.. |
c64
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C64: fix per-channel osc for 6581
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2022-06-24 03:26:00 -05:00 |
c64_fp
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let's try console
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2023-02-14 01:02:35 -05:00 |
ga20
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GA20: implement getSamplePos()
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2023-03-21 03:56:17 -05:00 |
gb
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Game Boy: don't use rand()
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2023-03-01 15:23:20 -05:00 |
lynx
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More robust popcnt
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2022-07-31 22:26:59 +02:00 |
nes
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NES: prepare for DPCM
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2022-05-02 02:12:14 -05:00 |
nes_nsfplay
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NES: don't use rand() in NSFplay
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2023-03-01 15:21:55 -05:00 |
oki
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MSM5232: per-chan osc
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2022-10-04 02:35:32 -05:00 |
pokey
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More refactoring
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2022-12-23 07:31:22 +01:00 |
snes
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SNES: implement getSamplePos()
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2023-03-19 04:18:57 -05:00 |
t6w28
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T 6 W 2 8
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2022-10-12 00:12:56 -05:00 |
tia
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TIA: fixes fixes fixes
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2022-09-09 23:40:21 -05:00 |
ymfm
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YM2612: fix CSM on ymfm
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2023-02-05 17:42:48 -05:00 |
ay8910.cpp
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AY: optimize
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2023-01-12 16:05:03 -05:00 |
ay8910.h
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AY: fix per-chan osc in Sunsoft 5B mode
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2022-08-29 04:15:53 -05:00 |
d65modified.c
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Add notes for ring modulation (XORing)
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2023-04-13 11:56:34 +09:00 |
d65modified.h
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pv1000: Add XORing features
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2023-04-11 09:19:12 +09:00 |
m114s.c
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a wavetable chip that breaks Furnace limits?!
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2023-03-03 19:31:51 -05:00 |
m114s.h
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a wavetable chip that breaks Furnace limits?!
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2023-03-03 19:31:51 -05:00 |
namco.cpp
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Namco WSG: noise in per-chan osc for real?
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2023-01-12 17:45:33 -05:00 |
namco.h
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Namco WSG: per-channel oscilloscope
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2022-06-20 18:20:49 -05:00 |
pce_psg.cpp
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
pce_psg.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
qsound.c
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QSound: fix echo
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2022-02-27 00:46:23 -05:00 |
qsound.h
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qsound clipping fix from MAME
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2022-02-23 23:51:34 +01:00 |
rf5c68.cpp
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Add RF5C68 and RF5C164 support
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2022-05-21 01:45:26 +07:00 |
rf5c68.h
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Add RF5C68 and RF5C164 support
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2022-05-21 01:45:26 +07:00 |
rss.h
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add OPNA chip (work in progress)
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2022-05-13 02:52:43 -05:00 |
saa1099.cpp
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
saa1099.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
segapcm.cpp
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SegaPCM: implement getSamplePos()
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2023-03-19 16:49:31 -05:00 |
segapcm.h
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SegaPCM: implement getSamplePos()
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2023-03-19 16:49:31 -05:00 |
sm8521.c
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SM8521: don't use rand()
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2023-03-01 15:15:17 -05:00 |
sm8521.h
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SM8521: don't use rand()
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2023-03-01 15:15:17 -05:00 |
sn76496.cpp
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Various corrections and fixes
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2022-06-17 14:30:18 +09:00 |
sn76496.h
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Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
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2022-06-06 19:04:52 +09:00 |
su.cpp
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SoundUnit: change 1-bit PDM mode to 8-bit TDM
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2023-02-10 16:25:51 -05:00 |
su.h
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SoundUnit: change 1-bit PDM mode to 8-bit TDM
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2023-02-10 16:25:51 -05:00 |
swan.cpp
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WonderSwan: make macOS happy
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2022-03-07 23:38:36 -05:00 |
swan.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
vera_pcm.c
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VERA: add ins color and reset
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2022-03-10 17:46:40 -05:00 |
vera_pcm.h
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VERA: bring up actual emulation core
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2022-03-10 15:51:27 -05:00 |
vera_psg.c
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VERA: Run noise generation in each channel update
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2022-06-27 19:37:45 +07:00 |
vera_psg.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
vic20sound.c
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VIC-20: Make noise state consistent across inits
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2022-04-06 19:11:45 +07:00 |
vic20sound.h
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VIC-20: Make noise state consistent across inits
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2022-04-06 19:11:45 +07:00 |
vsu.cpp
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Virtual Boy: more work
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2022-10-08 23:25:15 -05:00 |
vsu.h
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prepare for Virtual Boy
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2022-10-08 19:37:22 -05:00 |
ymz280b.cpp
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YMZ280B: fix VGM export
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2022-11-21 16:12:29 -05:00 |
ymz280b.h
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freaking macOS
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2022-05-20 14:48:08 -05:00 |