furnace/src/engine/platform/sound/vera_psg.c

114 lines
2.8 KiB
C

// Commander X16 Emulator
// Copyright (c) 2020 Frank van den Hoef
// All rights reserved. License: 2-clause BSD
#include "vera_psg.h"
#include <stdlib.h>
#include <string.h>
enum waveform {
WF_PULSE = 0,
WF_SAWTOOTH,
WF_TRIANGLE,
WF_NOISE,
};
static uint8_t volume_lut[64] = {0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 10, 11, 11, 12, 13, 14, 14, 15, 16, 17, 18, 19, 21, 22, 23, 25, 26, 28, 29, 31, 33, 35, 37, 39, 42, 44, 47, 50, 52, 56, 59, 63};
void
psg_reset(struct VERA_PSG* psg)
{
memset(psg->channels, 0, sizeof(psg->channels));
psg->noiseOut = 0;
psg->noiseState = 1;
}
void
psg_writereg(struct VERA_PSG* psg, uint8_t reg, uint8_t val)
{
reg &= 0x3f;
int ch = reg / 4;
int idx = reg & 3;
switch (idx) {
case 0: psg->channels[ch].freq = (psg->channels[ch].freq & 0xFF00) | val; break;
case 1: psg->channels[ch].freq = (psg->channels[ch].freq & 0x00FF) | (val << 8); break;
case 2: {
psg->channels[ch].right = (val & 0x80) != 0;
psg->channels[ch].left = (val & 0x40) != 0;
psg->channels[ch].volume = volume_lut[val & 0x3F];
break;
}
case 3: {
psg->channels[ch].pw = val & 0x3F;
psg->channels[ch].waveform = val >> 6;
break;
}
}
}
static inline void
render(struct VERA_PSG* psg, int16_t *left, int16_t *right)
{
int l = 0;
int r = 0;
for (int i = 0; i < 16; i++) {
// In FPGA implementation, noise values are generated every system clock and
// the channel update is run sequentially. So, even if both two channels are
// fetching a noise value in the same sample, they should have different values
psg->noiseOut = ((psg->noiseOut << 1) | (psg->noiseState & 1)) & 63;
psg->noiseState = (psg->noiseState << 1) | (((psg->noiseState >> 1) ^ (psg->noiseState >> 2) ^ (psg->noiseState >> 4) ^ (psg->noiseState >> 15)) & 1);
struct VERAChannel *ch = &psg->channels[i];
unsigned new_phase = (ch->phase + ch->freq) & 0x1FFFF;
if ((ch->phase & 0x10000) != (new_phase & 0x10000)) {
ch->noiseval = psg->noiseOut;
}
ch->phase = new_phase;
uint8_t v = 0;
switch (ch->waveform) {
case WF_PULSE: v = (ch->phase >> 10) > ch->pw ? 0 : 63; break;
case WF_SAWTOOTH: v = ch->phase >> 11; break;
case WF_TRIANGLE: v = (ch->phase & 0x10000) ? (~(ch->phase >> 10) & 0x3F) : ((ch->phase >> 10) & 0x3F); break;
case WF_NOISE: v = ch->noiseval; break;
}
int8_t sv = (v ^ 0x20);
if (sv & 0x20) {
sv |= 0xC0;
}
int val = (int)sv * (int)ch->volume;
if (ch->left) {
l += val;
}
if (ch->right) {
r += val;
}
if (ch->left || ch->right) {
ch->lastOut = val;
} else {
ch->lastOut = 0;
}
}
*left = l;
*right = r;
}
void
psg_render(struct VERA_PSG* psg, int16_t *bufL, int16_t *bufR, unsigned num_samples)
{
while (num_samples--) {
render(psg, bufL, bufR);
bufL++;
bufR++;
}
}