obs-StreamFX/source/obs/obs-signal-handler.hpp

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// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2020-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
// AUTOGENERATED COPYRIGHT HEADER END
#pragma once
#include "common.hpp"
#include "obs/obs-source.hpp"
#include "util/util-event.hpp"
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namespace streamfx::obs {
template<typename T>
class signal_handler_base {
protected:
std::string _signal;
public:
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streamfx::util::event<T, calldata*> event;
};
template<typename T>
class signal_handler : public signal_handler_base<T> {
public:
signal_handler(std::string_view signal, T keepalive) {}
virtual ~signal_handler() = default;
};
template<>
class signal_handler<std::shared_ptr<obs_source_t>> : public signal_handler_base<std::shared_ptr<obs_source_t>> {
std::shared_ptr<obs_source_t> _keepalive;
static void handle_signal(void* ptr, calldata* cd) noexcept
{
try {
auto p = reinterpret_cast<signal_handler<std::shared_ptr<obs_source_t>>*>(ptr);
p->event(p->_keepalive, cd);
} catch (...) {
}
}
public:
signal_handler(std::string_view signal, std::shared_ptr<obs_source_t> keepalive) : _keepalive(keepalive)
{
_signal = signal;
signal_handler_t* sh = obs_source_get_signal_handler(_keepalive.get());
signal_handler_connect(sh, _signal.c_str(), handle_signal, this);
}
virtual ~signal_handler()
{
event.clear();
signal_handler_t* sh = obs_source_get_signal_handler(_keepalive.get());
signal_handler_disconnect(sh, _signal.c_str(), handle_signal, this);
}
};
typedef signal_handler<std::shared_ptr<obs_source_t>> source_signal_handler;
// Audio Capture is also here, as it could be considered a signal.
class audio_signal_handler {
::streamfx::obs::source _keepalive;
static void handle_audio(void* ptr, obs_source_t*, const struct audio_data* audio_data, bool muted) noexcept
{
try {
auto p = reinterpret_cast<audio_signal_handler*>(ptr);
p->event(p->_keepalive, audio_data, muted);
} catch (...) {
}
}
public:
audio_signal_handler(::streamfx::obs::source const& keepalive) : _keepalive(keepalive), event()
{
obs_source_add_audio_capture_callback(_keepalive, handle_audio, this);
}
virtual ~audio_signal_handler()
{
event.clear();
obs_source_remove_audio_capture_callback(_keepalive, handle_audio, this);
}
streamfx::util::event<::streamfx::obs::source, const struct audio_data*, bool> event;
};
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} // namespace streamfx::obs