tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
...
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
...
* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
f4a85bebff
dev101 - fix SMSFM_intro.dmf
2022-07-04 01:43:59 -05:00
tildearrow
951db12e6a
Namco WSG: fix C15/C30 high notes
2022-06-23 22:59:06 -05:00
tildearrow
ee709b85c2
Namco WSG: per-channel oscilloscope
2022-06-20 18:20:49 -05:00
tildearrow
2932a7281d
implement getChanMacroInt() on supported systems
2022-06-05 18:17:00 -05:00
tildearrow
1be93d9bbb
implement brokenOutVol compat flag
...
#341
2022-05-31 19:03:26 -05:00
tildearrow
82eaa45f5d
increase range of relative pitch macro
...
-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow
5d0c89a59e
Namco WSG: make non-linear slides faster
...
but linear is better
2022-05-22 00:10:42 -05:00
tildearrow
315c2645d2
Namco WSG: finish it up
2022-05-21 02:56:36 -05:00
tildearrow
9162e8e241
Namco WSG: 8 channel WSG (CUS30) now works
2022-05-21 02:16:38 -05:00
tildearrow
c251ea2198
Namco WSG: muting
2022-05-21 01:40:28 -05:00
tildearrow
bc47d1ebcd
Namco WSG: 8 channel WSG (15xx) now works
2022-05-21 01:39:00 -05:00
tildearrow
b17694c6a3
Namco WSG: 3 channel WSG now works
2022-05-21 01:34:43 -05:00
tildearrow
c9833bd58e
shhhhhhhhhhhh
2022-05-20 17:29:59 -05:00
tildearrow
bd8e72e5b2
it doesn't work (yet)
2022-05-20 15:29:09 -05:00
tildearrow
7b2237ffac
we see it
2022-05-20 13:22:35 -05:00