Commit graph

877 commits

Author SHA1 Message Date
tildearrow
ab38377bc5 GUI: add alternate FM names option 2022-01-27 15:01:05 -05:00
tildearrow
60a1e6f395 VGM export: kind of dual chip support 2022-01-27 13:10:51 -05:00
tildearrow
3405018a91 prepare to add a setting for tech names in FM par
ams
2022-01-27 04:51:34 -05:00
tildearrow
578542ff16 fix no GUI build again 2022-01-27 04:27:21 -05:00
tildearrow
17b1a65280 fix no GUI build 2022-01-27 04:25:16 -05:00
tildearrow
c577eeafac VGM export: implement sys selection/loop options
the final thing to do is dual chip support, but I wanna get 0.5
out already
2022-01-27 02:46:40 -05:00
tildearrow
3ed738dd6a Arcade: fix arpeggio macro 2022-01-27 02:35:16 -05:00
tildearrow
3cf71c4ccb Neo Geo: implement FM macros 2022-01-27 02:32:34 -05:00
tildearrow
5eb974456d Arcade: implement FM macros 2022-01-27 02:17:09 -05:00
tildearrow
684daa29e3 more uninitialized stuff :< 2022-01-27 02:02:33 -05:00
tildearrow
c47851e7c7 GUI: highlight loop 2022-01-27 01:04:26 -05:00
tildearrow
8edcbc8d39 fix 0Bxx and 0Dxx commands
now wiz lab and sixeight-v2 play correctly
TODO: fix walkSong
2022-01-27 00:29:37 -05:00
tildearrow
0e633ea69b GUI: add a debug window 2022-01-27 00:29:16 -05:00
tildearrow
30b012cc5e Game Boy: initialize uninitialized variable 2022-01-26 18:03:25 -05:00
tildearrow
1347d16da4 Genesis: fully implement volume macro 2022-01-26 18:03:08 -05:00
tildearrow
143543e0b4 GUI: and more macro editor work 2022-01-26 17:22:29 -05:00
tildearrow
554b69e9f3 GUI: MML strings for waveforms
issue #67
2022-01-26 16:29:49 -05:00
tildearrow
a895cb9c5e NES: fix issue for real 2022-01-26 16:07:55 -05:00
tildearrow
bf19feab89 NES: actually set chip type to 2A07 if PAL
fixes #72
see also #27
2022-01-26 15:55:37 -05:00
tildearrow
f86838df99 no longer shift arpeggio macro by 12 2022-01-26 15:53:52 -05:00
tildearrow
1981dc6033 GUI: MML string improvements 2022-01-26 15:23:50 -05:00
tildearrow
e195031538 add MML strings in macro editor
completely UNTESTED as I wrote this on bed
2022-01-26 13:13:17 -05:00
tildearrow
c822532b54 several improvements to new macro UI
now it is fully usable
well, almost
2022-01-26 03:49:46 -05:00
tildearrow
4d1b69e905 fix Ctrl-C not stopping in console mode 2022-01-26 03:00:58 -05:00
tildearrow
d882fd33f8 GB: lower volume
somehow a fix brought in a bug
2022-01-26 03:00:49 -05:00
tildearrow
496501803f GUI: add advanced VGM export menu
does NOT work yet!
2022-01-26 00:26:15 -05:00
tildearrow
b2d2da1f1c correct names for Genesis and SMS 2022-01-25 22:29:00 -05:00
tildearrow
8bcab6e139 VGM export: write resets and GD3 tag
may be non-standard compliant (yet)
also it crashes foobar2000 for some reason but this will be fixed
2022-01-25 18:46:27 -05:00
tildearrow
c7ee0ce642 save my register writes 2022-01-25 16:52:55 -05:00
tildearrow
3672ceccb7 VGM export: write loop point
proper channel reset after loop pending!!!
2022-01-25 16:44:21 -05:00
tildearrow
503a79c904 what? 2022-01-25 15:51:53 -05:00
tildearrow
61a1932bce add walkSong 2022-01-25 15:06:29 -05:00
tildearrow
6d54023b70 VGM export: report number of total writes 2022-01-25 04:43:56 -05:00
tildearrow
4db26806d6 fix a typo regarding Cxxx effect 2022-01-25 04:14:17 -05:00
tildearrow
b527fc06b2 try to unglitch the sample loops again
this time it works better but it slightly moves the song clock...
will look at it when i wake up
2022-01-25 03:34:11 -05:00
tildearrow
e8163b71e2 try to unglitch the sample loops
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2022-01-25 03:24:32 -05:00
tildearrow
0c8ec07633 VGM export: kind of implement sample loop
for PCE, NES and Genesis
kinda glitchy
2022-01-25 03:12:53 -05:00
tildearrow
b6c536c907 VGM export: fix PC Engine samples 2022-01-25 02:38:46 -05:00
tildearrow
2dac7f3b87 add ability to switch octaves using numpad / and * 2022-01-25 00:08:46 -05:00
tildearrow
511b6ba0be VGM export: PCE samples (kinda) 2022-01-24 18:04:09 -05:00
tildearrow
cda191afee VGM export: NES samples 2022-01-24 17:48:58 -05:00
tildearrow
92b5620497 VGM export: fix sample glitch if length&255==0 2022-01-24 17:19:34 -05:00
tildearrow
9d2032d627 VGM export: Arcade sample looping 2022-01-24 17:13:47 -05:00
tildearrow
d945e5299a Merge commit 'bd8c06bbb786df086d478e1574c6fe11ee6651b6' 2022-01-24 15:53:02 -05:00
tildearrow
bd8c06bbb7 prevent crash when playing empty sample
fixes #62
2022-01-24 15:47:39 -05:00
tildearrow
50a0f1f360 VGM export: fix up SegaPCM
turns out it is capable of arbitrary loop position!
2022-01-24 15:23:42 -05:00
tildearrow
9654c6a85d add -vgmout parameter
to output VGM files from command line
2022-01-24 13:15:07 -05:00
tildearrow
fedc045909 add SegaPCM commands
let's hope it works
2022-01-24 13:06:06 -05:00
tildearrow
993ab767b6 ADPCM memory safety 2022-01-24 12:47:18 -05:00
tildearrow
e221bcb023 VGM export: bake SegaPCM samples
after this, the following has to be done:
- PCM playback
- PCM playback on PCE and NES (let's hope this is possible)
2022-01-24 12:39:05 -05:00