Commit Graph

136 Commits

Author SHA1 Message Date
tildearrow f71ee6b45d preliminary audio file output 2021-12-07 12:21:23 -05:00
tildearrow 7649b845aa prepare for file output 2021-12-07 04:39:52 -05:00
tildearrow 4cba677c04 i know a better way 2021-12-07 04:32:42 -05:00
tildearrow 7490ed89a1 Revert "Revert "prepare to add file out - does not compile!""
This reverts commit ada8e71884.
2021-12-07 04:22:36 -05:00
tildearrow ada8e71884 Revert "prepare to add file out - does not compile!"
This reverts commit 45b202b85b.
2021-12-07 04:20:11 -05:00
tildearrow 45b202b85b prepare to add file out - does not compile! 2021-12-07 03:52:41 -05:00
tildearrow 7d24b10da4 dev8 2021-12-07 01:26:50 -05:00
tildearrow 3ee761fc87 C64: finish it all
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow c26bb511d7 dispatch: fix small mistake 2021-12-06 21:12:16 -05:00
tildearrow 26fac3862b add nuked OPM for eventual arcade platform... 2021-12-06 16:57:39 -05:00
tildearrow 145403e7dd Merge branch 'master' of github.com:tildearrow/furnace 2021-12-06 16:52:03 -05:00
tildearrow d6fb6b0bb3 more optimization
as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow 6efcfc2e8a prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow 18fb2a4b9f C64: more work! 2021-12-06 03:26:39 -05:00
tildearrow ce4b6c7044 genesis: comment out two debug messages 2021-12-06 03:26:33 -05:00
tildearrow 055b4f9c26 genesis: fix delay bug 2021-12-06 03:07:29 -05:00
tildearrow 8478481466 hmmm 2021-12-06 02:59:12 -05:00
tildearrow 1ac45e27a2 delete several unneeded files 2021-12-05 17:16:30 -05:00
tildearrow 480b26c95c more C64 work 2021-12-05 16:45:29 -05:00
tildearrow 24956e8177 Merge branch 'master' of github.com:tildearrow/furnace 2021-12-05 16:21:28 -05:00
tildearrow 0f3f173b6e rework some of the playback logic
paving the way for C64
2021-12-05 16:11:12 -05:00
tildearrow e52f5c9147 wow 2021-12-05 01:30:33 -05:00
tildearrow ff07a19405 kind of C64 2021-12-04 23:55:28 -05:00
tildearrow 2f7001681c prepare for C64 platform! 2021-12-04 02:42:22 -05:00
tildearrow 760fa43a4f fill in a blank line 2021-12-04 02:34:13 -05:00
tildearrow 796f9b0cf5 one more fix! 2021-12-04 02:28:15 -05:00
tildearrow 6599eb4f7e many fixes to NES system playback 2021-12-04 02:19:14 -05:00
tildearrow 3286c3c0c5 NES system! almost 2021-12-04 01:19:54 -05:00
tildearrow 6446e876ae update gitignore 2021-12-04 01:14:02 -05:00
tildearrow c543553b0f prepare for NES platform 2021-12-03 16:04:07 -05:00
tildearrow 901ab6d436 update readme 2021-06-09 12:37:46 -05:00
tildearrow 86131bf05e add a log level flag 2021-06-09 12:28:46 -05:00
tildearrow 2be720540f dev7 2021-06-09 03:33:44 -05:00
tildearrow f7080bb2c1 add parameter parsing 2021-06-09 03:33:03 -05:00
tildearrow fa445d8614 GB: reduce CPU usage
SameBoy works faster if you do multiple runs in the acquire function
2021-06-09 02:17:04 -05:00
tildearrow b30c5679ae genesis: reduce CPU usage
the chip uses TDM to output the channels one by one
so we just run the chip 6 times and output at 1/6th the rate, which
means less work for blip_buf and less C++ overhead
2021-06-09 01:57:12 -05:00
tildearrow cf6b213d2c even more ancient version compatibility 2021-06-09 01:52:00 -05:00
tildearrow 5b707eeeec better ancient version sample support 2021-06-09 01:16:26 -05:00
tildearrow 99e59278ad PCE: kind of implement LFO 2021-06-09 01:08:42 -05:00
tildearrow 480ddf489a dummy: more work 2021-06-09 00:10:23 -05:00
tildearrow 7745913722 update README 2021-06-08 23:46:16 -05:00
tildearrow 1edd633422 PCE: now for 8-bit samples aaaaa 2021-06-08 23:17:38 -05:00
tildearrow 451c35f41b PCE: sample playback 2021-06-08 23:16:29 -05:00
tildearrow 5b2684b5e1 PCE: the adventures of missing wavetables 2021-06-08 22:21:05 -05:00
tildearrow cd1851606e PCE: the adventures of arp fail 2021-06-08 21:49:24 -05:00
tildearrow 8f3b9e03da PCE: make the noise actually work 2021-06-08 21:25:07 -05:00
tildearrow 8b9da366e4 PCE: implement noise, wave and pan commands
TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
tildearrow 8dffdca25a PCE: more work 2021-06-08 16:46:27 -05:00
tildearrow 1379b4c935 PCE: now prepare for volume 2021-06-07 03:42:18 -05:00
tildearrow c0e4e20b3e finally, episode 2
now we really output the wave
2021-06-07 03:05:42 -05:00