mirror of
https://github.com/tildearrow/furnace.git
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343 lines
12 KiB
Markdown
343 lines
12 KiB
Markdown
# Furnace (chiptune tracker)
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![screenshot](papers/screenshot3.png)
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the biggest multi-system chiptune tracker ever made!
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[downloads](#downloads) | [discussion/help](#quick-references) | [developer info](#developer-info) | [Unix/Linux packages](#packages) | [FAQ](#frequently-asked-questions)
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---
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## downloads
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check out the [Releases](https://github.com/tildearrow/furnace/releases) page. available for Windows, macOS and Linux (AppImage).
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[see here](https://nightly.link/tildearrow/furnace/workflows/build/master) for the latest unstable build.
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## features
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- over 50 sound chips - and counting:
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- Yamaha FM chips:
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- YM2151 (OPM)
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- YM2203 (OPN)
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- YM2413 (OPLL)
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- YM2414 (OPZ) used in Yamaha TX81Z
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- YM2608 (OPNA) used in PC-98
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- YM2610 (OPNB) used in Neo Geo
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- YM2610B (OPNB2)
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- YM2612 (OPN2) used in Sega Genesis and FM Towns
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- YM3526 (OPL) used in C64 Sound Expander
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- YM3812 (OPL2)
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- YMF262 (OPL3) with full 4-op support!
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- Y8950 (OPL with ADPCM)
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- square wave chips:
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- AY-3-8910/YM2149(F) used in several computers and game consoles
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- Commodore VIC used in the VIC-20
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- Microchip AY8930
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- TI SN76489 used in Sega Master System and BBC Micro
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- PC Speaker
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- Philips SAA1099 used in SAM Coupé
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- OKI MSM5232 used in some arcade boards
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- sample chips:
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- SNES
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- Amiga
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- SegaPCM - all 16 channels
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- Capcom QSound
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- Yamaha YMZ280B (PCMD8)
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- Ricoh RF5C68 used in Sega CD and FM Towns
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- OKI MSM6258 and MSM6295
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- Konami K007232
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- Irem GA20
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- Ensoniq ES5506
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- wavetable chips:
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- HuC6280 used in PC Engine
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- Konami Bubble System WSG
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- Konami SCC/SCC+
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- Namco arcade chips (WSG/C15/C30)
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- WonderSwan
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- Seta/Allumer X1-010
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- Sharp SM8521 used in Tiger Game.com
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- NES (Ricoh 2A03/2A07), with additional expansion sound support:
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- Konami VRC6
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- Konami VRC7
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- MMC5
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- Famicom Disk System
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- Sunsoft 5B
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- Namco 163
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- Family Noraebang (OPLL)
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- SID (6581/8580) used in Commodore 64
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- Mikey used in Atari Lynx
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- ZX Spectrum beeper
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- SFX-like engine
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- QuadTone engine
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- Pokémon Mini
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- Commodore PET
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- Casio PV-1000
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- TIA used in Atari 2600
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- POKEY used in Atari 8-bit computers
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- Game Boy
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- Virtual Boy
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- modern/fantasy:
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- Commander X16 VERA
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- tildearrow Sound Unit
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- mix and match sound chips!
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- over 200 ready to use presets from computers, game consoles and arcade boards...
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- ...or create your own - up to 32 of them or a total of 128 channels!
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- DefleMask compatibility
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- loads .dmf modules from all versions (beta 1 to 1.1.9)
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- saves .dmf modules - both modern and legacy
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- Furnace doubles as a module downgrader
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- loads/saves .dmp instruments and .dmw wavetables as well
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- clean-room design (guesswork and ABX tests only, no decompilation involved)
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- some bug/quirk implementation for increased playback accuracy through compatibility flags
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- VGM export
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- modular layout that you may adapt to your needs
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- audio file export - entire song, per chip or per channel
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- quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)
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- wavetable synthesizer
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- available on wavetable chips
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- create complex sounds with ease - provide up to two wavetables, select and effect and let go!
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- MIDI input support
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- additional features:
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- FM macros!
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- negative octaves
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- advanced arp macros
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- arbitrary pitch samples
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- sample loop points
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- SSG envelopes and ADPCM-B in Neo Geo
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- pitchable OPLL drums
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- full duty/cutoff range in C64
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- full 16-channel SegaPCM
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- ability to change tempo mid-song
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- decimal tempo/tick rate
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- multiple sub-songs in a module
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- per-channel oscilloscope with waveform centering
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- built-in sample editor
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- chip mixing settings
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- built-in visualizer in pattern view
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- open-source under GPLv2 or later.
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---
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# quick references
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- **discussion**: see the [Discussions](https://github.com/tildearrow/furnace/discussions) section, or the [official Discord server](https://discord.gg/EfrwT2wq7z).
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- **help**: check out the [documentation](papers/doc/README.md). it's incomplete, but has details on effects.
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## packages
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[![Packaging status](https://repology.org/badge/tiny-repos/furnace.svg)](https://repology.org/project/furnace/versions)
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some people have provided packages for Unix/Unix-like distributions. here's a list.
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- **Arch Linux**: [furnace](https://archlinux.org/packages/extra/x86_64/furnace/) is in the official repositories.
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- **FreeBSD**: [a package in ports](https://www.freshports.org/audio/furnace/) is available courtesy of ehaupt (warning: 0.5.8!).
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- **Nix**: [package](https://search.nixos.org/packages?channel=unstable&show=furnace&from=0&size=50&sort=relevance&type=packages&query=furnace) thanks to OPNA2608.
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- **openSUSE**: [a package](https://software.opensuse.org/package/furnace) is available, courtesy of fpesari.
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---
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# developer info
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[![Build furnace](https://github.com/tildearrow/furnace/actions/workflows/build.yml/badge.svg)](https://github.com/tildearrow/furnace/actions/workflows/build.yml)
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if you can't download these artifacts (because GitHub requires you to be logged in), [go here](https://nightly.link/tildearrow/furnace/workflows/build/master) instead.
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**NOTE: do not download the project's source as a .zip or .tar.gz as these do not include the project's submodules which are necessary to proceed with building. please instead use Git as shown below.**
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## dependencies
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- CMake
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- Git (for cloning the repository)
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- JACK (optional, macOS/Linux only)
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- a C/C++ compiler (e.g. Visual Studio or MinGW on Windows, Xcode (the command-line tools are enough) on macOS or GCC on Linux)
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if building under Windows or macOS, no additional dependencies are required.
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otherwise, you may also need the following:
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- libpulse
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- libx11
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- libasound
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- libGL
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some Linux distributions (e.g. Ubuntu or openSUSE) will require you to install the `-dev` versions of these.
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## getting the source
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type the following on a terminal/console: (make sure Git is installed)
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```
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git clone --recursive https://github.com/tildearrow/furnace.git
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cd furnace
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```
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(the `--recursive` parameter ensures submodules are fetched as well)
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## compilation
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your typical CMake project.
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### Windows using MSVC
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as of now tildearrow uses MinGW for Windows builds, but thanks to OPNA2608 this works again!
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from the developer tools command prompt:
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```
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mkdir build
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cd build
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cmake ..
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```
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then open the solution file in Visual Studio and build.
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alternatively, do:
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```
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msbuild ALL_BUILD.vcxproj
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```
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### Windows using MinGW
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setting up MinGW is a bit more complicated. two benefits are a faster, hotter Furnace, and Windows XP support.
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however, one huge drawback is lack of backtrace support, so you'll have to use gdb when diagnosing a crash.
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```
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mkdir build
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cd build
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cmake -G "MinGW Makefiles" ..
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mingw32-make
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```
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you may use "MSYS Makefiles" instead, depending on how you installed MinGW.
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### macOS, Linux and other Unix/Unix-like
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```
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mkdir build
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cd build
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cmake ..
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make
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```
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on macOS you may do the following instead:
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```
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mkdir build
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cd build
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cmake -G Xcode ..
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```
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...and then load the project on Xcode or type `xcodebuild`.
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### CMake options
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To add an option from the command-line: `-D<NAME>=<VALUE>`
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Example: `cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..`
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Available options:
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| Name | Default | Description |
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| :--: | :-----: | ----------- |
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| `BUILD_GUI` | `ON` | Build the tracker (disable to build only a headless player) |
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| `USE_RTMIDI` | `ON` | Build with MIDI support using RtMidi |
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| `USE_SDL2` | `ON` | Build with SDL2 (required to build with GUI) |
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| `USE_SNDFILE` | `ON` | Build with libsndfile (required in order to work with audio files) |
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| `USE_BACKWARD` | `ON` | Use backward-cpp to print a backtrace on crash/abort |
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| `WITH_JACK` | `ON` if system-installed JACK detected, otherwise `OFF` | Whether to build with JACK support. Auto-detects if JACK is available |
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| `SYSTEM_FFTW` | `OFF` | Use a system-installed version of FFTW instead of the vendored one |
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| `SYSTEM_FMT` | `OFF` | Use a system-installed version of fmt instead of the vendored one |
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| `SYSTEM_LIBSNDFILE` | `OFF` | Use a system-installed version of libsndfile instead of the vendored one |
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| `SYSTEM_RTMIDI` | `OFF` | Use a system-installed version of RtMidi instead of the vendored one |
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| `SYSTEM_ZLIB` | `OFF` | Use a system-installed version of zlib instead of the vendored one |
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| `SYSTEM_SDL2` | `OFF` | Use a system-installed version of SDL2 instead of the vendored one |
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| `SUPPORT_XP` | `OFF` | Build a Windows XP-compatible binary |
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| `WARNINGS_ARE_ERRORS` | `OFF` (but consider enabling this & reporting any errors that arise from it!) | Whether warnings in furnace's C++ code should be treated as errors |
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| `WITH_DEMOS` | `ON` | Install demo songs on `make install` |
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| `WITH_INSTRUMENTS` | `ON` | Install demo instruments on `make install` |
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| `WITH_WAVETABLES` | `ON` | Install wavetables on `make install` |
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## console usage
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(note: if on Windows, type `furnace.exe` instead, or `Debug\furnace.exe` on MSVC)
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```
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./furnace
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```
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this opens the program.
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```
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./furnace -console <file>
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```
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this will play a compatible file.
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```
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./furnace -console -view commands <file>
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```
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this will play a compatible file and enable the commands view.
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**note that console mode may not work correctly on Windows. you may have to quit using the Task Manager.**
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---
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# frequently asked questions
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> it doesn't open under macOS!
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this is due to Apple's application signing policy. a workaround is to right click on the Furnace app icon and select Open.
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> it says "Furnace" is damaged and can't be opened!
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**as of Monterey, this workaround no longer works (especially on ARM).** yeah, Apple has decided to be strict on the matter.
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if you happen to be on that version, use this workaround instead (on a Terminal):
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```
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xattr -d com.apple.quarantine /path/to/Furnace.app
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```
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(replace /path/to/ with the path where Furnace.app is located)
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you may need to log out and/or reboot after doing this.
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> where's the manual?
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see [papers/](papers/doc/README.md). it's kind of incomplete, but at least the sound chips section is there.
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> is there a tutorial?
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sadly, the in-program tutorial isn't ready yet. however, [a video tutorial is available on YouTube](https://youtube.com/playlist?list=PLCELB6AsTZUnwv0PC5AAGHjvg47F44YQ1), made by Spinning Square Waves.
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> I've lost my song!
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Furnace keeps backups of the songs you've worked on before. go to **file > restore backup**.
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> .spc export?
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**not yet!** coming in 0.7 though, eventually...
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> ROM export?
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**not yet!** coming in 0.7 though, eventually...
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> my .dmf song sounds odd at a certain point
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Furnace's .dmf compatibility isn't perfect and it's mostly because DefleMask does things different.
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> my song sounds terrible after saving as .dmf!
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you should only save as .dmf if you're really sure, because the DefleMask format has several limitations. save in Furnace song format instead (.fur).
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---
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# footnotes
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copyright (C) 2021-2023 tildearrow and contributors.
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This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Furnace is NOT affiliated with Delek or DefleMask in any form, regardless of its ability to load and save the .dmf, .dmp and .dmw file formats.
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additionally, Furnace does not intend to replace DefleMask, nor any other program.
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