Commit Graph

45 Commits

Author SHA1 Message Date
Natt Akuma 7c42453422
Rewrite per-system effect handling (#548)
* Rewrite per-system effect handling

* fix build

* C64: fix fine cutoff regression

* fix some more crashes

Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow f8b3c089a4 Game Boy: fix volume column 2022-08-14 23:07:19 -05:00
tildearrow d30f9bc8a0 Game Boy: software envelopes, part 3
zombie mode
2022-08-11 01:24:53 -05:00
tildearrow 340052cf0a Game Boy: add chip revision flag 2022-08-11 00:46:15 -05:00
tildearrow 92f40774e4 Game Boy: I hate your artificial limitations
fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow bccecc4c07 Game Boy: software envelopes, part 1 2022-08-10 16:27:29 -05:00
tildearrow 28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow da8f7dabd5 i guess
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.

there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow 9f8c96d45b dev105 - prepare for Game Boy hardware sequences
issue #27
2022-08-07 00:03:27 -05:00
tildearrow a0d10aa60b Game Boy: implement anti-click 2022-08-03 19:17:18 -05:00
tildearrow 2932a7281d implement getChanMacroInt() on supported systems 2022-06-05 18:17:00 -05:00
tildearrow 1c3dcae05e per-channel oscilloscope, part 3
K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow 77b4e57c58 prepare for relative pitch macro 2022-04-28 00:50:09 -05:00
tildearrow e8c9b645c5 GUI: implement instrument preview in file dialog
SADLY it's just for the built-in file dialog
but i'll think of a solution for the external one
2022-04-25 18:58:17 -05:00
tildearrow fd3d57b1cb even more improvements to low-latency mode 2022-04-15 15:01:11 -05:00
tildearrow 5bd076d13e initial bring-up of the wave synth
issue #16
2022-04-08 02:11:33 -05:00
tildearrow df35b8fb45 add register view
supported chips only.
2022-02-21 22:31:27 -05:00
tildearrow 853ade2416 improve the status bar
issue #39
2022-02-15 01:46:03 -05:00
tildearrow b9832abbeb license clarification, part 3 2022-02-14 22:12:20 -05:00
tildearrow 584b8426ff GUI: improve debug menu 2022-02-03 18:38:57 -05:00
tildearrow d691ec6d76 add a chip playground
in debug menu
2022-02-01 18:08:19 -05:00
tildearrow bfed0b3209 change setPAL to setFlags 2022-01-28 12:59:53 -05:00
tildearrow 0e633ea69b GUI: add a debug window 2022-01-27 00:29:16 -05:00
tildearrow 30b012cc5e Game Boy: initialize uninitialized variable 2022-01-26 18:03:25 -05:00
tildearrow 4b43694db0 fix negative notes 2022-01-20 16:56:35 -05:00
tildearrow 345962092e add notifyWaveChange
fixes #8
2022-01-18 00:25:10 -05:00
tildearrow 6d9f5db6a4 add notifyInsChange
see issue #8
2022-01-17 23:59:52 -05:00
tildearrow 91e8ff01cf add notifyInsDeletion
prevent invalid memory access when deleting instruments
2022-01-13 19:36:02 -05:00
tildearrow 997c460fc1 greatly improved playback resume
no more song weirding out when changing orders
2021-12-21 01:29:07 -05:00
tildearrow b3b66ecbdb channel mute/solo! 2021-12-18 03:25:42 -05:00
tildearrow 52087edceb lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow a17e91955a add reset() for every platform 2021-12-11 13:14:38 -05:00
tildearrow 6a02754996 add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode

also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow d6fb6b0bb3 more optimization
as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow 6efcfc2e8a prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow 09371f9205 more game boy playback fixes
including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow 23dc645ced out of bounds and non-determinism fixes
the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow fc87899aa8 implement the final game boy bits 2021-05-28 01:26:57 -05:00
tildearrow 831d2c99fb game boy progress, part 4
waves are proper now
2021-05-27 23:33:04 -05:00
tildearrow 892ea33e77 game boy progress, part 3 2021-05-27 23:03:10 -05:00
tildearrow d6398ac10e game boy progress, part 2 2021-05-27 16:47:09 -05:00
tildearrow a1ab7c5d57 game boy progress, part 1
noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow a2e64606c0 wire up early GB support
TODO: check why are envelopes not working
2021-05-26 17:43:14 -05:00
tildearrow c2b3d85f77 bind the game boy
TODO: sound
2021-05-26 03:17:12 -05:00