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* 'master' of https://github.com/tildearrow/furnace: (26 commits) prepare for #38 NES: DPCM work! fix bug caused by new renderSamples approach NES: prepare for DPCM OPZ: more fixed frequency mode fixes OPZ: possibly fix fixed freq emulation OPZ: fix muting OPL: fix panning damn it per-channel oscilloscope, part 10 NES: NSFPlay per-channel osc NES: NSFPlay muting NES: now fix tri_mute NES: finally fix typo in playback engine NES: wire up NSFplay now fix it damn it now move these files add readme convertir de Shift-JIS a UTF-8 ... # Conflicts: # src/engine/engine.cpp # src/engine/engine.h # src/engine/platform/nes.cpp # src/engine/vgmOps.cpp # src/gui/stats.cpp
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1.3 KiB
to-do for ES5506
- envelope shape
- reversed playing flag in instrument/macro/commands
- transwave synthesizer (like ensoniq synths - 12 bit command and macro)
to-do for 0.6pre1
- piano/input pad
- note input via piano
- input pad
- settings
- RF5C68 system
- OPN system
- OPNA system
- ZX beeper system
- Y8950 system
- SCC/SCC+ system
- maybe YMU759 ADPCM channel
- ADPCM chips
- more effects for FM param control
- Game Boy envelope macro/sequence
- option to display chip names instead of "multi-system" on title bar
- rewrite the system name detection function anyway
- scroll instrument/wave/sample list when selecting item
- unified data view
- volume commands should work on Game Boy
- macro editor menu
- refactor sysDef.cpp
- effect/postEffect refactor
- add another FM editor layout
- try to find out why does VSlider not accept keyboard input
- finish lock layout
- if macros have release, note off should release them
- add ability to select entire row when clicking on row number
- store edit/followOrders/followPattern state in config
- add ability to select a column by double clicking
- add ability to move selection by dragging
- settings: OK/Cancel buttons should be always visible
- Apply button in settings
- better FM chip names (number and codename)
- find and replace