mirror of
https://github.com/tildearrow/furnace.git
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96 lines
1.7 KiB
Markdown
96 lines
1.7 KiB
Markdown
# Furnace
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![screenshot](papers/screenshot.png)
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this is a work-in-progress editor for DefleMask module files (.dmf).
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## features
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- supports Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo!
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- clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
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- bug/quirk implementation for increased playback accuracy
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- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm)
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- open-source. GPLv2.
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## downloads
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coming very soon!
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# developer info
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## dependencies
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- CMake
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- SDL2
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- zlib
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- JACK (optional)
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SDL2 and zlib are included as submodules.
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## compilation
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your typical CMake project. clone (including submodules) and:
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### Windows using MSVC
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**no longer tested!** as of now tildearrow uses MinGW for Windows builds...
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from the developer tools command prompt:
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```
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mkdir build
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cd build
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cmake ..
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msbuild ALL_BUILD.vcxproj
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```
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### macOS and Linux
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```
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mkdir build
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cd build
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cmake ..
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make
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```
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## usage
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```
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./furnace
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```
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this opens the program.
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```
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./furnace -console <file>
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```
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this will play a .dmf file.
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```
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./furnace -console -view commands <file>
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```
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this will play a .dmf file and enable the commands view.
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```
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./furnace -output audio.wav <file>
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```
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this will render a .dmf file to .wav.
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# notes
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> my song plays different after looping!
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that's because Furnace does not reset channel status when looping.
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> my song sounds very odd at a certain point
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file a bug report. use the Issues page.
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it's probably another playback inaccuracy.
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> my song sounds correct, but it doesn't in DefleMask
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file a bug report **here**. it still is a playback inaccuracy.
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