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1.1 KiB
1.1 KiB
Game Boy instrument editor
GB instrument editor consists of two tabs: one controlling envelope of sound channels and macro tab containing several macros.
Game Boy
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Use software envelope: switch to volume macro instead of envelope
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Initialize envelope on every note: forces a volume reset on each new note
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Volume: initial channel volume (range 0-15)
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Length: envelope decay/attack duration (range 0-7)
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Sound Length: cuts off sound after specified length, overriding the Length value
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Up and Down radio buttons: Up makes the envelope an attack, down makes it decay. Note: For envelope attack to have any effect, start at a lower volume!
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Hardware Sequence: (document this)
Macros
- Volume: volume sequence. Note: This only appears if "Use software envelope" is checked.
- Arpeggio: pitch in half-steps
- Duty/Noise: pulse wave duty cycle or noise mode sequence
- Waveform: ch3 wavetable sequence
- Panning: output for left and right channels
- Pitch: fine pitch
- Phase Reset: trigger restart of waveform