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2.1 KiB
2.1 KiB
Virtual Boy
a "portable" video game console made by Nintendo in the '90s.
it supposedly was the beginning of virtual reality... nah, instead it failed to sell well because you use it for 15 minutes and then you get a headache.
its sound generation chip is called Virtual Sound Unit (VSU), a wavetable chip that is a lot like PC Engine, but unlike that, the waves are twice as tall, it doesn't go too low in terms of frequency (~D-2), and the last channel (yep, it has 6 channels) is a noise one.
additionally, channel 5 offers a modulation/sweep unit. the former is similar to FDS' but has much reduced speed control.
effects
10xx
: set waveform.11xx
: set noise length. range is0
to7
.- only in the noise channel.
12xy
: setup envelope.x
determines whether envelope is enabled or not.0
: disabled1
: enabled3
: enabled and loop- yeah, the value
2
isn't useful.
y
sets the speed and direction.0-7
: down8-F
: up
13xy
: setup sweep.x
sets the speed.0
and8
are "speed 0" - sweep is ineffective.
y
sets the shift (0
to7
).8
and higher will mute the channel.
- only in channel 5.
14xy
: setup modulation.x
determines whether it's enabled or not.- 0: disabled
- 1: enabled
- 3: enabled and loop
- 2 isn't useful here either.
y
sets the speed.0
and8
are "speed 0" - modulation is ineffective.- no, you can't really do Yamaha FM using this.
- only in channel 5.
15xx
: set modulation wave.xx
points to a wavetable. range is0
toFF
.- this is an alternative to setting the modulation wave through the instrument.
info
this chip uses the Virtual Boy instrument editor.
chip config
the following options are available in the Chip Manager window:
- Waveform storage mode: selects how will waveforms be loaded.
- Dynamic: allows switching between many waves, but it is not confirmed whether this really works on hardware.
- Static: loads the first 5 waves only.