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Game Boy: don't use rand()
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1 changed files with 1 additions and 1 deletions
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@ -178,7 +178,7 @@ static signed interference(GB_gameboy_t *gb)
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ret /= 4;
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}
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ret += rand() % (MAX_CH_AMP / 12);
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//ret += rand() % (MAX_CH_AMP / 12);
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return ret;
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}
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