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VGM export: write loop point
proper channel reset after loop pending!!!
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parent
503a79c904
commit
3672ceccb7
1 changed files with 14 additions and 5 deletions
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@ -2035,7 +2035,7 @@ void DivEngine::walkSong(int& loopOrder, int& loopRow) {
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DivPattern* pat[DIV_MAX_CHANS];
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for (int i=0; i<song.ordersLen; i++) {
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for (int j=0; j<chans; j++) {
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pat[j]=song.pat[j].getPattern(i,false);
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pat[j]=song.pat[j].getPattern(song.orders.ord[j][i],false);
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}
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for (int j=nextRow; j<song.patLen; j++) {
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nextRow=0;
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@ -2535,11 +2535,11 @@ SafeWriter* DivEngine::saveVGM() {
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// write song data
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playSub(false);
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size_t tickCount=0;
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bool writeLoop=false;
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while (!done) {
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if (loopPos==-1) {
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if (loopOrder==curOrder && loopRow==curRow) {
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loopPos=w->tell();
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loopTick=tickCount;
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if (loopOrder==curOrder && loopRow==curRow && ticks==1) {
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writeLoop=true;
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}
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}
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if (nextTick()) done=true;
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@ -2612,7 +2612,14 @@ SafeWriter* DivEngine::saveVGM() {
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w->writeS(totalWait);
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tickCount+=totalWait;
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}
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if (writeLoop) {
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writeLoop=false;
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loopPos=w->tell();
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loopTick=tickCount;
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}
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}
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// end of song
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w->writeC(0x66);
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for (int i=0; i<song.systemLen; i++) {
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disCont[i].dispatch->toggleRegisterDump(false);
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@ -2625,8 +2632,10 @@ SafeWriter* DivEngine::saveVGM() {
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w->seek(0x18,SEEK_SET);
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w->writeI(tickCount);
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// loop not handled for now
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printf("writing loop pos: %d\n",loopPos-0x1c);
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printf("writing tick count: %d\n",(int)(tickCount-loopTick));
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w->writeI(loopPos-0x1c);
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w->writeI(tickCount-loopTick);
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w->writeI(tickCount-loopTick-1);
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remainingLoops=-1;
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playing=false;
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