Trying for more consistency and clarity, especially for quick reference.
3.7 KiB
Yamaha YM2413/OPLL
the YM2413, otherwise known as OPLL, is a cost-reduced FM synthesis sound chip, based on the Yamaha YM3812 (OPL2). thought OPL was downgraded enough? :p
OPLL also spawned a few derivative chips, the best known of these is:
- the famous Konami VRC7. used in the Japan-only video game Lagrange Point, it was another cost reduction on top of the OPLL! this time just 6 channels...
- Yamaha YM2423, same chip as YM2413, just a different patch set
- Yamaha YMF281, ditto
technical specifications
the YM2413 is equipped with the following features:
-
9 channels of 2 operator FM synthesis
-
a drum/percussion mode, replacing the last 3 voices with 5 rhythm channels, with drum mode tones hard-defined in the chip itself, like FM instruments. only pitch might be altered.
- drum mode works like following: FM channel 7 is for Kick Drum, which is a normal FM channel but routed through mixer twice for 2× volume, like all drum sounds. FM channel 8 splits to Snare, Drum, and Hi-Hat. Snare Drum is the carrier and it works with a special 1 bit noise generator combined with a square wave, all possible by overriding phase-generator with some different synthesis method. Hi-Hat is the modulator and it works with the noise generator and also the special synthesis. CH9 splits to Top-Cymbal and Tom-Tom, Top-Cymbal is the carrier and only has the special synthesis, while Tom-Tom is basically a 1op wave.
- special synthesis mentioned already is: 5 square waves are gathered from 4×, 64× and 128× the pitch of channel 8 and 16× and 64× the pitch of channel 9 and they go through a process where 2 HH bits OR'd together, then 1 HH and 1 TC bit OR'd, then the two TC bits OR'd together, and those 3 results get XOR'd.
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1 user-definable patch (this patch can be changed throughout the course of the song)
-
15 pre-defined patches which can all be used at the same time
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support for ADSR on both the modulator and the carrier
-
sine and half-sine based FM synthesis
-
9 octave note control
-
4096 different frequencies for channels
-
16 unique volume levels (NOTE: volume 0 is NOT silent.)
-
modulator and carrier key scaling
-
built-in hardware vibrato support
effects
11xx
: set feedback of channel.12xx
: set operator 1 level.13xx
: set operator 2 level.16xy
: set multiplier of operator.x
is the operator, either 1 or 2.y
is the multiplier.
18xx
: toggle drums mode.0
disables it and1
enables it.- only in drums chip.
19xx
: set attack of all operators.1Axx
: set attack of operator 1.1Bxx
: set attack of operator 2.50xy
: set AM of operator.x
is the operator, either 1 or 2. a value of0
means "all operators".y
determines whether AM is on.
51xy
: set SL of operator.x
is the operator, either 1 or 2. a value of0
means "all operators".y
is the value.
52xy
: set RR of operator.x
is the operator, either 1 or 2. a value of0
means "all operators".y
is the value.
53xy
: set VIB of operator.x
is the operator, either 1 or 2. a value of0
means "all operators".y
determines whether VIB is on.
54xy
: set KSL of operator.x
is the operator, either 1 or 2. a value of0
means "all operators".y
is the value.
55xy
: set EGT of operator.x
is the operator, either 1 or 2. a value of0
means "all operators".y
determines whether EGT is on.
56xx
: set DR of all operators.57xx
: set DR of operator 1.58xx
: set DR of operator 2.5Bxy
: set KSR of operator.x
is the operator, either 1 or 2. a value of0
means "all operators".y
determines whether KSR is on.