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the Furnace file format (.fur)
while Furnace works directly with the .dmf format, I had to create a new format to handle future additions to the program.
this document has the goal of detailing the format.
header
the header is 32 bytes long.
size | description |
---|---|
16 | "-Furnace module-" format magic |
2 | format version |
- should be 15 for Furnace 0.3 | |
2 | reserved |
4 | song info pointer |
8 | reserved |
song info
size | description |
---|---|
4 | "INFO" block ID |
4 | reserved |
1 | time base |
1 | speed 1 |
1 | speed 2 |
1 | initial arpeggio time |
4f | ticks per second |
- 60 is NTSC | |
- 50 is PAL | |
2 | pattern length |
2 | orders length |
1 | highlight A |
1 | highlight B |
2 | instrument count |
2 | wavetable count |
2 | sample count |
4 | pattern count |
32 | list of sound chips |
- possible soundchips: | |
- 0x00: end of list | |
- 0x01: YMU759 - 17 channels | |
- 0x02: Genesis - 10 channels | |
- 0x03: SMS (SN76489) - 4 channels | |
- 0x04: Game Boy - 4 channels | |
- 0x05: PC Engine - 6 channels | |
- 0x06: NES - 5 channels | |
- 0x07: C64 (8580) - 3 channels | |
- 0x08: Arcade (YM2151) - 13 channels | |
- 0x09: Neo Geo (YM2610) - 13 channels | |
- bit 6 enables alternate mode: | |
- 0x42: Genesis extended - 13 channels | |
- 0x47: C64 (6581) - 3 channels | |
- 0x49: Neo Geo extended - 16 channels | |
32 | sound chip volumes |
- signed char, 64=1.0, 127=~2.0 | |
32 | sound chip panning |
- signed char, -128=left, 127=right | |
128 | sound chip parameters (TODO) |
??? | song name |
??? | song author |
24 | reserved for compatibility flags |
4?? | pointers to instruments |
4?? | pointers to wavetables |
4?? | pointers to samples |
4?? | pointers to patterns |
??? | orders |
- a table of shorts | |
- size=channels*ordLen | |
- read orders than channels | |
??? | effect columns |
- size=channels |
instrument
size | description |
---|---|
4 | "INST" block ID |
4 | reserved |
2 | format version (see header) |
1 | instrument type |
- 0: standard | |
- 1: FM | |
- 2: Game Boy | |
- 3: C64 | |
- 4: Amiga/sample | |
1 | reserved |
??? | instrument name |
--- | FM instrument data |
1 | alg |
1 | feedback |
1 | fms |
1 | ams |
1 | operator count (always 4) |
3 | reserved |
--- | FM operator data × 4 |
1 | am |
1 | ar |
1 | dr |
1 | mult |
1 | rr |
1 | sl |
1 | tl |
1 | dt2 |
1 | rs |
1 | dt |
1 | d2r |
1 | ssgEnv |
1 | dam |
1 | dvb |
1 | egt |
1 | ksl |
1 | sus |
1 | vib |
1 | ws |
1 | ksr |
12 | reserved |
--- | Game Boy instrument data |
1 | volume |
1 | direction |
1 | length |
1 | sound length |
--- | C64 instrument data |
1 | triangle |
1 | saw |
1 | pulse |
1 | noise |
1 | attack |
1 | decay |
1 | sustain |
1 | release |
2 | duty |
1 | ring mod |
1 | osc sync |
1 | to filter |
1 | init filter |
1 | vol macro is cutoff |
1 | resonance |
1 | low pass |
1 | band pass |
1 | high pass |
1 | channel 3 off |
2 | cutoff |
1 | duty macro is absolute |
1 | filter macro is absolute |
--- | Amiga instrument data |
2 | initial sample |
14 | reserved |
--- | standard instrument data |
4 | volume macro length |
4 | arp macro length |
4 | duty macro length |
4 | wave macro length |
4 | volume macro loop |
4 | arp macro loop |
4 | duty macro loop |
4 | wave macro loop |
1 | arp macro mode |
3 | reserved |
4?? | volume macro |
4?? | arp macro |
4?? | duty macro |
4?? | wave macro |
wavetable
size | description |
---|---|
4 | "WAVE" block ID |
4 | reserved |
??? | wavetable name |
4 | wavetable size |
4 | wavetable min |
4 | wavetable max |
4?? | wavetable data |
sample
size | description |
---|---|
4 | "SMPL" block ID |
4 | reserved |
??? | sample name |
4 | length |
4 | rate |
2 | volume |
2 | pitch |
1 | depth |
7 | reserved |
2?? | sample data (always 16-bit) |
pattern
size | description |
---|---|
4 | "PATR" block ID |
4 | reserved |
2 | channel |
2 | pattern index |
4 | reserved |
??? | pattern data |
- size: rows*(4+effectColumns*2)*2 | |
- read shorts in this order: | |
- note | |
- octave | |
- instrument | |
- volume | |
- effect and effect data... |