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38 lines
1.6 KiB
Markdown
38 lines
1.6 KiB
Markdown
# instrument list
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![instrument list](list.png)
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click on an instrument to select it.
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double-click to open the instrument editor.
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# instrument editor
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every instrument can be renamed and have its type changed.
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depending on the instrument type, there are currently 10 different types of an instrument editor:
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- [FM synthesis](fm.md) - for use with YM2612, YM2151 and FM block portion of YM2610.
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- [Standard](standard.md) - for use with NES and Sega Master System's PSG sound source and its derivatives.
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- [Game Boy](game-boy.md) - for use with Game Boy APU.
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- [PC Engine/TurboGrafx-16](pce.md) - for use with PC Engine's wavetable synthesizer.
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- [AY8930](8930.md) - for use with Microchip AY8930 E-PSG sound source.
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- [Commodore 64](c64.md) - for use with Commodore 64 SID.
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- [SAA1099](saa.md) - for use with Philips SAA1099 PSG sound source.
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- [TIA](tia.md) - for use with Atari 2600 system.
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- [AY-3-8910](ay8910.md) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
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- [Amiga/sample](amiga.md) for controlling Amiga and other sample based synthsizers like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM and PC Engine's sample playback mode.
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# macros
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one common feature to instruments is macros (also known as sequences).
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these run on every tick and are useful for controlling parameters automatically.
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![macro view](macro.png)
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to change the loop portion/point, click on the bar under the macro.
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right click on it to disable macro loop.
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to change the release point, shift-click the bar under the macro.
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shift-right click on it to remove the release point.
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