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1.2 KiB
1.2 KiB
to-do for 0.6pre1
- piano/input pad
- note input via piano
- input pad
- settings
- RF5C68 system
- OPN system
- OPNA system
- ZX beeper system
- Y8950 system
- SCC/SCC+ system
- maybe YMU759 ADPCM channel
- ADPCM chips
- more effects for FM param control
- store system presets in new file
- Game Boy envelope macro/sequence
- option to display chip names instead of "multi-system" on title bar
- rewrite the system name detection function anyway
- scroll instrument/wave/sample list when selecting item
- unified data view
- volume commands should work on Game Boy
- macro editor menu
- refactor sysDef.cpp
- effect/postEffect refactor
- add another FM editor layout
- try to find out why does VSlider not accept keyboard input
- finish lock layout
- if macros have release, note off should release them
- add ability to select entire row when clicking on row number
- store edit/followOrders/followPattern state in config
- add ability to select a column by double clicking
- add ability to move selection by dragging
- NSFPlay core for NES
- settings: OK/Cancel buttons should be always visible
- Apply button in settings
- better FM chip names (number and codename)
- find and replace