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72e8bb89a7
* 'master' of https://github.com/tildearrow/furnace: GUI: sample/macro zoom with ctrl-wheel GUI: prevent division by zero GUI: possibly fix an instrument saving issue GUI: add chip randomizer button update to-do list oops NES: add DMC write effect SoundUnit: implement panning QSound: implement panning macro - PLEASE READ further improve channel allocation update format.md for eventual ExtCh extra systems improvements to swap/stomp channel # Conflicts: # src/gui/insEdit.cpp
1.5 KiB
1.5 KiB
to-do for ES5506
- envelope shape
- reversed playing flag in instrument/macro/commands
- transwave synthesizer (like ensoniq synths - 12 bit command and macro)
to-do for 0.6pre1
- piano/input pad
- note input via piano
- input pad
- settings
- RF5C68 system
- OPN system
- OPNA system
- ZX beeper system
- Y8950 system
- SCC/SCC+ system
- maybe YMU759 ADPCM channel
- ADPCM chips
- more effects for FM param control
- ability to customize startup system
- store system presets in new file
- Game Boy envelope macro/sequence
- option to display chip names instead of "multi-system" on title bar
- rewrite the system name detection function anyway
- add nightly.link
- scroll instrument/wave/sample list when selecting item
- unified data view
- volume commands should work on Game Boy
- macro editor menu
- refactor sysDef.cpp
- effect/postEffect refactor
- add another FM editor layout
- try to find out why does VSlider not accept keyboard input
- finish lock layout
- if macros have release, note off should release them
- add "don't scroll on cursor movement" option
- add ability to select entire row when clicking on row number
- store edit/followOrders/followPattern state in config
- add ability to select a column by double clicking
- add ability to move selection by dragging
- NSFPlay core for NES
- settings: OK/Cancel buttons should be always visible
- Apply button in settings
- better FM chip names (number and codename)
- find and replace
- precise panning effects (80xx linear, 81xx/82xx per-channel)