tildearrow
fe4800f165
AY8930: fix Mag Max and Kyugo clock rates
2023-01-13 00:22:00 -05:00
tildearrow
b5a1c13285
CI: temporarily disable Windows MinGW builds
2023-01-13 00:21:50 -05:00
tildearrow
bb1a80d1cb
CI: temporarily disable Linux builds
2023-01-13 00:16:16 -05:00
tildearrow
e560838025
OPL/OPLL: expand relative pitch range...
...
poor Z80
2023-01-13 00:15:37 -05:00
tildearrow
14e21826c3
don't fail fast
2023-01-13 00:12:14 -05:00
tildearrow
961c977378
OPM/OPZ: custom clocks
...
finally
2023-01-13 00:07:56 -05:00
tildearrow
e1d0c8aa79
fix #920
2023-01-12 23:55:58 -05:00
tildearrow
d99f0cd045
T6W28: forceIns() noise mode
2023-01-12 23:19:28 -05:00
tildearrow
e3073a22e9
BubSys: fix crash
2023-01-12 23:17:32 -05:00
tildearrow
21ab10c30c
N163: fix crash
2023-01-12 23:16:33 -05:00
tildearrow
0c36c0633b
VRC6: fix crash
2023-01-12 23:14:57 -05:00
tildearrow
bf0c58aedc
OPNA/OPNB: implement pitch macro
...
issue #838
2023-01-12 18:47:02 -05:00
tildearrow
9af1ce84df
AY8930: increase pitch macro range to 65535
2023-01-12 18:42:34 -05:00
tildearrow
5df68c2ee8
AY/AY8930: fix period overflow
2023-01-12 18:39:25 -05:00
tildearrow
4724c1ccb1
Game Boy and NES: pitch macro now affects noise
2023-01-12 18:36:13 -05:00
tildearrow
84ae0b31f3
OPZ: pan macro
2023-01-12 18:33:11 -05:00
tildearrow
089f3f3b9b
PCE: fix drop
2023-01-12 18:23:04 -05:00
tildearrow
04849d2172
PCE: where is the low period cap
2023-01-12 18:17:31 -05:00
tildearrow
b074136094
Game Boy: make pitch macro work on noise
2023-01-12 18:10:17 -05:00
tildearrow
f2fdeb9df8
Game Boy: fix period 0 causing overflow
...
issue #835
2023-01-12 17:59:40 -05:00
tildearrow
aea7a67d3e
Namco WSG: noise in per-chan osc for real?
2023-01-12 17:45:33 -05:00
tildearrow
15c6ebff0a
add a tiny issue template
2023-01-12 17:19:20 -05:00
tildearrow
009b2c080d
GUI: hide arp/pitch macros on 6258/6295 ins
2023-01-12 16:23:59 -05:00
tildearrow
51cef18bff
AY: optimize
2023-01-12 16:05:03 -05:00
tildearrow
b238e9ee6d
GUI: update credits
2023-01-12 16:04:18 -05:00
SnugglyBun
a0285600ac
3 new demo modules ( #847 )
...
* YM2610B Intelligent DnB song
made in like 3 to 4 hours i guess.
* Melody of Certain Feelings (Rewrite)
basically a new song altogether
* Sky Chaze Zone "32X" cover
Actually it's just Genesis + 4xDACs but i think that the 32x had more than enough power to pull this off
* Delete SnugglyBun - Melody of Certain Feelings (X16 VERA).fur
* renamed Melody of Certain Feelings.fur
renamed the file per Tildearrow's request
* Delete Melody of Certain Feelings.fur
* Renamed the file again
hopefully this should be alright
2023-01-12 15:38:51 -05:00
tildearrow
db2d7b2ff3
try to fix MinGW console mode
2023-01-12 15:27:41 -05:00
James Alan Nguyen
a0191fcbe1
@djtubig-malicex contributing four demo songs to flex.
2023-01-12 15:09:39 -05:00
Trinity Martinez
a88c947de7
Adding a demo song ( #829 )
...
* tetristhemeA.fur
includes a secret track
* Delete tetristhemeA.fur
need to remove vampire killer
* tetristhemeA.fur
* Uploaded the wrong file again
* okay this is the real one
2023-01-12 14:52:00 -05:00
tildearrow
9b80af3a4e
dev136 - Merge branch 'newDispatch' (PLEASE READ!)
...
the following changes have been made:
- a different strategy for DivDispatch audio output.
- if you're working on a new chip, be sure to replace isStereo()
with getOutputCount(). if isStereo() was true, return 2; otherwise
1.
do not return 0 or you will melt the oven!
- additionally, the acquire() function has changed. it's now:
`acquire(short** buf, size_t len)`
replace bufL with buf[0] and bufR with buf[1].
`start` is gone. if you really needed to use it, take a look at
pcspkr.
if you write to buf[1] and getOutputCount is 1, the oven will
melt as well!
- support for more-than-stereo audio, with up to 16 outputs.
- a brand-new patchbay routing feature. arbitrarily route chip outputs
to system outputs.
2023-01-12 03:59:53 -05:00
tildearrow
93aa84bb27
GUI: patchbay right click menu
2023-01-12 03:56:18 -05:00
tildearrow
01f6e8f963
make patchbay effective on samplepreview/metronome
2023-01-12 03:31:43 -05:00
tildearrow
9d327cacd8
GUI: improve patchbay colors
2023-01-11 13:37:26 -05:00
tildearrow
9f0d8dba20
GUI: populate portPos even when invisible
2023-01-11 00:55:56 -05:00
tildearrow
5a48c85c14
GUI: prevent connection to self
2023-01-11 00:42:30 -05:00
tildearrow
0fd0206cc3
fix build
2023-01-11 00:10:42 -05:00
tildearrow
51802720a6
GUI: more patchbay work
2023-01-10 19:09:26 -05:00
tildearrow
a36322ff82
fix possible crash when switching stereo on X1-010
2023-01-10 16:15:37 -05:00
tildearrow
2fbec000d7
dev136 - add auto patchbay toggle
2023-01-10 15:58:15 -05:00
tildearrow
02838e0a07
GUI: prevent patchbay from moving up and down
2023-01-10 14:25:25 -05:00
tildearrow
4bc2418dd6
GUI: patchbay connection
...
some improvements left to do
2023-01-10 14:17:06 -05:00
tildearrow
9b79bc0e7b
GUI: it doesn't work!
2023-01-08 19:23:17 -05:00
tildearrow
fc6bc13729
GUI: prepare patchbay view
2023-01-07 19:46:57 -05:00
tildearrow
e0785d9f00
fix front/rear being inverted
2023-01-07 16:39:01 -05:00
tildearrow
4b85ec433b
GUI: add mobile mixer
2023-01-07 16:26:36 -05:00
tildearrow
784b410fb4
Merge pull request #834 from laoo/pokey_bug
...
POKEY: audc is set for wrong channel when channels 3 & 4 are paired
2023-01-07 15:45:43 -05:00
Waldemar Pawlaszek
8e009509db
POKEY: audc is set for wrong channel when channels 3 & 4 are paired
2023-01-07 18:51:55 +01:00
tildearrow
9e9b0e8e75
fix ear rape
2023-01-07 04:09:01 -05:00
tildearrow
1154a2bda6
implement patchbay-based output
2023-01-06 18:44:20 -05:00
tildearrow
6273275b47
new floating-point volumes and patchbay
2023-01-06 17:43:08 -05:00