tildearrow
45faadd4c8
update copyright year
2023-01-19 19:18:40 -05:00
tildearrow
3e0dcbb0ae
aaaaaaaa
2023-01-02 04:53:37 -05:00
tildearrow
08d2f12dbd
prepare new dispatch
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will allow for more than 2 outputs
2023-01-01 19:46:08 -05:00
cam900
ce09edef84
Unify shared channel struct, De-duplicate channel debug
2022-12-13 16:22:48 +09:00
cam900
2ec4237076
Reduce duplicates of channel struct
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Add/Fix custom clock limit defines (for YMF278B)
2022-12-04 19:58:58 +09:00
tildearrow
92d5525692
Game Boy: fix Synchronize
2022-10-02 00:06:06 -05:00
tildearrow
48db9a1d0c
chip flags rewrite, part 4 - DO NOT USE
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the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
cam900
cf1d4e55cf
Fix ADPCM-A playback
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Add per-chip debug function
Add YM2203, YM2608, YM2610/B debug window
Extend YM2612 debug window
Remove unnecessary values in YM2151, Sega PCM platform
2022-09-23 23:24:02 +09:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
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* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
f8b3c089a4
Game Boy: fix volume column
2022-08-14 23:07:19 -05:00
tildearrow
d30f9bc8a0
Game Boy: software envelopes, part 3
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zombie mode
2022-08-11 01:24:53 -05:00
tildearrow
340052cf0a
Game Boy: add chip revision flag
2022-08-11 00:46:15 -05:00
tildearrow
92f40774e4
Game Boy: I hate your artificial limitations
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fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow
bccecc4c07
Game Boy: software envelopes, part 1
2022-08-10 16:27:29 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
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and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5
i guess
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to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.
there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
9f8c96d45b
dev105 - prepare for Game Boy hardware sequences
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issue #27
2022-08-07 00:03:27 -05:00
tildearrow
a0d10aa60b
Game Boy: implement anti-click
2022-08-03 19:17:18 -05:00
tildearrow
2932a7281d
implement getChanMacroInt() on supported systems
2022-06-05 18:17:00 -05:00
tildearrow
1c3dcae05e
per-channel oscilloscope, part 3
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K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
d211170e86
implement relative pitch macro mode
2022-04-28 01:31:16 -05:00
tildearrow
77b4e57c58
prepare for relative pitch macro
2022-04-28 00:50:09 -05:00
tildearrow
e8c9b645c5
GUI: implement instrument preview in file dialog
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SADLY it's just for the built-in file dialog
but i'll think of a solution for the external one
2022-04-25 18:58:17 -05:00
tildearrow
fd3d57b1cb
even more improvements to low-latency mode
2022-04-15 15:01:11 -05:00
tildearrow
5bd076d13e
initial bring-up of the wave synth
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issue #16
2022-04-08 02:11:33 -05:00
tildearrow
df35b8fb45
add register view
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supported chips only.
2022-02-21 22:31:27 -05:00
tildearrow
853ade2416
improve the status bar
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issue #39
2022-02-15 01:46:03 -05:00
tildearrow
b9832abbeb
license clarification, part 3
2022-02-14 22:12:20 -05:00
tildearrow
584b8426ff
GUI: improve debug menu
2022-02-03 18:38:57 -05:00
tildearrow
d691ec6d76
add a chip playground
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in debug menu
2022-02-01 18:08:19 -05:00
tildearrow
bfed0b3209
change setPAL to setFlags
2022-01-28 12:59:53 -05:00
tildearrow
0e633ea69b
GUI: add a debug window
2022-01-27 00:29:16 -05:00
tildearrow
30b012cc5e
Game Boy: initialize uninitialized variable
2022-01-26 18:03:25 -05:00
tildearrow
4b43694db0
fix negative notes
2022-01-20 16:56:35 -05:00
tildearrow
345962092e
add notifyWaveChange
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fixes #8
2022-01-18 00:25:10 -05:00
tildearrow
6d9f5db6a4
add notifyInsChange
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see issue #8
2022-01-17 23:59:52 -05:00
tildearrow
91e8ff01cf
add notifyInsDeletion
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prevent invalid memory access when deleting instruments
2022-01-13 19:36:02 -05:00
tildearrow
997c460fc1
greatly improved playback resume
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no more song weirding out when changing orders
2021-12-21 01:29:07 -05:00
tildearrow
b3b66ecbdb
channel mute/solo!
2021-12-18 03:25:42 -05:00
tildearrow
52087edceb
lots of changes
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- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
a17e91955a
add reset() for every platform
2021-12-11 13:14:38 -05:00
tildearrow
6a02754996
add PAL flag to dispatch
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now platforms run at their correct clock speed when in PAL mode
also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
d6fb6b0bb3
more optimization
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as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow
6efcfc2e8a
prepare for possible major optimization
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by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
09371f9205
more game boy playback fixes
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including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow
23dc645ced
out of bounds and non-determinism fixes
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the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow
fc87899aa8
implement the final game boy bits
2021-05-28 01:26:57 -05:00
tildearrow
831d2c99fb
game boy progress, part 4
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waves are proper now
2021-05-27 23:33:04 -05:00
tildearrow
892ea33e77
game boy progress, part 3
2021-05-27 23:03:10 -05:00
tildearrow
d6398ac10e
game boy progress, part 2
2021-05-27 16:47:09 -05:00