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29ea6dc360
Add sample related enums Add support for backward/pingpong loop, loop end position Structize Notemap in sample instrument
53 lines
1.7 KiB
Markdown
53 lines
1.7 KiB
Markdown
# to-do for ES5506
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- make sound produces actually
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- filter, envelope macro, commands
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- envelope shape
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- reversed playing flag in instrument/macro/commands
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- transwave synthesizer (like ensoniq synths - 12 bit command and macro)
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# to-do for 0.6pre1
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- panning macro
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- pitch macro
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- piano/input pad
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- note input via piano
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- input pad
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- settings
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- RF5C68 system
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- OPN system
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- OPNA system
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- ZX beeper system
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- Y8950 system
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- SCC/SCC+ system
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- maybe YMU759 ADPCM channel
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- ADPCM chips
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- more effects for FM param control
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- ability to customize startup system
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- store system presets in new file
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- Game Boy envelope macro/sequence
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- Game Boy envelope view
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- option to display chip names instead of "multi-system" on title bar
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- rewrite the system name detection function anyway
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- add nightly.link
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- scroll instrument/wave/sample list when selecting item
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- "absorb" mode for instrument input - when this happens, current instrument is set to the input value
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- unified data view
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- separate "transpose note" and "transpose value" - see next point
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- volume commands should work on Game Boy
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- macro editor menu
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- refactor sysDef.cpp
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- add another FM editor layout
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- try to find out why does VSlider not accept keyboard input
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- finish lock layout
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- note input latch! and separate edit masks
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- if macros have release, note off should release them
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- add "don't scroll on cursor movement" option
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- add ability to select entire row when clicking on row number
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- store edit/followOrders/followPattern state in config
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- add ability to select a column by double clicking
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- add ability to move selection by dragging
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- NSFPlay core for NES
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- settings: OK/Cancel buttons should be always visible
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- Apply button in settings
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- better FM chip names (number and codename)
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