// Commander X16 Emulator // Copyright (c) 2020 Frank van den Hoef // All rights reserved. License: 2-clause BSD #include "vera_psg.h" #include #include enum waveform { WF_PULSE = 0, WF_SAWTOOTH, WF_TRIANGLE, WF_NOISE, }; static uint8_t volume_lut[64] = {0, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9, 10, 11, 11, 12, 13, 14, 14, 15, 16, 17, 18, 19, 21, 22, 23, 25, 26, 28, 29, 31, 33, 35, 37, 39, 42, 44, 47, 50, 52, 56, 59, 63}; void psg_reset(struct VERA_PSG* psg) { memset(psg->channels, 0, sizeof(psg->channels)); psg->noiseOut = 0; psg->noiseState = 1; } void psg_writereg(struct VERA_PSG* psg, uint8_t reg, uint8_t val) { reg &= 0x3f; int ch = reg / 4; int idx = reg & 3; switch (idx) { case 0: psg->channels[ch].freq = (psg->channels[ch].freq & 0xFF00) | val; break; case 1: psg->channels[ch].freq = (psg->channels[ch].freq & 0x00FF) | (val << 8); break; case 2: { psg->channels[ch].right = (val & 0x80) != 0; psg->channels[ch].left = (val & 0x40) != 0; psg->channels[ch].volume = volume_lut[val & 0x3F]; break; } case 3: { psg->channels[ch].pw = val & 0x3F; psg->channels[ch].waveform = val >> 6; break; } } } static inline void render(struct VERA_PSG* psg, int16_t *left, int16_t *right) { int l = 0; int r = 0; for (int i = 0; i < 16; i++) { // In FPGA implementation, noise values are generated every system clock and // the channel update is run sequentially. So, even if both two channels are // fetching a noise value in the same sample, they should have different values psg->noiseOut = ((psg->noiseOut << 1) | (psg->noiseState & 1)) & 63; psg->noiseState = (psg->noiseState << 1) | (((psg->noiseState >> 1) ^ (psg->noiseState >> 2) ^ (psg->noiseState >> 4) ^ (psg->noiseState >> 15)) & 1); struct VERAChannel *ch = &psg->channels[i]; unsigned new_phase = (ch->phase + ch->freq) & 0x1FFFF; if ((ch->phase & 0x10000) != (new_phase & 0x10000)) { ch->noiseval = psg->noiseOut; } ch->phase = new_phase; uint8_t v = 0; switch (ch->waveform) { case WF_PULSE: v = (ch->phase >> 10) > ch->pw ? 0 : 63; break; case WF_SAWTOOTH: v = ch->phase >> 11; break; case WF_TRIANGLE: v = (ch->phase & 0x10000) ? (~(ch->phase >> 10) & 0x3F) : ((ch->phase >> 10) & 0x3F); break; case WF_NOISE: v = ch->noiseval; break; } int8_t sv = (v ^ 0x20); if (sv & 0x20) { sv |= 0xC0; } int val = (int)sv * (int)ch->volume; if (ch->left) { l += val; } if (ch->right) { r += val; } if (ch->left || ch->right) { ch->lastOut = val; } else { ch->lastOut = 0; } } *left = l; *right = r; } void psg_render(struct VERA_PSG* psg, int16_t *bufL, int16_t *bufR, unsigned num_samples) { while (num_samples--) { render(psg, bufL, bufR); bufL++; bufR++; } }