active release makes the macro jump to release pos instead of waiting
12 KiB
new Furnace instrument format
the main issue with Furnace instrument files is that they are too big, even if the instrument is nothing more than the FM setup...
the aim of this new format is to greatly reduce the size of a resulting instrument.
information
this format is "featural", meaning that only used parameters are stored (depending on instrument types). this is the biggest improvement over the previous format, which stored everything including unused parameters.
features which are not recognized by Furnace will be ignored.
instruments are not compressed using zlib, unlike Furnace songs.
all numbers are little-endian.
the following fields may be found in "size":
f
indicates a floating point number.STR
is a UTF-8 zero-terminated string.???
is an array of variable size.S??
is an array ofSTR
s.1??
is an array of bytes.2??
is an array of shorts.4??
is an array of ints.
the format may change across versions. a (>=VER)
indicates this field is only present starting from format version VER
, and (<VER)
indicates this field is present only before version VER
.
furthermore, an or reserved
indicates this field is always present, but is reserved when the version condition is not met.
the size of this block
fields represent the size of a block excluding the ID and the aforementioned field.
header
.fui files use the following header:
size | description
-----|------------------------------------
4 | "FINS" format magic
2 | format version
2 | instrument type
??? | features...
instruments in a .fur file use the following header instead:
size | description
-----|------------------------------------
4 | "INS2" block ID
4 | size of this block
2 | format version
2 | instrument type
??? | features...
a feature uses the following format:
size | description
-----|------------------------------------
2 | feature code
2 | length of block
??? | data...
the following instrument types are available:
- 0: SN76489
- 1: FM (OPN)
- 2: Game Boy
- 3: C64
- 4: Amiga/sample
- 5: PC Engine
- 6: AY-3-8910
- 7: AY8930
- 8: TIA
- 9: SAA1099
- 10: VIC
- 11: PET
- 12: VRC6
- 13: OPLL
- 14: OPL
- 15: FDS
- 16: Virtual Boy
- 17: Namco 163
- 18: SCC
- 19: OPZ
- 20: POKEY
- 21: PC Speaker
- 22: WonderSwan
- 23: Lynx
- 24: VERA
- 25: X1-010
- 26: VRC6 (saw)
- 27: ES5506
- 28: MultiPCM
- 29: SNES
- 30: Sound Unit
- 31: Namco WSG
- 32: OPL (drums)
- 33: FM (OPM)
- 34: NES
- 35: MSM6258
- 36: MSM6295
- 37: ADPCM-A
- 38: ADPCM-B
- 39: SegaPCM
- 40: QSound
- 41: YMZ280B
- 42: RF5C68
- 43: MSM5232
- 44: T6W28
- 45: K007232
- 46: GA20
- 47: Pokémon Mini/QuadTone
- 48: SM8521
- 49: PV-1000
- 50: K053260
- 52: TED
- 53: C140
- 54: C219
the following feature codes are recognized:
NA
: instrument nameFM
: FM ins dataMA
: macro data64
: C64 ins dataGB
: Game Boy ins dataSM
: sample ins dataO1
: operator 1 macrosO2
: operator 2 macrosO3
: operator 3 macrosO4
: operator 4 macrosLD
: OPL drums mode dataSN
: SNES ins dataN1
: Namco 163 ins dataFD
: FDS/Virtual Boy ins dataWS
: wavetable synth dataSL
: list of samplesWL
: list of wavetablesMP
: MultiPCM ins dataSU
: Sound Unit ins dataES
: ES5506 ins dataX1
: X1-010 ins dataEN
: end of features- if you find this feature code, stop reading the instrument.
- it will usually appear only when there sample/wave lists.
- instruments in a .fur shall end with this feature code.
instrument name (NA)
size | description
-----|------------------------------------
STR | instrument name
FM data (FM)
- FM operator order is:
- 1/3/2/4 (internal order) for OPN, OPM, OPZ and OPL 4-op
- 1/2/?/? (? = unused) for OPL 2-op and OPLL
size | description
-----|------------------------------------
1 | flags
| - bit 4-7: op enabled
| - op order from 4 to 7: 0, 2, 1, 3
| - 2-op instruments: 0, 1, x, x
| - bit 0-3: op count
-----|------------------------------------
| **base data**
| /7 6 5 4 3 2 1 0|
1 | |x| ALG |x| FB |
1 | |FMS2 |AMS| FMS |
1 | |AM2|4| LLPatch |
-----|------------------------------------
| **operator data × opCount**
| /7 6 5 4 3 2 1 0|
1 | |r| D T | MULT |
| \- KSR
1 | |s| T L |
| \- SUS
1 | |R S|v| A R |
| \- VIB
1 | |A|KSL| D R |
| \- AM
1 | |e|KVS| D2R |
| \- EGT
1 | | S L | R R |
1 | | DVB | SSG |
1 | | DAM |DT2| W S |
macro data (MA)
notes:
- the macro range varies depending on the instrument type.
- "macro open" indicates whether the macro is collapsed or not in the instrument editor.
- meaning of extended macros varies depending on instrument type.
- meaning of panning macros varies depending on instrument type:
- for hard-panned chips (e.g. FM and Game Boy): left panning is 2-bit panning macro (left/right)
- otherwise both left and right panning macros are used
size | description
-----|------------------------------------
2 | length of macro header
??? | data...
each macro is represented like this:
size | description
-----|------------------------------------
1 | macro code
| - 0: vol
| - 1: arp
| - 2: duty
| - 3: wave
| - 4: pitch
| - 5: ex1
| - 6: ex2
| - 7: ex3
| - 8: alg
| - 9: fb
| - 10: fms
| - 11: ams
| - 12: panL
| - 13: panR
| - 14: phaseReset
| - 15: ex4
| - 16: ex5
| - 17: ex6
| - 18: ex7
| - 19: ex8
| - 255: stop reading and move on
1 | macro length
1 | macro loop
1 | macro release
1 | macro mode
1 | macro open/type/word size
| - bit 6-7: word size
| - 0: 8-bit unsigned
| - 1: 8-bit signed
| - 2: 16-bit signed
| - 3: 32-bit signed
| - bit 3: instant release (>=182)
| - bit 1-2: type
| - 0: normal
| - 1: ADSR
| - 2: LFO
| - bit 0: open
1 | macro delay
1 | macro speed
??? | macro data
| - length: macro length × word sizs
interpreting macro mode values
- sequence (normal): I think this is obvious...
- ADSR:
val[0]
: bottomval[1]
: topval[2]
: attackval[3]
: hold timeval[4]
: decayval[5]
: sustain levelval[6]
: sustain hold timeval[7]
: decay 2val[8]
: release
- LFO:
val[11]
: speedval[12]
: waveform- 0: triangle
- 1: saw
- 2: pulse
val[13]
: phaseval[14]
: loopval[15]
: global (not sure how will I implement this)
C64 data (64)
size | description
-----|------------------------------------
1 | flags 1
| - bit 7: dutyIsAbs
| - bit 6: initFilter
| - bit 5: volIsCutoff
| - bit 4: toFilter
| - bit 3: noise on
| - bit 2: pulse on
| - bit 1: saw on
| - bit 0: triangle on
1 | flags 2
| - bit 7: oscSync
| - bit 6: ringMod
| - bit 5: noTest
| - bit 4: filterIsAbs
| - bit 3: ch3off
| - bit 2: band pass
| - bit 1: high pass
| - bit 0: low pass
1 | attack/decay
| - bit 4-7: attack
| - bit 0-3: decay
1 | sustain release
| - bit 4-7: sustain
| - bit 0-3: release
2 | duty
2 | cutoff/resonance
| - bit 12-15: resonance
| - bit 0-10: cutoff
Game Boy data (GB)
size | description
-----|------------------------------------
1 | envelope params
| - bit 5-7: length
| - bit 4: direction
| - bit 0-3: volume
1 | sound length
| - 64 is infinity
1 | flags
| - bit 1: always init envelope
| - bit 0: software envelope (zombie mode)
1 | hardware sequence length
??? | hardware sequence...
| - length: 3*hwSeqLen
a value in the hardware sequence has the following format:
size | description
-----|------------------------------------
1 | command
| - 0: set envelope
| - 1: set sweep
| - 2: wait
| - 3: wait for release
| - 4: loop
| - 5: loop until release
2 | data
| - for set envelope:
| - 1 byte: parameter
| - bit 4-7: volume
| - bit 3: direction
| - bit 0-2: length
| - 1 byte: sound length
| - for set sweep:
| - 1 byte: parameter
| - bit 4-6: length
| - bit 3: direction
| - bit 0-2: shift
| - 1 byte: nothing
| - for wait:
| - 1 byte: length (in ticks)
| - 1 byte: nothing
| - for wait for release:
| - 2 bytes: nothing
| - for loop/loop until release:
| - 2 bytes: position
sample ins data (SM)
size | description
-----|------------------------------------
2 | initial sample
1 | flags
| - bit 2: use wave
| - bit 1: use sample
| - bit 0: use sample map
1 | waveform length
4?? | sample map... (120 entries)
| - only read if sample map is enabled
the sample map format:
size | description
-----|------------------------------------
2 | note to play (>=152) or reserved
2 | sample to play
operator macro data (O1, O2, O3 and O4)
similar to macro data, but using these macro codes:
- 0: AM
- 1: AR
- 2: DR
- 3: MULT
- 4: RR
- 5: SL
- 6: TL
- 7: DT2
- 8: RS
- 9: DT
- 10: D2R
- 11: SSG-EG
- 12: DAM
- 13: DVB
- 14: EGT
- 15: KSL
- 16: SUS
- 17: VIB
- 18: WS
- 19: KSR
OPL drums mode data (LD)
size | description
-----|------------------------------------
1 | fixed frequency mode
2 | kick freq
2 | snare/hat freq
2 | tom/top freq
SNES data (SN)
size | description
-----|------------------------------------
1 | attack/decay
| - bit 4-6: decay
| - bit 0-3: attack
1 | sustain/release
| - bit 5-7: sustain
| - bit 0-4: release
1 | flags
| - bit 4: envelope on
| - bit 3: make sustain effective (<131)
| - bit 0-2: gain mode
| - 0: direct
| - 4: dec
| - 5: exp
| - 6: inc
| - 7: bent
1 | gain
1 | decay 2/sustain mode (>=131)
| - bit 5-6: sustain mode
| - 0: direct
| - 1: sustain (release with dec)
| - 2: sustain (release with exp)
| - 3: sustain (release with rel)
| - bit 0-4: decay 2
Namco 163 data (N1)
size | description
-----|------------------------------------
4 | waveform
1 | wave pos
1 | wave len
1 | wave mode
| **extra info** (>=164)
1 | enable per channel wave pos/len
8 | per channel wave pos
| - only read if enabled.
8 | per channel wave len
| - only read if enabled.
FDS/Virtual Boy data (FD)
size | description
-----|------------------------------------
4 | mod speed
4 | mod depth
1 | init mod table with first wave
1?? | modulation table (32 entries)
wavetable synth data (WS)
size | description
-----|------------------------------------
4 | first wave
4 | second wave
1 | rate divider
1 | effect
| - bit 7: single or dual effect
1 | enabled
1 | global
1 | speed (+1)
1 | parameter 1
1 | parameter 2
1 | parameter 3
1 | parameter 4
list of samples (SL)
size | description
-----|------------------------------------
1 | number of samples
1?? | sample indexes...
4?? | pointers to samples...
| - these use the Furnace sample format.
list of wavetables (WL)
size | description
-----|------------------------------------
1 | number of wavetables
1?? | wavetable indexes...
4?? | pointers to wavetables...
| - these use the Furnace wavetable format.
MultiPCM data (MP)
size | description
-----|------------------------------------
1 | attack rate
1 | decay 1 rate
1 | decay level
1 | decay 2 rate
1 | release rate
1 | rate correction
1 | LFO rate
1 | vibrato depth
1 | AM depth
Sound Unit data (SU)
size | description
-----|------------------------------------
1 | switch roles of phase reset timer and frequency
ES5506 data (ES)
size | description
-----|------------------------------------
1 | filter mode
| - 0: HPK2_HPK2
| - 1: HPK2_LPK1
| - 2: LPK2_LPK2
| - 3: LPK2_LPK1
2 | K1
2 | K2
2 | envelope count
1 | left volume ramp
1 | right volume ramp
1 | K1 ramp
1 | K2 ramp
1 | K1 slow
1 | K2 slow
X1-010 data (X1)
size | description
-----|------------------------------------
4 | bank slot