Trying for more consistency and clarity, especially for quick reference.
1 KiB
Konami VRC6
the most popular expansion chip to the Famicom's sound system.
the chip has 2 pulse wave channels and one sawtooth channel. volume register is 4 bit for pulse wave and 6 bit for sawtooth, but sawtooth output is corrupted when volume register value is too high. because this register is actually an 8 bit accumulator, its output may wrap around.
for that reason, the sawtooth channel has its own instrument type. setting volume macro and/or pattern editor volume setting too high (above 42/2A) may distort the waveform.
pulse wave duty cycle is 8-level. it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode. Furnace supports this routine for PCM playback, but it consumes a lot of CPU time in real hardware (even if conjunction with VRC6's integrated IRQ timer).
effects
these effects only are effective in the pulse channels.
12xx
: set duty cycle. range is0
to7
.17xx
: toggle PCM mode.