Commit graph

741 commits

Author SHA1 Message Date
tildearrow
f5dbc37902 YM2612: implement full linear pitch (part 2) 2022-05-10 23:17:40 -05:00
tildearrow
aad5d818f2 YM2612: early full linear pitch experiment
u n t e s t e d
2022-05-10 16:22:40 -05:00
tildearrow
8784fe5664 dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
tildearrow
5e14177e4e YM2610(B): use f-num/block baseFreq calculation
also allow for different octave boundary f-nums depending on chip clock
2022-05-10 02:22:08 -05:00
tildearrow
0c24ee2f08 OPZ: remove debug printf 2022-05-08 22:40:14 -05:00
tildearrow
38b4d1d39e OPL: drum volume 2022-05-07 21:58:17 -05:00
tildearrow
6fe58a3965 OPL: implement hard reset
fixes #437
2022-05-07 21:48:29 -05:00
tildearrow
b2953e00fe OPL: fix 4-op muting (I think)
fixes #435
2022-05-06 23:52:14 -05:00
tildearrow
509e46417f OPZ: fix fixed frequency effects 2022-05-06 00:09:49 -05:00
tildearrow
5974e8c045 OPZ: fix EGShift emulation
1. the TX81Z has operators in reverse order
2. don't early out if EGShift is not 0
2022-05-05 23:50:15 -05:00
tildearrow
9a2938ff3e GUI: fix values button working as notes 2022-05-05 13:23:06 -05:00
tildearrow
6aefd392ff NES: fix duty effect not working at all 2022-05-04 22:04:18 -05:00
tildearrow
b75336bcb6 OPL: fix channel muting - PLEASE READ!
**SUBMODULES UPDATED** - Nuked-OPL3 is no longer a submodule as I
had to directly modify the core for this
if you mess up while removing Nuked-OPL3 from your repo, delete
everything and clone again

fixes #414
2022-05-04 18:06:32 -05:00
tildearrow
e50df18393 OPLL: fix compatible drum mode 2022-05-04 17:43:06 -05:00
tildearrow
6e7b4d7e7f the final part of extra FM effects 2022-05-04 17:39:22 -05:00
tildearrow
897bf323f2 implement extra FM effects (OPLL and OPL) 2022-05-04 16:56:45 -05:00
tildearrow
467036df2a implement extra FM effects (OPN, OPM and OPZ)
issue #38
2022-05-04 14:09:43 -05:00
tildearrow
391928af6e
Merge pull request #416 from grauw/ay8930-fix2
AY8930: Fix tone and noise period in expanded mode.
2022-05-03 16:51:50 -05:00
Laurens Holst
49ff39abee AY8930: Fix tone and noise period in expanded mode.
By doubling the internal clock frequency.

In expanded mode, the same tone period is an octave higher than in compat mode.
In expanded mode, the noise period is twice as fast as currently implemented.

See https://github.com/tildearrow/furnace/pull/416
2022-05-03 21:28:10 +02:00
tildearrow
978b0798e5 OPL: fix possible crash 2022-05-03 14:04:38 -05:00
tildearrow
4c9b172b50 YM2610: optimize oscilloscope fetch CPU usage 2022-05-03 02:52:38 -05:00
tildearrow
3d541682e6
Merge pull request #412 from grauw/ay8930-vgm
AY8930: Fix VGM output.
2022-05-03 01:53:41 -05:00
tildearrow
62289d924e FDS: add NSFPlay core 2022-05-02 16:53:55 -05:00
tildearrow
960048cf4b NES: fix Furnace-style DPCM 2022-05-02 16:05:07 -05:00
Laurens Holst
ffa0727bf6 AY8930: Fix VGM output.
It was generating writes to register addresses > 15.
2022-05-02 22:49:55 +02:00
tildearrow
ce40085d3b SoundUnit: fix PCM pitch 2022-05-02 15:07:59 -05:00
tildearrow
a6ef36d42e SoundUnit: PCM support 2022-05-02 14:51:06 -05:00
tildearrow
5a724e4949 NES: DPCM work! 2022-05-02 03:42:40 -05:00
tildearrow
dbe9bf25e7 fix bug caused by new renderSamples approach
when doing switchMaster
2022-05-02 02:54:23 -05:00
tildearrow
a7b8f81da7 NES: prepare for DPCM 2022-05-02 02:12:14 -05:00
tildearrow
b92ce84b34 OPZ: more fixed frequency mode fixes 2022-05-02 02:12:02 -05:00
tildearrow
a0db8ab49a OPZ: possibly fix fixed freq emulation 2022-05-02 01:22:49 -05:00
tildearrow
34f7750c27 OPZ: fix muting 2022-05-02 01:15:42 -05:00
tildearrow
6380876b9a OPL: fix panning 2022-05-02 00:41:58 -05:00
tildearrow
5adc29906a
Merge pull request #410 from grauw/dispatch-render-samples
Move renderSamples() to DivDispatch implementations.
2022-05-02 00:25:58 -05:00
tildearrow
7a67730c29 damn it 2022-05-02 00:23:03 -05:00
tildearrow
430d0329bd per-channel oscilloscope, part 10
OPZ
2022-05-02 00:22:34 -05:00
tildearrow
de09073232 NES: NSFPlay per-channel osc 2022-05-02 00:05:28 -05:00
tildearrow
61b4e3745f NES: NSFPlay muting 2022-05-01 23:57:53 -05:00
tildearrow
e1cec62af4 NES: now fix tri_mute 2022-05-01 23:48:35 -05:00
tildearrow
153e025cf8 NES: finally 2022-05-01 23:48:02 -05:00
tildearrow
cb7aa4aa05 NES: wire up NSFplay
no muting supported for now
see #27
2022-05-01 23:20:20 -05:00
tildearrow
7b31f6a3e5 now fix it damn it 2022-05-01 22:52:22 -05:00
tildearrow
e873070d84 now move these files 2022-05-01 22:22:02 -05:00
Laurens Holst
7f0074511c Move renderSamples() to DivDispatch implementations.
To prevent rendering samples for systems that are not in use.

Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
2022-05-01 23:23:38 +02:00
tildearrow
58fe971a3c Clang you are so arrogant 2022-05-01 05:18:30 -05:00
tildearrow
9f19b5dfc4 ok so screw you 2022-05-01 05:10:41 -05:00
tildearrow
05ae774617 let's hope this works 2022-05-01 04:49:41 -05:00
tildearrow
e1a02f64de attempt to fix CI 2022-05-01 04:30:04 -05:00
tildearrow
3a4f120120 per-channel oscilloscope, part 8
TIA is done
2022-05-01 04:01:25 -05:00