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IconFontCppHeaders
https://github.com/juliettef/IconFontCppHeaders
C++11, C89 headers and C# classes for icon fonts Font Awesome, Fork Awesome, Google Material Design icons, Kenney game icons and Fontaudio.
A set of header files and classes for using icon fonts in C, C++ and C#, along with the python generator used to create the files.
Each header contains defines for one font, with each icon code point defined as ICON_*, along with the min and max code points for font loading purposes.
Icon Fonts
Font Awesome
Font Awesome 4
Font Awesome 5 - see notes below
Font Awesome 5 Pro - this is a paid product, see notes below
Files downloaded from fontawesome.com
- ..\fontawesome-pro-n.n.n-web\metadata\icons.yml
- ..\fontawesome-pro-n.n.n-web\webfonts\fa-brands-400.ttf
- ..\fontawesome-pro-n.n.n-web\webfonts\fa-light-300.ttf
- ..\fontawesome-pro-n.n.n-web\webfonts\fa-regular-400.ttf
- ..\fontawesome-pro-n.n.n-web\webfonts\fa-solid-900.ttf
Fork Awesome
Google Material Design icons
Kenney Game icons and Game icons expansion
Fontaudio
Notes about Font Awesome 5
Codepoints grouping
Font Awesome 5 splits the different styles of icons into different font files with identical codepoints for light, regular and solid styles, and a different set of codepoints for brands. We have put the brands into a separate header file.
Generating Pro header files
Download the Font Awesome Pro Web package. To generate the headers, drop icons.yml in the same directory as GenerateIconFontCppHeaders.py before running the script. The file icons.yml is under ..\fontawesome-pro-n.n.n-web\metadata\icons.yml where n.n.n is the version number.
Ionicons and webfont Material Design Icons
Unsupported as of 29 Apr 2020. See Issue #16.
Example Code
Using Dear ImGui as an example UI library:
#include "IconsFontAwesome5.h"
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontDefault();
// merge in icons from Font Awesome
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF( FONT_ICON_FILE_NAME_FAS, 16.0f, &icons_config, icons_ranges );
// use FONT_ICON_FILE_NAME_FAR if you want regular instead of solid
// in an imgui window somewhere...
ImGui::Text( ICON_FA_PAINT_BRUSH " Paint" ); // use string literal concatenation
// outputs a paint brush icon and 'Paint' as a string.
Projects using the font icon header files
Avoyd
Avoyd is a 6 degrees of freedom voxel game that includes a voxel editor tool.
www.avoyd.com
The voxel editor's UI uses Dear ImGui with Font Awesome icon fonts.
bgfx
Cross-platform rendering library.
bkaradzic.github.io/bgfx/overview
glChAoS.P
Real time 3D strange attractors scout.
www.michelemorrone.eu/glchaosp
iPlug2
Cross platform C++ audio plug-in framework
iplug2.github.io
Tracy Profiler
Real time, nanosecond resolution, remote telemetry frame profiler for games and other applications.
Visual 6502 Remix
Transistor level 6502 Hardware Simulation
floooh.github.io/visual6502remix
Credits
Development - Juliette Foucaut - @juliettef
Requirements - Doug Binks - @dougbinks
None language implementation and refactoring - Leonard Ritter - @paniq
Suggestion to add a define for the ttf file name - Sean Barrett - @nothings
Initial Font Awesome 5 implementation - Codecat - @codecat
Suggestion to add Fork Awesome - Julien Deswaef - @xuv
Suggestion to add Ionicons - Omar Cornut - @ocornut
C# language implementation - Rokas Kupstys - @rokups
Suggestion to add Material Design Icons - Gustav Madeso - @madeso
Fontaudio implementation - Oli Larkin - @olilarkin