milieu comme référence"
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each = "Utiliser toutes les B-Frames comme référence"
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FFmpegEncoder.NVENC.Other.ZeroLatency = "Zéro Latence"
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FFmpegEncoder.NVENC.Other.WeightedPrediction = "Prédiction pondérée"
FFmpegEncoder.NVENC.Other.NonReferencePFrames = "P-Frames non référentielles."
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter = "Délimiteur d'unité d'accès"
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize = "Taille du tampon d'image décodée"
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