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81ab2acb2c
Trying for more consistency and clarity, especially for quick reference.
18 lines
1 KiB
Markdown
18 lines
1 KiB
Markdown
# Konami VRC6
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the most popular expansion chip to the Famicom's sound system.
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the chip has 2 pulse wave channels and one sawtooth channel.
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volume register is 4 bit for pulse wave and 6 bit for sawtooth, but sawtooth output is corrupted when volume register value is too high. because this register is actually an 8 bit accumulator, its output may wrap around.
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for that reason, the sawtooth channel has its own instrument type. setting volume macro and/or pattern editor volume setting too high (above 42/2A) may distort the waveform.
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pulse wave duty cycle is 8-level. it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode.
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Furnace supports this routine for PCM playback, but it consumes a lot of CPU time in real hardware (even if conjunction with VRC6's integrated IRQ timer).
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# effects
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these effects only are effective in the pulse channels.
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- `12xx`: **set duty cycle.** range is `0` to `7`.
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- `17xx`: **toggle PCM mode.**
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